User:Andrew Linden/Office Hours/2009 01 13

From Second Life Wiki
< User:Andrew Linden‎ | Office Hours
Revision as of 08:29, 16 January 2009 by Andrew Linden (talk | contribs) (formatted with Zero's perl script)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Transcript of Andrew Linden's office hours:

[11:01] Helena Lycia: Hiya
[11:01] Arawn Spitteler: Hiya'll
[11:02] Kitto Flora: Hello hello hello
[11:02] Andrew Linden: Hello
[11:02] Latif Khalifa: hey :)
[11:02] Arawn Spitteler wonders if he spelled that correctly.
[11:02] Arawn Spitteler: Hey, Rex, ever hear of Sihkism?
[11:03] Rex Cronon: hi arawn, no i haven't
[11:03] Rex Cronon: hi everybody
[11:03] Andrew Linden: Alright, lessee if I have any announcements...
[11:03] Rex Cronon: hmm
[11:03] Andrew Linden: I should have read that release update email before this meeting...
[11:03] Arawn Spitteler: They wear turbines, because they don't cut their hair. I notice, your turbine eventually rezzes a witches cap shape.
[11:03] Rex Cronon: lol
[11:04] Simon Linden: Gotta wait for everyone to rez BEFORE sitting :)
[11:04] Arawn Spitteler whispers: We can Whisper, now, but I don't think it has a keystroke.
[11:04] Rex Cronon: right simo:)
[11:05] Andrew Linden: Ok so it looks like, barring any emergencies discovered in the final QA pass...
[11:05] Andrew Linden: another server-1.25 attempt will happen this week
[11:05] Helena Lycia: Uh oh!
[11:05] Arawn Spitteler wonders if QA has time to dscover much
[11:06] Kitto Flora: Rolling rolling rolling...
[11:06] Latif Khalifa: when are the backend servers going to be updated to 1.25?
[11:06] Andrew Linden: first pilot regions update on 15th, but there are some internal updates happening on the 14th
[11:06] Andrew Linden: so some backend servers updated on the 14th Latif
[11:06] Latif Khalifa: so tomorrow we see if "missing name" is fixed :)
[11:06] Arawn Spitteler wonders if 1.25 will be out before 1.26
[11:06] Andrew Linden: those are target dates
[11:07] Rex Cronon: lol. arawn, u mean turbans?
[11:07] Andrew Linden: Heh, I thought he was talking about jet turbins
[11:07] Arawn Spitteler: Yeah, your witch's Cap looks like a turban, until rezzed.
[11:08] Arawn Spitteler: Something that goes round and round.
[11:08] Rex Cronon: that is what i thougth at frist too:)
[11:08] Helena Lycia: I think it would be cool if Sikhs wore turnibes IRL
[11:08] Arawn Spitteler'd rather not stick his head into a jet turbine, but hates haircuts in general.
[11:08] Andrew Linden: Kitto, I did a little bit of work on your missing train cars problem
[11:08] Rex Cronon: lol
[11:08] Kitto Flora: Ah And ?
[11:09] Andrew Linden: I don't quite know what exactly is happening, but I've narrowed it down to either:
[11:09] Andrew Linden: the simulator thinks it is too far underground
[11:11] Andrew Linden: hrm... on second thought
[11:11] Andrew Linden: I'm not sure what the other possibility is. The code right around that spot has changed in the branch I was looking at (maint-server-6)
[11:12] Arawn Spitteler: I've seen Volume Detect fall off world, when physical.
[11:12] Andrew Linden: I'm going to have to look more carefully in the server-1.24 stuff
[11:12] Kitto Flora: OK
[11:12] Andrew Linden: however, I couldn't find any logs about your lost objects
[11:12] Andrew Linden: so whatever path it is falling into is not logged
[11:12] Kitto Flora: OH :(
[11:13] Kitto Flora: Nether sim?
[11:13] Kitto Flora: Neither?
[11:13] Andrew Linden: yes, neither sim
[11:13] Andrew Linden: kitto, you get a return message
[11:13] Arawn Spitteler imagines a pile of Kitto Rail Cars, and laundered socks.
[11:13] Andrew Linden: and when that happens you do get something returned to your Lost and Found
[11:13] Kitto Flora: No message from the car at all
[11:13] Andrew Linden: however there is another item that is silently missing?
[11:13] Kitto Flora: Never arrives in L&F
[11:13] Kitto Flora: Its 'silent'
[11:14] Kitto Flora: Another item...
