Difference between revisions of "Uploading images and sounds"

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{{KBmaster}}
{{KBmaster}}
Second Life allows you to upload your own images, sounds, and animations to help you make your creations and expressions in Second Life unique.


==Uploading an image==
Second Life allows you to upload your own images, sounds, and animations to help make unique creations and expressions.


{{KBnote| The maximum resolution for an uploaded texture is 1024x1024; if you upload an image of higher resolution, it will be resized to 1024x1024 pixels.}}
== How much does it cost? ==


==Uploading a sound==
Uploading files to Second Life costs L$10 (ten Linden Dollars) per file. The per-file cost is deducted from your inworld balance regardless of whether you upload the files one at a time or use Bulk Upload. (The purpose of Bulk Upload is to expedite the upload process, not to save L$.)
 
== Uploading an image ==
 
# Go to ''File''' > '''Upload Image'''.
# Choose a valid [http://en.wikipedia.org/wiki/Jpg JPG], [http://en.wikipedia.org/wiki/Portable_Network_Graphics PNG], [http://en.wikipedia.org/wiki/Truevision_TGA TGA], or [http://en.wikipedia.org/wiki/BMP_file_format BMP] file with at least 24-bit color. PNG and TGA files may also be saved as 32-bit files, which allows the use of transparent effects via an [http://en.wikipedia.org/wiki/Alpha_channel alpha channel]. For example, a stained glass window. You can't upload files saved in 8-bit, 16-bit or palletized color. Most modern [http://en.wikipedia.org/wiki/Image_editor image editors] can convert between formats.
 
{{KBtip|Images are scaled to the nearest [[Texture_aspect_ratios|"powers of 2" aspect ratio]]. The maximum resolution for an uploaded texture is 1024x1024 pixels; if you upload a bigger image, it'll be scaled down to 1024x1024 pixels.}}
 
== Uploading a sound ==


# Select '''File > Upload Sound'''.
# Go to '''File''' > '''Upload Sound'''.
# Select a .WAV file to upload. Valid files are any .WAV file in standard PCM format, 16-bit/44.1kHz/mono or stereo (which will be converted to mono), less than 10 seconds in length. Sounds ''cannot'' be formatted as MP3s or .WAVs in 8-bit, 22.05 kHz, or any other frequency. Sounds in other formats can be converted using third-party sound editing programs, such as [http://www.voxengo.com/r8brain/ r8brain].
# Choose a [http://en.wikipedia.org/wiki/Wav WAV] file to upload. Valid files are any .WAV file in standard PCM format, 16-bit/44.1kHz/mono or stereo (which will be converted to mono), exactly 10 seconds or less in length. Other formats which ''don't'' work include [http://en.wikipedia.org/wiki/Mp3 MP3s] or WAVs in 8-bit, 22.05 kHz, or any other frequency. You can convert sounds into the proper format using an [http://en.wikipedia.org/wiki/Audio_editor audio editor] like the free [http://audacity.sourceforge.net/ Audacity], or a specialized app like [http://www.voxengo.com/r8brain/ r8brain for Windows].


==Uploading an animation==
== Uploading an animation ==


# Select '''File > Upload Animation'''.
# Go to '''File''' > '''Upload Animation'''.
# Choose a valid .BVH animation file to upload; valid files are usable in Poser 2 or newer, at a recommended setting of 10 frames per second.
# Choose a valid [http://en.wikipedia.org/wiki/Biovision_Hierarchy BVH] animation file to upload; valid files are usable in Poser 2 or newer, at a recommended setting of 10 frames per second.
# Select your desired settings from the Animation Upload window and press '''Upload (L$10)'''.
# Select your desired settings from the Animation Upload window and press '''Upload (L$10)'''.


{{KBhint| Uploading an animation is a more complex task than uploading an image or sound. For detailed information on how to upload an animation, see the article entitled: [[How to upload an animation|How to Upload an Animation]].}}
{{KBtip| Uploading an animation is a more complex task than uploading an image or sound. For detailed information on how to upload an animation, see the article entitled: [[How to upload an animation|How to Upload an Animation]].}}


==Uploading in bulk==
== Uploading in bulk ==


To upload more than one file at a time, open the '''File''' menu and select '''Bulk Upload'''. In the Open dialog, select all the files you wish to upload. Using this method, you can upload files of different valid formats at the same time.
To upload more than one file at a time, open the '''File''' menu and select '''Bulk Upload'''. In the Open dialog, select all the files you wish to upload. Using this method, you can upload files of different valid formats at the same time.


==How much does it cost?==
[[Category:Building Objects]] [[Category:Creators]] [[Category:Coding Scripts]] [[Category:Menus and Controls]]
 
[[Category:Inventory Management]] [[Category:Working with Textures]]
Uploading files to Second Life costs L$10 (ten Linden Dollars) per file. The per-file cost is deducted from your inworld balance regardless of whether you upload the files one at a time or use Bulk Upload. (The purpose of Bulk Upload is to expedite the upload process, not to save L$.)
[[Category:Building Objects]]
[[Category:Creators]]
[[Category:Coding Scripts]]
[[Category:Menus and Controls]]
[[Category:Inventory Management]]
[[Category:Inventory Management]]
[[Category:Working with Textures]]
 
[[Category:Knowledge Base]]

Revision as of 10:17, 17 November 2009

Second Life allows you to upload your own images, sounds, and animations to help make unique creations and expressions.

How much does it cost?

Uploading files to Second Life costs L$10 (ten Linden Dollars) per file. The per-file cost is deducted from your inworld balance regardless of whether you upload the files one at a time or use Bulk Upload. (The purpose of Bulk Upload is to expedite the upload process, not to save L$.)

Uploading an image

  1. Go to File' > Upload Image.
  2. Choose a valid JPG, PNG, TGA, or BMP file with at least 24-bit color. PNG and TGA files may also be saved as 32-bit files, which allows the use of transparent effects via an alpha channel. For example, a stained glass window. You can't upload files saved in 8-bit, 16-bit or palletized color. Most modern image editors can convert between formats.
KBtip2.png Tip: Images are scaled to the nearest "powers of 2" aspect ratio. The maximum resolution for an uploaded texture is 1024x1024 pixels; if you upload a bigger image, it'll be scaled down to 1024x1024 pixels.

Uploading a sound

  1. Go to File > Upload Sound.
  2. Choose a WAV file to upload. Valid files are any .WAV file in standard PCM format, 16-bit/44.1kHz/mono or stereo (which will be converted to mono), exactly 10 seconds or less in length. Other formats which don't work include MP3s or WAVs in 8-bit, 22.05 kHz, or any other frequency. You can convert sounds into the proper format using an audio editor like the free Audacity, or a specialized app like r8brain for Windows.

Uploading an animation

  1. Go to File > Upload Animation.
  2. Choose a valid BVH animation file to upload; valid files are usable in Poser 2 or newer, at a recommended setting of 10 frames per second.
  3. Select your desired settings from the Animation Upload window and press Upload (L$10).
KBtip2.png Tip: Uploading an animation is a more complex task than uploading an image or sound. For detailed information on how to upload an animation, see the article entitled: How to Upload an Animation.

Uploading in bulk

To upload more than one file at a time, open the File menu and select Bulk Upload. In the Open dialog, select all the files you wish to upload. Using this method, you can upload files of different valid formats at the same time.