User:Andrew Linden/Office Hours/2010 02 23

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Transcript

[11:00] Welcome to Linden office hours
[11:00] Chaley May: so instead of "Sit" its now default to "Get In"
[11:00] Johan Laurasia: weired at the very first, but you catch on quickly
[11:00] Sebastean Steamweaver: They say that the viewer is "more discoverable." While it can be discovered, I think they've hidden too much so that it has to be discovered.
[11:00] Sebastean Steamweaver: It's a pain to dig through for things you use all the time.
[11:00] Daniel Voyager: no more pie menu :(
[11:00] Johan Laurasia: I'm still discovering new stuff
[11:00] Johan Laurasia: nope, pie menu gone
[11:01] xstorm Radek: poor chaley is ruthed
[11:01] Chaley May: i now miss the pie menu.. didnt think i would
[11:01] Chaley May: es but i only see a cloud lol
[11:01] Johan Laurasia: Imaze, in Develp menu, Rendering, is deferred rendering and global illumination there?
[11:01] Sebastean Steamweaver: Pie menu is one of the things that doesn't bother me too much.
[11:01] Imaze Rhiano: good to get rid of that
[11:01] Rex Cronon: hello everybody
[11:01] xstorm Radek: i see my old friend ruthed
[11:01] Imaze Rhiano: umm.. anyway to move local chat to tabbed window...
[11:02] Johan Laurasia: yeah, me either, no bigger
[11:02] Johan Laurasia: no tabs period unfortunately
[11:02] Rex Cronon: talking about v2.0?
[11:02] Imaze Rhiano: you can enable tabbed chat from preferefecnes - but you need to relog
[11:02] xstorm Radek: even your skin looks like the test ruth
[11:02] Imaze Rhiano: ya
[11:02] xstorm Radek: OMG!!
[11:02] Johan Laurasia: oh, cool
[11:03] Cummere Mayo: so is 2.0 availible for public download then?
[11:03] Johan Laurasia: under what tab is it?
[11:03] Daniel Voyager: http://secondlife.com/beta-viewer/
[11:03] xstorm Radek: Can and one see chaley ?
[11:03] Arawn Spitteler: If 2.0 is available for download, would anyonne be told about it?
[11:03] Imaze Rhiano: preferences --> chat --> show IMs in....
[11:03] Rex Cronon: i see only chaley
[11:03] Johan Laurasia: found it
[11:03] Cummere Mayo: meh should be hitting snowglobe soon then. Ill wiat for it there
[11:03] Melchizedek Blauvelt: I can see Chaley
[11:03] Techwolf Lupindo: made it.
[11:03] Johan Laurasia: you're being told now ....lol
[11:04] Rex Cronon: it is avalilable, arawn
[11:04] Chaley May: i see everyone else but me.. i am a cloud to me
[11:04] xstorm Radek: is chaley ruthed to you rex ?
[11:04] Techwolf Lupindo: I'me on the new viewer.
[11:04] Rex Cronon: no she isn't
[11:04] Johan Laurasia: does anyone else have the develop menu up?
[11:04] Melchizedek Blauvelt: yeah Chaley shows ruthed to me
[11:04] Ardy Lay: Hi Simon
[11:04] Simon Linden: Hello
[11:05] Johan Laurasia: Hi Simon
[11:05] Sebastean Steamweaver: I only ever listen to voice, I never use it, myself.
[11:05] Johan Laurasia: I have a co-ordinate hud if anyone wants one, let me know
[11:05] xstorm Radek: hi simon we been talking about you all good
[11:06] Rex Cronon: hi simon
[11:06] Sebastean Steamweaver: Hey there Simon
[11:06] Techwolf Lupindo: I have a bugged item if this OH isn't cacelled ue to the new viewer released just a while ago.
[11:06] Simon Linden: Hi folks - Andrew can't make it today, so I'll be the MC :)
[11:06] Daniel Voyager: The Sidebar looks interesting
[11:06] Sebastean Steamweaver: All righty
[11:06] xstorm Radek: Simon i have been seeing ruthed people again and other old bug what happen ?
[11:06] Sebastean Steamweaver: Be careful, the sidebar will eat you.
[11:06] Cummere Mayo: bugs eat andrew again?
[11:06] Techwolf Lupindo: Simon, do you handle the permission system in the sim code?