[11:14] Kitto Flora: I am suspect that the boat may go silently missing
[11:14] Arawn Spitteler: Sounds like it's going somewhere, that's nowhere. Being received by a non-existence, there's no record of it's dissappearence.
[11:14] Kitto Flora: If so thats since it was converted to MONO
[11:14] Kitto Flora: The railcar has been MONO all along
[11:14] Andrew Linden: the silent lost event is always associated with something else that does get returned to inventory kitto?
[11:15] Kitto Flora: No
[11:15] Kitto Flora: Most often when I discover that a railcar has gone mission - usually overnight, then theres nothing in my L&F
[11:15] Kitto Flora: AFAIK nothing else went missing
[11:16] Andrew Linden: Ok, it silently goes missing, no notice.
[11:16] Kitto Flora: Yes
[11:16] Kitto Flora: (and that is the bad thing)
[11:16] Andrew Linden: One of your reports had a "such and such has been returned to you" comment in it
[11:16] Kitto Flora: Which number notecard?
[11:16] Andrew Linden: The one I did the most work on... #4 I think.
[11:17] Kitto Flora readis it
[11:17] Andrew Linden: yes, #4
[11:17] Kitto Flora: Ah yes
[11:17] Andrew Linden: I see, "About the same time..." probably unrelated
[11:17] Andrew Linden: .
[11:18] Kitto Flora: In that instance (only so far) I observed at around the same time that the Boat had 'gone offworld' *BUT* it had correctly been reeturned to L&F
[11:18] Andrew Linden: Ok, I saw a path where something could be silently lost -- if the object had been rezzed via a script + some other logic that I don't remember.
[11:18] Kitto Flora: Well it *may* indicare sever lag in comms with the destination Sim
[11:18] Andrew Linden: Kitto, is this car generated by some rezzer?
[11:18] Kitto Flora: Yes
[11:19] Kitto Flora: Car and boat are generated by a rezzer
[11:19] Andrew Linden: Ok, I'll dig into that theory more later.
[11:19] Kitto Flora: I am using rezzers more and more - infact exclusivly now, for expensive objects
[11:19] Andrew Linden: Ok.
[11:19] Kitto Flora: The rezzer is static - harder to 'loose'
[11:20] Helena Lycia: Eep, I hope it doesn't affect non-physical stuff, There are whole sims built almost entirely with rezzers where I live
[11:20] Kitto Flora: Comare to steam engines - dynamic.. and no-copy - easier to loose
[11:20] Andrew Linden: Other stuff... we're embarking on a little bug fixing project with more devs than usual.
[11:20] Andrew Linden: It started yesterday afternoon... should go for a week or two.
[11:20] Kitto Flora: What ya gonna fix?
[11:21] Andrew Linden: We'll see how that turns out. I'm going to try to fix a few myself, despite all the other things I've got to keep track of.
[11:21] Andrew Linden: I think that is all that was on my agenda.
[11:21] Andrew Linden: The topic of conversation is open.
[11:22] Kitto Flora: What about fixing sim crossing? Is that still on the list?
[11:22] Andrew Linden: Kitto, there are a number of region-crossing bugs.
[11:22] Simon Linden: FWIW I'm going to be focusing on textures for that project
[11:22] Simon Linden: I do have another region-crossing bug to look at as well
[11:22] Andrew Linden: We aren't going to focus on that in this project, but some of those bugs might be tackled.
[11:22] Simon Linden: ... it sounds similar to yours, Kitto
[11:23] Andrew Linden: I'm starting off by letting the various LL dev's pick their own bugs from the pile.
[11:23] Andrew Linden: They are able to sort by priority, category, and some other things.
[11:23] Kitto Flora: The *BIG* problem with region crossing is actually the lag. Its not really a bug, just really poor performance
[11:24] Latif Khalifa: I have a question about your ability to look into running script state. I have a very hard to reproduce problem where script would "forget" it has PERMISSION_DEBIT. I did not file JIRA because it happens so rarely and without any apparent cause. I was wondering if you guys are able to tell something from a running sim state?
[11:24] Andrew Linden: Latif, I think our tools there are not very good.
[11:24] Arawn Spitteler: The loss of vehicle status is a bug, that shuld be fixed, but Region Crossings in general were always thought to be the perpetual motion device of SL
[11:24] Helena Lycia: Is anyone considering using predictive handover... accessing an AV's tragectory to start sending info to the next sim earlier?
[11:25] Andrew Linden: We don't have much insight into the current state of a script during any particular runtime moment.
[11:25] Andrew Linden: There is some analysis that can be done on a crash (core-dump).
