Difference between revisions of "Texture Cache"

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The texture cache is a hot topic for optimization. Current ideas/subjects discussed from the mailing list include:
The texture cache is a hot topic for optimization. Current ideas/subjects discussed from the mailing list include:
*Multi-level cache for uncompressed and compressed textures
*Multi-level cache for uncompressed and compressed textures
** Memory
** Uncompressed Disk
** Compressed Disk
** Low Rez Compressed
** Network
A flexible policy architecture would be able to cache, retrieve, and migrate texture data from one cache to the next as is appropiate with an external XML file to facilitate fine tuning of policy parameters.
*Fixed block size cache to store images of any size that is a power of 2
*Fixed block size cache to store images of any size that is a power of 2
*Reformatted textures, being changed from jpeg2000 to TGA (with or without RLE), BMP, GIF, or downsampled
*Reformatted textures, being changed from jpeg2000 to TGA (with or without RLE), BMP, GIF, or downsampled

Revision as of 20:02, 23 March 2007

The texture cache is a hot topic for optimization. Current ideas/subjects discussed from the mailing list include:

  • Multi-level cache for uncompressed and compressed textures
    • Memory
    • Uncompressed Disk
    • Compressed Disk
    • Low Rez Compressed
    • Network

A flexible policy architecture would be able to cache, retrieve, and migrate texture data from one cache to the next as is appropiate with an external XML file to facilitate fine tuning of policy parameters.

  • Fixed block size cache to store images of any size that is a power of 2
  • Reformatted textures, being changed from jpeg2000 to TGA (with or without RLE), BMP, GIF, or downsampled
  • Storage:
    • Filesystem
    • Database
    • Network
    • Memory mapped
  • Quality of cached images
  • System Requirements
    • Minimal
    • Optimal
    • Surveys
    • Core(s)


Please use the Talk page to continue discussion.