User:Andrew Linden/Office Hours/2010 08 17

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Transcript

[11:00] Welcome to Linden office hours
[11:00] Atheist Monk: lots of cages/bullets flying around(more than usual)
[11:00] Moon Metty: Qie :)
[11:00] Rex Cronon: hello simon
[11:01] Bronson Blackadder: teens will just be an annoyance for awhile
[11:01] Qie Niangao: hi folks. :)
[11:01] Bronson Blackadder: untill we get used to them
[11:01] Simon Linden: Hello
[11:01] Rex Cronon: hi qie
[11:01] Chaley May: has the teens been unleashed on the grid allready
[11:01] Latif Khalifa: hello
[11:01] Bronson Blackadder: speaking as from a cats point of view
[11:01] Liisa Runo: or untill we spook the hell out of them with our adult brains
[11:01] Bronson Blackadder: lol
[11:01] Chaley May: i heard that most of the teen grid was dressed up like soldiers ready for war
[11:01] Gramma Fiddlesticks: Hi Simon,
[11:01] Uni Ninetails: ack i tpd ontop of Morg
[11:02] Bronson Blackadder: I guess I will get better at figuring out text speak
[11:02] Moon Metty: /me presses the "summon Andrew" button
[11:02] Rex Cronon: they get ready to take over the main grid. lol
[11:02] Bronson Blackadder: YRUH8 me
[11:02] Gramma Fiddlesticks: Hi Morgaine, Uni, NullSubset
[11:02] Simon Linden: I sent Andrew a ping
[11:02] Uni Ninetails: Heyas been a while heh
[11:02] Bronson Blackadder: Y R U H8 me
[11:02] Gramma Fiddlesticks: Teen Grid is all astir
[11:02] Atheist Monk: simon, what are you thought of qarl joining emerald?
[11:03] Morgaine Dinova: /me brushes Uni's tail fluff off
[11:03] Gramma Fiddlesticks: lots of unhappy kids there. =
[11:03] Moon Metty: ah, the button still works :)
[11:03] Moon Metty: hi Andrew :)
[11:03] Uni Ninetails: /me pets the Morgaine, avoiding certain pointy objects =^.^=
[11:03] Andrew Linden: Hello
[11:03] Morgaine Dinova: Hiya Andrew, Simon :-)
[11:03] Uni Ninetails: hihi
[11:03] Melchizedek Blauvelt: tell them we're practicing capslockspeak already Gramma, there's nothing to be afraid of for them
[11:03] Latif Khalifa: hey Andrew
[11:03] Morgaine Dinova: lol
[11:03] Gramma Fiddlesticks: Hi Andrew
[11:03] Simon Linden: Atheist - not sure what you're asking, since i haven't heard anything about it
[11:03] Rex Cronon: hello andrew
[11:03] Opensource Obscure: hello everybody
[11:03] Bronson Blackadder: hell maybe tahts why he was let go in teh first place
[11:04] Melchizedek Blauvelt: hi OO
[11:04] Atheist Monk: simon: http://blog.modularsystems.sl/2010/08/15/former-linden-joins-emerald/
[11:04] Gramma Fiddlesticks: it's the younger kids most upset . =
[11:04] Qie Niangao: revenge of the flexi-sculpties
[11:04] Rex Cronon: hi OS
[11:04] Chaley May: the educators are upset too
[11:04] Gramma Fiddlesticks: oh yes mam!
[11:04] Chaley May: the lady that spoke to phillip was almost crying
[11:05] Gramma Fiddlesticks: I know just how she feels.
[11:05] Rex Cronon: imagine that u were under 16 and suddenly ll says that u will be kicked out and have to wait until u r 16. how would u feel?
[11:05] Gramma Fiddlesticks: severly po'ed!
[11:05] Bronson Blackadder: Im almost thinking that can be solved with a behind teh firewall approach
[11:06] Bronson Blackadder: a education grid
[11:06] Bronson Blackadder: part of the main grid
[11:06] Gramma Fiddlesticks: lots of those kids really have nothing else in their lives. =
[11:06] Bronson Blackadder: ccess only to educators and teh children
[11:06] Bronson Blackadder: the even
[11:06] Gramma Fiddlesticks: it's sad but it's true
[11:06] Morgaine Dinova: The death penalty seems a bit harsh, for the "crime" of being under 16.