[11:06] Simon Linden: For annoucements, I'm not sure what's going on with the server, but we're definitely trying to have fewer roll-outs this week than last :)
[11:07] Johan Laurasia: nice features in there
[11:07] Johan Laurasia: current outfit and outfit sections
[11:07] Arawn Spitteler: Oh, I've just been looking at the Tao of Linden, so NDAs must be the Te?
[11:07] Simon Linden: The viewer 2.0 beta was released this morning, which is getting the most attention
[11:07] Techwolf Lupindo: I'me using it now.
[11:07] Jonathan Yap: I had to drop of viewer 2.0 to come to this meeting, there is a lot to get used to :)
[11:07] Techwolf Lupindo: xstrorm, you mic is open
[11:07] Sebastean Steamweaver: I'm using it also. I'm not sure how much longer that will last.
[11:07] Chaley May: the colors of the viewer are too dark
[11:07] Simon Linden: Me too ... I was a hold-out and stuck with 1.23 for a long time, but just started yesterday
[11:08] xstorm Radek: ok Simon do to the fact we own the mainland trendone can some one stop doing rollback on it please lol
[11:08] Sebastean Steamweaver: lol, Chaley, I have to admit, that sounds funny after remembering the hullaballoo about Dazzle.
[11:08] Johan Laurasia: I'm on the mesh team, so I've been using 2.0 for a couple of weeks now
[11:08] Alexia Leborski: hello
[11:08] Techwolf Lupindo: I still used emerald as my main viewer.
[11:08] Simon Linden: Hi Alexia
[11:08] Arawn Spitteler: Last Week, Barcola had to be rolled from 1.34 to 1.34
[11:09] Simon Linden: I think we also released the source code to the viewer, so that may lead to some other updates on other viewers
[11:09] xstorm Radek: Simon the new support staff thats nonlinden are nice people im shocked
[11:09] Simon Linden: Last week we had a roll out, then found a bug and had to roll back, then re-rolled the following day. So there was a lot of churn
[11:10] Simon Linden: That's good to hear, xstorm.
[11:10] xstorm Radek: so thats what happen well i lost a inventory server from trendone when they did the rollback :-S
[11:10] Simon Linden: Not much else for news ... I'm winding up my work on Linden Homes and have been able to do a little bit of performance work
[11:11] Sebastean Steamweaver: Simon, I do have a question actually.
[11:11] xstorm Radek: it seems i lost a days work when they did the rollback
[11:11] Simon Linden: What's that, Sebastian?
[11:12] Simon Linden: err, Sebastean
[11:12] xstorm Radek: :-) i make the same error with his name
[11:12] Sebastean Steamweaver: On the efficient scripts JIRA, there was some talk about llSetObjectScale vs llGetLinkPrimitiveParams/llSetLinkPrimitiveParamsFast loops. How much more work is it, if any, on the server to run through that loop, aside from all of the setup that needs to be done in the script for a loop?
[11:13] Simon Linden: uh, short answer is "I don't know"
[11:13] xstorm Radek: ?? loop ??
[11:13] Sebastean Steamweaver: (i.e. largest prim, smalleset prim, farthest prim, closest prim, etc.)
[11:13] Simon Linden: I'm guessing it's about the same, and probably more of an API design issue
[11:13] Sebastean Steamweaver: I was in favor of, as you know, a llSetObjectscale function.
[11:13] xstorm Radek: will not a timeout kick in if there is a loop problem ?
[11:14] Sebastean Steamweaver: The creator of the JIRA explained the issues with a loop in the JIRa.
[11:14] Sebastean Steamweaver: Among them was also a throttling issue.
[11:14] Simon Linden: I'll take a look...
[11:14] Sebastean Steamweaver: Could you explain how throttling would be done?
[11:14] Simon Linden: Anyone have the jira number?
[11:14] Sebastean Steamweaver: I do, one moment.
[11:14] Sebastean Steamweaver: It's a subtask of efficient scripts now.
[11:14] xstorm Radek: ok i know about the throttling
[11:14] Sebastean Steamweaver: http://jira.secondlife.com/browse/SVC-5165
[11:14] Simon Linden: We're trying to remove the script delays and work more on the update system so that degrades better
[11:14]
[11:14]
[11:15] Sebastean Steamweaver: Oh darnit,
[11:15] Sebastean Steamweaver: 2.0 must have reattached that.
[11:15] Sebastean Steamweaver: Brandon made several good (if long) points on why he disfavored trying to "make do" with a loop.
