Difference between revisions of "Uploading animations"

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Revision as of 10:18, 17 November 2009

Second Life allows Residents to upload customized animations for use in gestures and scripted objects. This article will cover the basic process of uploading an animation. For more information on creating, using and uploading animations in Second Life, check out the Animation Guide article, and the Animation page on the Second Life Wiki.

KBnote.png Note: Just like textures and sounds, animations cost L$10 each to upload.

Animation File Format

All Second Life animations must be uploaded in Biovision Hierarchy (.bvh) format. For more information on how to properly create an animation file for Second Life, see the Animation page of the Second Life Wiki.

The Upload Process

To upload an animation to Second Life:

  1. Go to File > Upload Animation (L$10)...
  2. Select the animation file you wish to upload, and press Open
  3. Choose your desired options in the upload preview window, and press Upload (L$10)

The Upload Preview Window

The upload preview window presents several controls that can change the way your animation plays inworld. You can preview your animation by clicking the Play/Pause and Stop buttons next to the time index slider.

  • Name: The name this animation will have in your inventory. You can rename an animation at any time by right-clicking it in your inventory and selecting Rename.
  • Description: Some descriptive text to help you remember some information about this animation. This field is optional.
  • Priority: This animation's priority, when conflicting with other animations. An animation with a priority of 0 will not interfere with any other animations, while an animation with a priority of 4 will override all other currently playing animations.
  • Preview while: Changes the posture of the avatar in the preview window. You can preview your animation while: Standing, Walking, Sitting, or Flying.
  • Loop: Check this box to cause your animation to play in a repeating loop. One-frame poses must be looped in order to stay posed.
  • In(%): On a scale from 0 (start) to 100 (end), this is where your animation will start. If you set In(%) to 50.0, it will always start (or loop) from halfway through the animation.
  • Out(%): On a scale from 0 (start) to 100 (end), this is where your animation will end. If you set Out(%) to 50.0, it will always end (or restart its loop) halfway through the animation.
  • Hand Pose: This dropdown menu provides you with a set of possible hand poses for your animation. Hand poses are not displayed on the avatar in the preview window.
  • Expression: This dropdown menu provides a number of facial expressions to play during your animation. Expressions are not displayed on the avatar in the preview window.
  • Ease In (sec): This setting allows you to set the amount of time allowed for your avatar to realistically ease into an animation from his current pose. A setting of 0.000 will cause your avatar to snap directly into the new pose. This setting is measured in seconds.
  • Ease Out (sec): This setting allows you to set the amount of time allowed for your avatar to realistically ease out of an animation when it ends. A setting of 0.000 will cause your avatar to snap directly back to his next highest priority current animation. This setting is measured in seconds.

Kbsd kb upload animation.jpg