[11:25] Kitto Flora: 'Insight' - the name of the graphical version of gdb?
[11:25] Andrew Linden: Helena, I've considered the predictive handover, yes.
[11:25] Latif Khalifa: my script isn't doing anything realy, waiting for money()... just that permission flags seem to reset randomly and very infrequently.
[11:26] Andrew Linden: But have not yet tackled it.
[11:26] Arawn Spitteler: Does Havok use predictive spaces?
[11:26] Helena Lycia: Cool, as long as it's something to be looked at, that's good
[11:26] Arawn Spitteler: I think a timer could check perms, on occassion.
[11:26] Andrew Linden: Havok only uses prediction in its integration step
[11:26] Arawn Spitteler: Integration?
[11:26] Andrew Linden: but the "prediction" is that it steps forward and checks to see if something bad happened
[11:27] Andrew Linden: it then tries to roll partially back in some cases
[11:27] Latif Khalifa: Arawan, yes but what to do when I detect missing PERMISSION_DEBIT, cannot request it again if I am offline for days
[11:27] Arawn Spitteler: Ah, I'd use a predictive volume, to see if any collisions are immanent, or if the object could be smoothed on viewer side.
[11:27] Andrew Linden: in this case "integration" means computing the next location (using current position, velocity, and acceleation)
[11:28] Kitto Flora: Thats an odd problem Latif. I have built a couple of fancy vendors, they run many months, I have never seen them fail to maintain PERMISSION_DEBIT
[11:28] Andrew Linden: PERMISSION_DEBIT is the permission to give money?
[11:29] Latif Khalifa: yes
[11:29] Kitto Flora: Take and give
[11:29] Arawn Spitteler: So, a predictive solid could be extended into the neighboring sim? It's a matter of sims being on the interest lists of neighboring sims.
[11:29] Andrew Linden: Latif, does your script have state changes?
[11:29] Latif Khalifa: no, just give... you can take without
[11:30] Kitto Flora: DEBIT is needed to give change, or pass a cut on to another Av?
[11:30] Latif Khalifa: Andrew, it originally had, I rewrote it to be all on one state now. Seem that frequency of problems is lower, but just the other day I had several panels fail for me
[11:30] Andrew Linden: Latif, is this new in MONO?
[11:30] Latif Khalifa: Kitto, exactly, my script is simple profit sharing thingie
[11:30] Latif Khalifa: Andrew, nope
[11:30] Latif Khalifa: having problems on and off for a year
[11:30] Andrew Linden: Latif, are your scripts using MONO or the legacy script engine (is that still available for new scripts?) ?
[11:31] Multi-vendor 1: Starting up...
[11:31] Latif Khalifa: Andrew, both... recompiling to mono did not fix the problem that originally started in the legacy LSL executor
[11:31] Andrew Linden: ok hrm...
[11:32] Andrew Linden: Latif, I don't have any theories right now about why that would happen
[11:32] Andrew Linden: and this is the first I've heard of that problem
[11:32] Andrew Linden: If I were working on that problem I'd want to examine the scripts
[11:32] Kitto Flora gives Latif a copy of Muti vendor script that works for him
[11:33] Andrew Linden: is the script simple enough that youd could post a sanitized reproducible example on a public jira?
[11:33] Arawn Spitteler: Alternatively, it could be called a security isue.
[11:33] Latif Khalifa: hm, what's simple? its about 250 lines of code, but most of it is parsing notecard config
[11:34] Andrew Linden: "simple" in that you wouldn't mind others seeing the script, I guess.
[11:34] Latif Khalifa: i don't mind it at all
[11:34] Latif Khalifa: it can be open source
[11:35] Kitto Flora: The one I use is open source. Nothing much special about such scripts
[11:35] Andrew Linden: Ok, that makes it easier.
[11:35] Latif Khalifa: Kitto, mine is really simple script that I put in 1 prim panel that sells objects. It reads notecard with specificatin of % split and then when it recives money() event it passes along the cut to my partners.
[11:36] Andrew Linden: so this is what I would suggest Latif: file a public jira bug about it, paste the script, or a cleaned one that lacks any details you might want private, in the comments
[11:36] Andrew Linden: some others may say they also see the problem
[11:36] Andrew Linden: but that will at least put it on our radar
[11:36] Latif Khalifa: ok i will do that
[11:37] Andrew Linden: You can send me an IM with the jira number when you've filed it
[11:37] Kitto Flora: I have seen two interesting strange things this morning: New to me - maybe interesting, possibly some rare bug:
[11:37] Latif Khalifa: trouble is I have 200 of thesre panels, and failuure rate is 2-3 per quarter
[11:37] Andrew Linden: I might be able to look at it, but no gaurantees
[11:37] Latif Khalifa: sooo rare and difficult to reproduce
[11:37] Andrew Linden: but another LL dev may also be able to look at it
[11:38] Arawn Spitteler: Would there be a log of perm changes?