[11:15] Techwolf Lupindo: Known bug, when you upgrade to 2.0 and log back in, you will reverto to your prefious outfit.
[11:16] Jonathan Yap: What previous outfit? I upgraded and my appearance stayed the same
[11:16] zeusdinne Baroque: hmmm want me to dance guys?
[11:16] zeusdinne Baroque giggles
[11:16] Techwolf Lupindo: previous outfit that you had on with the last login before the login that you logged out of to do the upgrade.
[11:16] Arawn Spitteler: Find aseat in thesouthest, if you're too shy to look pretty
[11:16] Simon Linden: I really should make this parcel's landing point right in the center of the table
[11:17] zeusdinne Baroque:
[11:17] xstorm Radek: 13.
llPreloadSoundNoDelay ??? thats needs a buffer command to do that
[11:17] Techwolf Lupindo lol
[11:17] zeusdinne Baroque: helooo everyone ☺
[11:17] Sebastean Steamweaver: Did you get the JIRA number for that other issue Simon?
[11:17] Rex Cronon: hi
[11:18] xstorm Radek: for any sound to preload it needs to buffer the sound first
[11:18] Simon Linden: I think we just haven't gotten to the details on llSetObjectScale yet, and have focused on the others which will eliminate the need for lots of scripts on every little prim
[11:19] Sebastean Steamweaver: llSetObjectScale is one of those that would eliminate such a need. It's just a better solution than trying to use the loop, the way I see it.
[11:19] Chaley May: umm what is llSetObjectScale meant to do? scale the whole object in all directions equally?
[11:19] Imaze Rhiano: llSetObjectScale should have one vector parameter that allows different scaling factors for different axis
[11:19] xstorm Radek: ???? why get scale ?
[11:19] Sebastean Steamweaver: yes Chaley
[11:20] Simon Linden: Right ... well, it's still on the list, it just didn't make the first batch of work
[11:20] Simon Linden: I haven't been involved in discussions about it so beyond that I'm really guessing about it
[11:20] Sebastean Steamweaver: Xstorm, so we don't have to do extra calculations to get a size, such as with llBoundingBox - and llGetBoundingBox doesn't work on attachments. it returns <2.0,2.0,2.0>
[11:21] Arawn Spitteler: Have we any variation of llGet Agent Target?
[11:21] Simon Linden: What kind of variation do you want?
[11:21] Sebastean Steamweaver: I was mainly asking because of Kelly's question at the beginning of the comments on that JIRA, wondering how necessary it was because of the loop.
[11:21] xstorm Radek: is they add that it will mess up a lot of older glow codes
[11:22] Arawn Spitteler: When we design a stool, that rotates the avatar, we don't know the displacement of agent target, so we just turn in circles, about the original target
[11:22] Arawn Spitteler: Agent POos is one thing, while target is another
[11:23] Arawn Spitteler: It makes precission sitting difficult
[11:23] Sebastean Steamweaver: Hehe, body types make precision sitting difficult.
[11:23] Simon Linden: yeah, and the AV size and shape can mess things up too ... just like with these chairs
[11:24] xstorm Radek: so your looking for a way to set how some one sits ?
[11:24] Arawn Spitteler: If there's no sit target set, the seating is right for the body type, but we don't know that displacement
[11:24] Sebastean Steamweaver: Arawn, I'm sorry if this is a dumb question, or already answered, could you describe what you mean by "displacement"?
[11:24] Arawn Spitteler: SVC-93 creates a complication, but the lack of target info creates aproblem
[11:24] ROTATION and llSetRot incorrectly implemented for child prims
[11:26] Arawn Spitteler: If you sit on an unset prim, the prim can identify your location, but not your target, and resetting your location, when you rotate, won't be real
[11:26] Simon Linden: I wonder if we're going to be able to fix SVC-93 at all without breaking scripts that were written based on the current behavior
[11:26] Simon Linden: That's actually what led to last week's rollback
[11:26] Sebastean Steamweaver: Simon: we should be able to with server versnioning.
[11:26] Sebastean Steamweaver: versioning*
[11:26] Sebastean Steamweaver: script*
[11:26] Arawn Spitteler: That requires a couple more constants, for global and local prim rotations
[11:26] Simon Linden: We 'fixed' a bug which broke a bunch of popular vendor objects
[11:26] Simon Linden: Yes, I hope we get that soon
[11:27] xstorm Radek: Simon them venders was damn old
[11:27] Sebastean Steamweaver: According to babbage's hours last week, script versioning is already possible.