[11:06] Techwolf Lupindo: All the years of fighting the gov red tape all to be tossed out on a whim. That lady had it right.
[11:06] Simon Linden: yeah, I'm out of the loop on those policy decisions
[11:07] Bronson Blackadder: not a death penalty
[11:07] Bronson Blackadder: just limbo
[11:07] Chaley May: prison sentence
[11:07] Latif Khalifa: Simon, how much of protocol needed adjusting to implement display names?
[11:07] Arawn Spitteler: Death allows for REbirth
[11:07] Andrew Linden: I think I need to read the latest news. I'm out of touch.
[11:07] Liisa Runo: it is very intresting subject. Lets talk about it after this OH
[11:07] Gramma Fiddlesticks: my fear is many of them will end up here anyway. New accounts with faulse birthdate
[11:07] Moon Metty: it's hard to keep up nowadays, Andrew
[11:07] Bronson Blackadder: hell they do that already
[11:08] Chaley May: yes they should just allow them in they will be more vulnerable when they are forced to sneak on the grid
[11:08] Simon Linden: Latif - I'm not sure, but i think it's pretty small
[11:08] Morgaine Dinova: Oh, it's undoubted that many will be coming here secretly. The policy gives them no option.
[11:08] Andrew Linden: I've been head's down on a merge of someone elses code, and the result was a lot of broken unit tests (for API changes, not new bugs)
[11:08] Gramma Fiddlesticks: yep. =
[11:08] Simon Linden: I know there was a bunch of work that went into the viewer, but I'm not sure what's already out in the 2.1 source code or not
[11:08] Latif Khalifa: no its not
[11:09] Gramma Fiddlesticks: Hi Soft.
[11:09] Moon Metty: hey Soft :)
[11:09] Soft Linden: Hey hey!
[11:09] Rex Cronon: hello soft
[11:09] Atheist Monk: *fat albert flashbacks
[11:09] Morgaine Dinova: Hiya Soft, nice to see you here :-)
[11:09] Latif Khalifa: I've asked about it, and it seems that the functionality still is developed internally and not in the public repo. Waiting for Oz to pull display names
[11:10] Uni Ninetails: Sorry if its been discussed but regarding 1.42 deploy. "Threaded region crossings & teleports enabled. " can you perhaps elebaorate on this, or link me to somthin? thanks!
[11:10] Cummere Mayo: sorry im late had to change bandages
[11:10] Andrew Linden: Uni, one of the LL developers (Squid Linden) has moved some of the parsing/object-creation code to a separate thread
[11:10] Simon Linden: Uni - I worked on that code so I can explain it ...
[11:11] Morgaine Dinova: Hiya Cummere :-)
[11:11] Uni Ninetails: Appreciate it :)
[11:11] Andrew Linden: this code is hit when new objects are created in the world (rezzed from inventory, and also upon TP, login)
[11:11] Simon Linden: When you arrive in the region, one of the causes of lag is when we process the data about your AV and/or objects and attachments
[11:11] Moon Metty: lag as in freeze, right?
[11:12] Andrew Linden: the idea is to move some of the heavy parse object into a different trhead so it doesn't block the rest of the simulator as much, yes
[11:12] Morgaine Dinova: Lag as in general delay, but contributes to brief freezes too
[11:12] Atheist Monk: goguen freezes for 10 seconds when Scott Tal enters the sim with his 550k+ arc
[11:12] Simon Linden: That (in 1.40 and before) used to be in the main CPU thread, so the region would stop, and everyone got a lag event, while it parsed and processed the new AV or object information
[11:12] Simon Linden: That code has been moved into another CPU thread, so the main simulator keeps running while it does that processing
[11:12] Moon Metty: so the freeze will make place for a period of milder lag?
[11:13] Andrew Linden: Some news, I already mentioned it before but we had another meeting about it yesterday... the next focus of Simon's dev team will be optimizing region crossings
[11:13] Andrew Linden: I'll be helping with that, probably starting next week
[11:14] Uni Ninetails: awesome :)
[11:14] Gramma Fiddlesticks: Great!
[11:14] Andrew Linden: this week I'm trying to get some finished projects merged and up for test
[11:14] NullSubset Burner: any modification of stacks?
[11:14] Andrew Linden: "stacks"?
