Touch Texture Switch.lsl

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Revision as of 11:02, 16 December 2009 by Bobbyb30 Swashbuckler (talk | contribs) (added script)
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<lsl> //********************************************************* // -Touch Texture Switch- * //********************************************************* // www.lsleditor.org by Alphons van der Heijden (SL: Alphons Jano) //Creator: Bobbyb30 Swashbuckler //Attribution: None required, but it is appreciated. //Created: December 16, 2009 //Last Modified: December 16, 2009 //License: Public Domain //Released: Wednesday, December 16, 2009

//Status: Fully Working/Production Ready //Version: 1.0.1 //Disclaimer: These programs are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without // even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.


//Name: Touch Texture Switch.lsl //Purpose: To change texture on touch //Description: This script will change the texture on a prim when touched between the two given // texture and then sleep. //Directions: Add script to prim. Change UUIDs in script and save. //Compatible: Mono & LSL compatible //Other items required: None //Notes: Lagless, timerless, Originally written for EternalSailorJupiter Korobase //  : llSetTexture has a .2 second delay, so there is automatically a .2 second delay built in. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//global variables you may change string texture1 = "UUID of texture 1";//UUID of texture 1 (or inventory name if in inventorY) string texture2= "UUID of texture 2";//UUID of texture2 float time = 0.0;//time to sleep in seconds integer side = ALL_SIDES;//which side to change texture on


///////////// //don't change below integer currentstate;//the state its in either TRUE or FALSE swith(string texture) {

   llSetTexture("texture UUID1",ALL_SIDES);
   llSleep(time);

} default {

   touch_start(integer total_number)
   {
       if(currentstate)
           swith(texture1);
       else
           swith(texture2);
       currentstate = ~currentstate;//swith states
   }

} </lsl>