[11:27] Simon Linden: There has been more talk about versioning and I think we really need it for these cases
[11:27] xstorm Radek: let them update the venders to mono
[11:27] Arawn Spitteler: I don't see any problem, fixing that, but someone has to set two more constants, and then do some rollup-sleeve time, with someone who understands Linear Algebra
[11:28] Imaze Rhiano: script versioning at least need new UI element that enables us to select what versions to use when compiliing script
[11:28] Simon Linden: It's not that hard under-the-hood, but it requires a UI change and another bit of data to pass around, so it's a bunch of work that has to be designed right and coordinated
[11:28] Sebastean Steamweaver: Arawn, with llGetLinkPrimitiveParams, I think we may be able to at least mitigate this issue some.
[11:28] xstorm Radek: if you need a sim to test that on Simon please come use Trendone
[11:28] Arawn Spitteler wonders if a correct understandin of Linear Algebra is one of those myths, like an understanding of Grammar
[11:29] Imaze Rhiano: Granmar? what is that? Something to eat?
[11:29] Arawn Spitteler: I don't think it will
[11:29] Sebastean Steamweaver: If you can get the rotation of an avatar relative to the root prim, you can more easily correct for its rotational error, yes?
[11:29] Simon Linden: FWIW I've been doing some work on that glitch you get with TP arrivals and region crossings
[11:30] Simon Linden: It's mostly due to the time it takes to process attachments
[11:30] office hours is half over
[11:30] xstorm Radek: Simon our group owns all of trendone and we did like the last server update till you did the rollback
[11:31] Simon Linden: yeah, nobody liked the fact we had to roll that back, but there is some buggy vendor code out there and the damage would have been really bad if we'd kept it
[11:31] xstorm Radek: now we are getting every bug under the sun in trendone even lindens wallet not showing our lindens at times
[11:31] xstorm Radek: so remove the old bugy venders
[11:32] xstorm Radek: it will boost the content makers in working again
[11:32] Simon Linden: Breaking people's businesses is bad :)
[11:33] xstorm Radek: no whats bad is them holding every ones work back for bad and out dated software code
[11:33] Sebastean Steamweaver: "Create jobs by fixing bugs!"
[11:33] zeusdinne Baroque gets her bug spray ready
[11:34] Alexia Leborski: is there a way to insist the vendors use an an upgraded version of the scripts
[11:34] xstorm Radek: and just how long will they hold on to scripts from 2003 ? till 2090 or more ?
[11:34] Arawn Spitteler: That makes no more sense than creating jobs by invading Afganistan
[11:34] Simon Linden: Hopefully that will help push along the script versioning
[11:34] Techwolf Lupindo: I think there was quiet a few shopt using very old venders due to 1) they work and 2) was cheap or free.
[11:34] Alexia Leborski: Just outline the pros and cons of them using the older versions
[11:34] Simon Linden: Right, and it's not unreasonable to expect them to keep working even when we 'fix' things
[11:34] Sebastean Steamweaver: Arawn, I was joking ;)
[11:35] Simon Linden: It's really a common problem in a lot of systems, like web pages, Flash, etc
[11:35] xstorm Radek: you we keep making patches to keep the LSL script from 2003 going they will never update it
[11:35] Simon Linden: LL just hasn't designed a solution yet
[11:35] Alexia Leborski: ...and reasons why the older version may not be a good choice going forward...let them know enough in advance of no longer supported old code so they can make appropriate changes.
[11:36] Sebastean Steamweaver: Somewhat like you've done for viweers, I'd imagine.