[11:38] Andrew Linden: it helps to have it entered into the system
[11:38] Latif Khalifa: nope, just request permission_debit on entry
[11:38] Kitto Flora: 1) In the client the Stats Panel Simulator setion remains *empty* until one enables and opens the 'Advanced' debug option in menu
[11:38] Andrew Linden: Arawn, most perm chagnes are not logged
[11:38] Andrew Linden: we can't log everything or we drown in logs
[11:39] Arawn Spitteler: I wonder if objects could carry their own edit logs.
[11:40] Kitto Flora: 2) I visited a private island that had Fly, Rez and Scripts all disabled, BUT when you look in the World/Land/Estate panel settings they are all *enabled* !
[11:40] Arawn Spitteler: Estate or Parcel?
[11:40] Kitto Flora: The owner reset the sim and then all three became enabled for real. (or for virtual?)
[11:41] Kitto Flora: Both
[11:41] Arawn Spitteler: Ghosted Perms?
[11:41] Kitto Flora: Seems so
[11:41] Arawn Spitteler: Well, we now have a diagnosis for it.
[11:41] Andrew Linden: hrm... kitto that sounds like bug
[11:42] Andrew Linden: the stuff was disabled at the estate/region level, not the parcel ?
[11:42] Kitto Flora: No
[11:42] Kitto Flora: The actual sitauation in the Region was that all three were disabled
[11:43] Kitto Flora: In the top of the client it showed all three as disabled,
[11:43] Kitto Flora: The noob owner was complaining that he could not turn them on
[11:43] Kitto Flora: When I looked in World/Region and /about land... panels
[11:43] Kitto Flora: all three were *enabled*
[11:44] Kitto Flora: So the status panes were at odds with what the regin was really doing
[11:44] Kitto Flora: A region Restart fixed it
[11:44] Andrew Linden: Right. Did the estate owner have a way to reproduce it?
[11:44] Kitto Flora: Not taht I know of Andrew
[11:44] Andrew Linden: Or was it not reproducible when the region restarted. Hrm... ok.
[11:44] Kitto Flora: It was a Open Space sim
[11:44] Kitto Flora: New owner
[11:45] Kitto Flora: (ignorant :)
[11:45] Kitto Flora: And 3 hours ago...
[11:45] Andrew Linden: ok, well I'll wait for that one in jira. I don't have many theories as to how that could happen.
[11:45] Kitto Flora: OK
[11:46] Andrew Linden: that is, surely a bug, but I can't think of where in the code to look first.
[11:46] Kitto Flora: If someone else reports the same thing, it worth looking into
[11:46] Andrew Linden: yup
[11:46] Arawn Spitteler: Maybe flag the restart channel somehow?
[11:47] Andrew Linden: Simon, didn't we pull the "scripts are disabled" check further out of the script engine a while ago?
[11:47] Andrew Linden: such that it was checked *before* the script engine started walking all the scripts?
[11:47] Simon Linden: Hmm, I don't remember that change
[11:48] Kitto Flora: If Simon is going to look at Texture bugs - fixing the one where the last frame of the texture is very slow to arrive would be a good one. Would improve the look of the place a lot
[11:48] Andrew Linden: Ok, my memory on that is fuzzy. I might be misremembering something.
[11:48] Latif Khalifa: btw. new mono compiler server side seems to be very processor have, if i start 10 simultaneous compilations time dilation drops below 0.5 (not that this happens very often)
[11:48] Latif Khalifa: heavy*
[11:49] Andrew Linden: Isn't that part of what you're working on Simon? That last texture frame?
[11:49] Simon Linden: Yes, there's a fix for that in our merge pipeline. The server isn't sending enough data to get the proper detail level of the texture
[11:49] Kitto Flora: Goody!
[11:49] Andrew Linden: Oh really Latif. Hrm... I'll ask babbage about the cost of compiling.
[11:50] Kitto Flora: It is high - in mono
[11:50] Kitto Flora: (My observation)
[11:50] KFengine2-5 14.2.0M Black whispers: Reading card, please WAIT....
[11:50] KFengine2-5 14.2.0M Black whispers: Set to channel 1
[11:50] KFengine2-1 14.2.0M whispers: No nearby track!
