Texture Cache

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Revision as of 18:21, 23 March 2007 by Dzonatas Sol (talk | contribs)
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The texture cache is a hot topic for optimization. Current ideas/subjects discussed from the mailing list include:

  • Multi-level cache for uncompressed and compressed textures
  • Fixed block size cache to store images of any size that is a power of 2
  • Reformatted textures, being changed from jpeg2000 to TGA (with or without RLE), BMP, GIF, or downsampled
  • Storage:
    • Filesystem
    • Database
    • Network
    • Memory mapped
  • Quality of cached images
  • System Requirements
    • Minimal
    • Optimal
    • Surveys
    • Core(s)


Please use the Talk page to continue discussion.