Toggle States

From Second Life Wiki
Revision as of 18:10, 24 January 2015 by ObviousAltIsObvious Resident (talk | contribs) (<lsl> tag to <source>)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Toggle via State Change

An example script showing how a state change can be used to switch between two script modes, in this case, On or Off. When the script first runs, it begins in the default state and the state_entry event is executed. When a user interacts with the object by touch, the script switches to the on state. The on state executes its state_entry event, then waits for a user's touch to trigger a state change back to the default state.

// Toggle On-Off via State

default {
    state_entry() {
		// run this code when entering the default state
		// displays red "OFF" as floating text above the prim
		llSetText("OFF", <1,0,0>, 1.0);
	}
    touch_start(integer num_detected) {
		// when touched, switch to state named 'on'
		state on;
	}
}

state on {
	state_entry() {
		// run this code when entering state 'on'
		// displays green "ON" as floating text above the prim
		llSetText("ON", <0,1,0>, 1.0);
	}
	touch_start(integer num_detected) {
		// when touched, switch to the default state
		state default;
	}
}