[11:50] KFengine2-1 14.2.0M whispers: Home set
[11:50] KFengine2-1 14.2.0M Black whispers: Read card
[11:50] KFengine2-1 14.2.0M Black whispers: Configured
[11:51] Andrew Linden: Oh right, one announcement I forgot to mention... I've now got a meeting right after this one on Tuesdays.
[11:51] Simon Linden: That should be a pretty quick blip, however. There would be a bunch of data moved around, but I don't know why it should last more than a second or two
[11:51] Andrew Linden: So I'm going to have to leave at 12:00 noon Pacific
[11:51] Kitto Flora: Lookit dip?
[11:51] KFengine2-1 14.2.0M Black whispers: Reading card, please WAIT....
[11:51] KFengine2-1 14.2.0M Black whispers: Reading card, please WAIT....
[11:51] KFengine2-1 14.2.0M Black whispers: Reading card, please WAIT....
[11:51] KFengine2-1 14.2.0M Black whispers: Reading card, please WAIT....
[11:51] KFengine2-1 14.2.0M Black whispers: Set to channel 1
[11:51] KFengine2-1 14.2.0M whispers: Reading card, please WAIT....
[11:51] KFengine2-1 14.2.0M whispers: No nearby track!
[11:51] KFengine2-1 14.2.0M whispers: Home set
[11:52] Kitto Flora kills it
[11:52] Kitto Flora: Possible new griefer tool?
[11:53] Rex Cronon: spam chat? if you mute owner, is useless:)
[11:53] Latif Khalifa: look at time dilation now
[11:53] Kitto Flora: Something else going on in sim?
[11:53] Kitto Flora: Maybe that test was tainted
[11:53] Andrew Linden: What is loading the simulator? A script compile generator?
[11:53] Kitto Flora: I started a recompile of that steam engine
[11:53] Latif Khalifa: Andew, I recompiled scripts to mone in these 8 objects
[11:53] Kitto Flora: Then killed it
[11:54] Kitto Flora: Ah - more tests :)
[11:54] Kitto Flora: Yeah - this is a way for a griefer to lag a sim
[11:54] MLPV2.4d whispers: MLPV2.4d: READY
[11:55] Rex Cronon: if compiling a script cause so much lag, than things are bad:(
[11:55] Latif Khalifa: about 8 simultanous recompiles brings down time dilation to 0.2
[11:56] Kitto Flora: Maybe needs better scheduling
[11:56] Andrew Linden: how are you triggering the recompiles? manually or scripted?
[11:56] Kitto Flora: Is script compile integrated with sim, or a separate process?
[11:56] Latif Khalifa: manually
[11:56] Latif Khalifa: one by one though, becauuse if you select more than one object, the client will serialize the request
[11:57] Andrew Linden: Kitto, I'm not sure where the script compile happens now.
[11:57] Andrew Linden: I'll have to ask Babbage Linden.
[11:57] Kitto Flora: If its integrated, needs some kinda scheduler. If its separate, maybe use 'nice'
[11:57] Kitto Flora: YEah. Babbage stuff :)
[11:57] Simon Linden: It happens in the asset upload mechanism ... I ran into that code while working on textures
[11:58] Arawn Spitteler: Compile time s an issue, in Mono, and I've heard requests for a client side Syntax Check
[11:58] Andrew Linden: Simon, does the local sim node do the asset_upload checks?
[11:58] Simon Linden: That's almost all outside the simulator, however, so it may be the compiler is a resource hog
[11:58] Simon Linden: yes
[11:59] Andrew Linden: ok, so the asset_upload needs a queue
[11:59] Kitto Flora: Andrew You should come ride the Big Steam Engine + CArriage on the SLRR tracks across the northern continent. You will see how Sim Boundary crossing problem affects resident experience :)
[11:59] Latif Khalifa: haha
[11:59] Andrew Linden: Yes I should. Not today, but maybe soon.
[12:00] Kitto Flora: 2-vehicle serial crossing, collision avoidence scripting
[12:00] Andrew Linden: I've got to run now. I have another meeting to attend.
[12:00] Kitto Flora: Its reliable. but UGLEEEE :)
[12:00] Rex Cronon: bye andrew
[12:00] Kitto Flora: Lunchtime!
[12:00] Latif Khalifa: thank you for your time Andrew
[12:00] Kitto Flora: Byebye all
[12:00] Rex Cronon: bye everybody
[12:00] Simon Linden: I have to attend the same one ... thanks everyone for coming
[12:00] Helena Lycia: Take care