[11:36] Rex Cronon: if the make of the vendors doesn't upgrade them for free, the buyiers will feel cheated:(
[11:36] Alexia Leborski: Provide a migration plan going forward...and also determine how many old vendors would be affected...cost/benefit analysis
[11:36] xstorm Radek: hey i bet we can make a patch to have black and white text and only wireframe for them too
[11:36] Sebastean Steamweaver: viewers*
[11:37] Rex Cronon: if the maker*
[11:37] Alexia Leborski: the best way to get folks to migrate to new scripts is to show them lots of cool new stuff in it that they want to use that they can't with the old ones
[11:38] Alexia Leborski: If the value proposition is good enough, they will not even want to stay on the old code and won't be reluctant
[11:38] xstorm Radek: in trendone we have been training people in the sim how to update venders and use better vender systems
[11:38] Simon Linden: Hopefully we'll get that as we migrate to C# and finally get some of the mono bugs solved
[11:39] xstorm Radek: Simon its training people need
[11:39] Rex Cronon: if we change to c#, that can no longer be called scripting. it is programming, and therefore costs lots more:)
[11:39] Chaley May: dammit.. annoying teleport back and forwards
[11:39] xstorm Radek: with out training people will only use what they know no matter how old it is
[11:39] Simon Linden: True xstorm, people need to be able to learn the best ways of doing things
[11:39] Arawn Spitteler: Attachments, Chaley?
[11:39] Johan Laurasia: that's an awesome feature
[11:39] Chaley May: no its the version 2 client
[11:40] s a glutton for punishment: I'll have to try V2.0, sometime
[11:40] Techwolf Lupindo: I've done that allready. I hit the back button thinking to bring up the previos location in the bar only to be TPed there instead. *grr*
[11:40] Simon Linden: Getting TP'd from the location bar (or whatever that's called)
[11:40] Chaley May: i was thinking i would get to see the tp and then choose
[11:41] Simon Linden: I hit that this morning - pasted a SLURL into it and was instantly TPed. I didn't expect that
[11:41] Imaze Rhiano: would be great if there would be easy way to upgrade your all scripts to new versions - like somekind personal script manager that allows to you update scripts from update packages (that are writen by script developers)
[11:41] Johan Laurasia: another nice feature is left clikcing i the lcation bar tuns thetext into aSLURL
[11:41] Jonathan Yap: That is the new llTpFast technology at work :P
[11:41] Alexia Leborski: it sounds like you need a 'detective' to go talk to your old vendors and actually ask them what they would really want and what they would like to have which would motivate them to use later versions
[11:42] xstorm Radek: hippo has a update system for there venders to work with mono
[11:42] Alexia Leborski: If you had a list like that, you could further qualify it to determine what you choose to do that will not be too 'costly' and what could really add enough value to get people off the old versions
[11:42] Simon Linden: True - I don't know if anyone has really dug into the functionality that vendors really need. I know I'm not very familiar with them
[11:42] Ardy Lay: Simon, I think the wind algoritm is kinda wild in this server version.
[11:42] xstorm Radek: Hippo has
[11:43] Simon Linden: Now that you mention it, I am hearing a loud gale :)
[11:43] xstorm Radek: and metalife venders work with mono
[11:43] Chaley May: its like thunder on v2.0
[11:44] xstorm Radek: Chaley your still ruthed to me
[11:44] Melchizedek Blauvelt: to me too X
[11:45] Simon Linden: I think viewer 2.0 has the code for the new texture downloading pipeline, but it's not turned on server-side
[11:45] Simon Linden: Chaley looks normal to me, not ruthed
[11:46] xstorm Radek: i think your right Simon i have been seeing that for 2 days now]
[11:46] Techwolf Lupindo: I just saw that in the advance/debug menu. I was hoping that was for when server side http was turned on.
[11:46] Alexia Leborski: If someone like myself {{as I have a lot of experience with that type of thing...qualifying and ranking importance of functionality rollout}} could survey older vendors regarding what they love and what they hate, and what they would like to have which are critical to their business...
[11:46] Simon Linden: Techwolf - yes, that's exactly what it's for
[11:46] Alexia Leborski: I bet there would be a lot of insighful information which could help rank priorities and further assist people in moving to latest versions
[11:47] xstorm Radek: Simon she must be in your cache
[11:47] Simon Linden: Alexia - yes, that's the kind of effort needed there
[11:48] zeusdinne Baroque: brb going to relog
[11:48] Simon Linden: I think it's time for the ritual mentioning of SVC-22
[11:48] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full
[11:48] Chaley May: unfortunately for me i dont see myself i am a cloud
[11:48] Imaze Rhiano: :P
[11:48] Simon Linden: Right, that's what I see too
[11:48] Arawn Spitteler: I think that could be handled, if we just treated as temp, and returned after time
[11:49] Chaley May: hey thats not ruth thats the way im supposed to look!