[11:15] Simon Linden: So with the 'threaded region crossing' other AVs in a region should see less lag when someone crosses or TPs into the region
[11:15] Simon Linden: It's not gone, but is measureably less
[11:15] Morgaine Dinova: Simon: although that work has been moved out of the main sim thread, it's still executing on one of the cores in the same box. Is your hope that at least ONE of the cores on the box is idle at the time, so that the sim's main thread is actually allowed to continue instead of being scheduled out?
[11:15] Moon Metty: good good
[11:15] Simon Linden: For the person doing the TP or region crossing, the experience is the same
[11:16] Uni Ninetails: So your scripts will be delayed? oh the experience is the same... okies..
[11:16] Latif Khalifa: will the region crossing improvements include viewer work? I have a feeling that some of the most annoying region cross side effects can be dealt with in the viewer (like dropping undergrand and flying up in the air)
[11:16] Arawn Spitteler: Experience should be worse, since thesim is no longer droping everything
[11:16] Simon Linden: Morgaine - yes, threads aren't free, and need a core to run in. We're usually not capped by CPU usage, however
[11:17] Moon Metty: Latif, that's where client side physics comes in
[11:17] Simon Linden: Latif - yes, that's on our work list too ... the viewer is very simple in how it predicts motion, and that can be improved
[11:17] Andrew Linden: The region crossing work is not focusing on "bugs" but to make it faster and less laggy. That may fix some bugs, but many will not be fixed.
[11:17] Andrew Linden: We may spot and fix some bugs along the way, but that is not the focus.
[11:18] Simon Linden: It might, for example, just predict a little bit of lag when crossing a region, and you'd then have less whiplash
[11:18] Gramma Fiddlesticks: lots of little changes can add up to a large overall improvement.
[11:18] Uni Ninetails: the one were im in a sailboat and get offset one full sim ahead would be a nice one to fix XD
[11:18] Morgaine Dinova: Oh, what's the name of your scrum team? After SLCC, we've been busy trying to allocate people names to scrums, hehe ;-)
[11:18] Simon Linden: yeah, I'd like to stop the viewer prediction if it hasn't seen an update for a second or two ... no more drifting off into the sunset or mountains
[11:19] Andrew Linden: The scrum team is called "Engine Room".
[11:19] Latif Khalifa: Simon++
[11:19] Bronson Blackadder: thats it Im making an alt and calling it Scrum
[11:19] Morgaine Dinova: Haha, nice name :P
[11:19] Moon Metty: full steam ahead!
[11:19] Arawn Spitteler: Scrum Rugby?
[11:19] Latif Khalifa: "I'm giving it all she can, captain!"
[11:19] Moon Metty: hahaha
[11:19] Morgaine Dinova: ROFL Latif
[11:19] Chaley May: is philip a member of a scrum?
[11:19] Moon Metty: but captain, she can't take no more!
[11:20] Bronson Blackadder: aye captain it will take two weeks sar
[11:20] Simon Linden: We're also upgrading our dilithium crystals next release
[11:20] Morgaine Dinova: HAHAHA
[11:20] Moon Metty: lol
[11:20] Andrew Linden: We need to find a new berylium sphere.
[11:20] Latif Khalifa: Simon, make sure to re-align them and compensate for phase variance too :)
[11:21] Arawn Spitteler: /me wonders what happens to Life Support, nexty Anti Matter RElease
[11:21] Atheist Monk: galaxy quest
[11:21] Simon Linden: good point!
[11:21] Morgaine Dinova: Simon: you just HAVE to get that on a release note. Yeah, some people won't appreciate the humor, but pah, most will I think.
[11:22] Simon Linden: Maybe next April :)
[11:22] Andrew Linden: Uh oh, the TECH have blown the TECH TECH.
[11:22] Andrew Linden: Unfortunately the later Star Trek was just human drama wrapped in pseudo science babble.
[11:22] Rex Cronon: lol. for a few seconds didn't sound like startrek. it sounded like something else:)
[11:22] Andrew Linden: I used to love Star Trek until they blew it on some fundamental science.
[11:23] Gramma Fiddlesticks: Hi Calica.
[11:23] Liisa Runo: /me agrees with andrew here
[11:23] NullSubset Burner: repost: should have said call stacks--nvm
[11:23] Calica Siamendes: hi
[11:23] Latif Khalifa: I think Picard was the best ST captain :)
[11:23] Atheist Monk: bah
[11:23] Simon Linden: Just a reminder ... Andrew and I have to leave at 11:45 for another meeting
[11:23] Gramma Fiddlesticks: oh yeah. jean luc was the best!
[11:24] Calica Siamendes: Janeway :P
[11:24] Liisa Runo: Andrew, a while ago you asked us to send you lag bombs. Have you looked at them yet? (i think i just invented new one. Must test)
[11:24] Andrew Linden: Simon, are we meeting today? I thought we were moving it to Mon, Wed, Fri.
[11:24] Rex Cronon: hi
[11:24] Atheist Monk: dialog bombs still crash users that can't block them
[11:24] Simon Linden: ah, right, forgot about that
[11:25] Moon Metty: Andrew, what do you think about the current 1.42 fix for svc-2424 ?
[11:25] is sometimes inaccurate
[11:25] Liisa Runo: fixed in 1.42 http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Server/1.42
[11:25] Moon Metty: it doesn't hurt, but it's not a big improvement, i think
[11:25] Andrew Linden: Liisa, I haven't looked at the lag bombs. I think Moon gave me one (megaweight).
[11:25] Liisa Runo: i gave you 3
[11:25] Liisa Runo: in a notecard
[11:26] Andrew Linden: Moon, I saw your careful work on SVC-2424. I'll have to go back and look at it and perhaps used the more accurate algorithm.
[11:26] Moon Metty: cool :)
[11:26] Soft Linden: If it's helpful, I'd gladly track any lag bombs that you file as security issues in pJIRA. Those seem to usually end up in Andrew/Simon's laps anyway
[11:26] Andrew Linden: I was pretty impressed Moon.
[11:27] Soft Linden: Anything you file in the Security project can't be seen by others, so more griefers won't find them there.
[11:27] Moon Metty: well, i made it up as i went along as usual hehe
[11:27] Moon Metty: thank you
[11:27] Andrew Linden: I couldn't really understand it when I looked at your comments, bucause my brain was buzzing with too much state of what I was working on at the time.
[11:27] Moon Metty: it goes very deep, i have time on my hands, and you don't!
[11:28] Latif Khalifa: very nice work on enlightining the rest of us on 3d math Moon :)
[11:28] Moon Metty: :)
[11:28] Latif Khalifa: /me is 3d calc challenged and calls moon when needs something done :)
[11:29] Moon Metty: true hehe
[11:29] Andrew Linden: Ok, I've got a question for you guys...
[11:29] Atheist Monk: 42
[11:29] Latif Khalifa: FEF!
[11:30] Andrew Linden: There is a movement within the lab to completely flatten the linkability rules... so all objects are linkable if they are within some bounding sphere (at least 54 meters).
[11:30] Cummere Mayo: 20x20s
[11:30] Andrew Linden: Anybody see any problems with that? Or are you all in favor?
[11:30] Areal Loonie: why not?
[11:30] JayR Cela: oh yes do that
[11:30] Rex Cronon: that is good:)
[11:30] Latif Khalifa: Andrew, I'm in favor
[11:30] Liisa Runo: all in favor
[11:30] Atheist Monk: aye
[11:30] Areal Loonie: aye
[11:30] office hours is half over
[11:30] Moon Metty: no objection from me
[11:30] Gramma Fiddlesticks: /me votes for!
[11:30] Rex Cronon: i really woudln't mind if it was 128m:)
[11:30] Ardy Lay: No objection. Sounds like a good idea.
[11:31] Calica Siamendes: yes
[11:31] Calica Siamendes: I like it
[11:31] Andrew Linden: That means... 0.01^3 cubes can be linked at that distance
[11:31] Cummere Mayo: sure why not
[11:31] Calica Siamendes: please
[11:31] Areal Loonie: umm.. why was it limited in the first place?
[11:31] Soft Linden: For attachments too?
[11:31] Calica Siamendes: /me eeps. <-.->
[11:31] Rex Cronon: at least make it 64 m:)
[11:31] Gramma Fiddlesticks: attachments?
[11:31] Uni Ninetails: Ill be thick, what was the original rule?
[11:31] JayR Cela: its very annoying when i do a large build and cannot link all the sections together
[11:31] Liisa Runo: 64 is nice round number
[11:31] Gramma Fiddlesticks: that might not be so cool. =
[11:31] Calica Siamendes: would certainly help with large builds
[11:31] Cummere Mayo: 64 works for me
[11:31] Moon Metty: 0 is a round number ....
[11:31] Andrew Linden: Soft, the linked objects could be attached, however attachments would still have a 10m offset limit -- that limit is totally unrelated to the linkability rules.