[11:49] xstorm Radek: ? lol thats ruthed in the old days
[11:49] Simon Linden: The vehicle issue? Yes, it needs something like that as well as really clear rules on how vehicles get counted and are or aren't allowed into parcels
[11:50] Chaley May: i think the space navigator is working so much better
[11:50] Sebastean Steamweaver wonders how many people will see.
[11:50] Simon Linden: I'm using one too ... now that you mention it, it does seem to be smoother
[11:50] Simon Linden: The on/off button seems to be slow, however
[11:51] Chaley May: yes it doesnt stutter
[11:52] Imaze Rhiano: simon - you have been working with code that somedays allow multithreading rezzing/derezzing?
[11:52] Simon Linden: Imaze - yes, I have it currently doing the attachment processing for TPs and region crossings in another thread
[11:53] Imaze Rhiano: oo... that should fixs mono rezzing problems with babbabe's fixs
[11:53] Simon Linden: I'm eventually going to look into regular object rezzing too
[11:53] Simon Linden: It actually didn't ... that part (the script instantiation) is still done in the main thread
[11:53] Imaze Rhiano: aww
[11:54] Imaze Rhiano: but still helps rezzing when babbage gets his fixes online
[11:54] Simon Linden: but it did make the region crossing glitch in my test case about 1/3rd of the previous size, so it's a step forward
[11:54] Imaze Rhiano: sounds great :)
[11:55] Simon Linden: I still have to fix one case ... if you leave the region before the parsing is done, you'll lose those attachements, so that's not good
[11:55] office hours is almost over
[11:55] Imaze Rhiano: nope :Å
[11:55] Imaze Rhiano: would be pretty bad :P
[11:56] Simon Linden: Yep, it definitely needs to be fixed, but fortunately I think it's not too hard to do
[11:56] Sebastean Steamweaver: I guess no one here has render deferred enabled :P
[11:56] Simon Linden: We have the data waiting to be parsed, and that's exactly what needs to be passed along when you leave the region, so I just have to add it in the right place
[11:57] Simon Linden: Also figure out a way to force this to happen easily, as it's a special case of leaving right after arriving
[11:57] Imaze Rhiano: vehicle lovers are going to love it when it is working
[11:57] Simon Linden: Anyway, it's been nice to get some time to work on something like this that I've wanted to do for a while
[11:58] Simon Linden: I have to test vehicles too ... right now it's only attachments, but is probably usable for object region crossings too
[11:58] Arawn Spitteler: Did Cerdita turn invisible, or grey?
[11:58] Simon Linden: She turned pink
[11:59] Cerdita Piek: I crashed twice in a row :(
[11:59] Simon Linden: Hmm, which viewer?
[11:59] Cerdita Piek: i was already pink :)
[11:59] Cerdita Piek: emerald RC
[11:59] Arawn Spitteler: Second Laugh - Daze of Abenture
[12:00] Thank you for coming to Linden office hours
[12:00] Imaze Rhiano: I guess that multithreading doesn't make region crossing totally seamlessly? there are still going to be delays? what else you think that can be done to make it better? have you considered megaregions?
[12:00] Sebastean Steamweaver: <3 megaregions
[12:00] Simon Linden: yeah, I'd love to have them too
[12:01] Sebastean Steamweaver: Room to fly in a spaceship, without slamming into a wall after 2 seconds travel time :P
[12:01] Simon Linden: There are a bunch of things that can cause the glitches, and we're not going to be able to get them all
[12:01] xstorm Radek: Simon can not textures be moved to there own server ?
[12:01] Simon Linden: However, it seems there's finally some more resources and time being put on fixing it up, which is good
[12:02] Simon Linden: xstorm - I don' t know the details, but that would make sense
[12:02] Simon Linden: I think there's some issues about access, but if we're sending it to the viewer, it would make sense to offload it to another system
[12:02] Simon Linden: I have to run to another meeting, so thanks everyone for coming today
[12:03] Imaze Rhiano: thanks Simon!
[12:03] Sebastean Steamweaver: Thanks Simon :)
[12:03] Sebastean Steamweaver: Have a good day
[12:03] Melchizedek Blauvelt: Same here, bye all
[12:03] Arawn Spitteler: Thx, Simon
[12:03] Rex Cronon: tc simon
[12:03] xstorm Radek: that way in inventory you drop them all in a texture folder and have a faster image viewer with it
[12:03] Cerdita Piek: Thank you, Simon. Take care
[12:03] Simon Linden: Bye ... see you next time

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