[11:32] Atheist Monk: oblong
[11:32] Simon Linden: The original rule is really hard to explain or comprehend ... it's a complex mix of size and distance
[11:32] Liisa Runo: the orginal rule is too complex to explain. but the prim sizes, places and link order affected
[11:32] Soft Linden: Link sets would still be ~255 prims, this is just a change in distance?
[11:32] Latif Khalifa: would make "outside sim" builds nicer
[11:32] Uni Ninetails: KISS then (keep it simple)
[11:32] Simon Linden: just distance
[11:32] Uni Ninetails: +stupid
[11:32] Cummere Mayo: my only question
[11:32] Calica Siamendes: a larger linkability distance would greatly improve my building
[11:33] Andrew Linden: Yes Soft, no plans on increasing the prim count limit.
[11:33] Cummere Mayo: would that affect currant linkages?
[11:33] NullSubset Burner: any potential for mischief?
[11:33] Latif Khalifa: i cannot see the downside
[11:33] Rex Cronon: am i glad that i suggest to simplify it:)
[11:33] Uni Ninetails: off region stuff get a benefit ? :)
[11:33] Rex Cronon: suggested*
[11:33] Simon Linden: we want to pick a limit so that anything linked today would still link OK
[11:33] Andrew Linden: actually, the motivation for simplifying the link rules was the computational cost of computing linkability pass/fail
[11:34] Moon Metty: is it 54 m because that's 64 - (2 * 10 /2) ?
[11:34] Simon Linden: So it would be relaxing it a bit ... some things that can't link now (small objects over large distances) would then be OK
[11:34] Andrew Linden: No, it is 54 meters because that was the smallest sphere that would still link legacy content from the old linkability rules
[11:34] Moon Metty: ah ok
[11:35] Liisa Runo: /me throws candy and confetti in the air
[11:35] Calica Siamendes: still better than now
[11:35] Andrew Linden: which used a 32m world-axis-aligned cube, if I recall correctly
[11:35] Qie Niangao: It would sure be easier to explain this rule to new builders
[11:35] Uni Ninetails: aye
[11:35] Rex Cronon: no harm in making it 64? right:)
[11:35] Cummere Mayo: so 64 would break content then ?
[11:35] Latif Khalifa: an improvement in any case
[11:35] Uni Ninetails: /me makes puppy fox eyes "Mega pwims... pwease *flutters lashes =^.^=
[11:35] Soft Linden: Bigger distances could worsen parcel encroachment issues, until it's possible to return partly-overlapping objects
[11:35] Andrew Linden: 64 meters would not break old content
[11:36] Gramma Fiddlesticks: /me would love to have megaprims too.
[11:36] Cummere Mayo: can we PLEASE make it 64 then?
[11:36] Calica Siamendes: I vote for 64, then, please
[11:36] Rex Cronon: u could make it even 256, and still no previous work will break:)
[11:36] Uni Ninetails: sounds good yes
[11:36] Andrew Linden: yes, larger link distance means slightly more encroachment problems
[11:36] Moon Metty: https://jira.secondlife.com/browse/VWR-15852
[11:36]
[11:36] Cummere Mayo: and can we please make 20x20 prims?
[11:36] Calica Siamendes: and megas, please, someday
[11:36] Calica Siamendes: even slightly mega would make a huge difference
[11:36] Liisa Runo: real magas, not some crappy 20meter megas
[11:36] Andrew Linden: and maybe some somewhat broken UI when you select an object whose distant parts are too small to be seen
[11:37] Chaley May: so 128 then
[11:37] JayR Cela: phhhttt !!! / i aint gonna beg for mega prims i use them all the time
[11:37] Liisa Runo: the UI draws the whole linkset already and ignores the draw distance
[11:37] Calica Siamendes: but the ability to make one at <11.35, .1, .65>
[11:38] Calica Siamendes: would be priceless
[11:38] Cummere Mayo: upping the prim size to 20x20x20 wouldnt affect encroachment all that much, and it coule really reduce prim loads
[11:38] Simon Linden: The server also sends updates based on the root prim position, so that can confuse the viewer if it's a large linked set and far away
[11:38] Gramma Fiddlesticks: /me totally agrees with Cummerce
[11:38] Uni Ninetails: sighs yeah.. abaility to make that 11.4x4.8 x 22.2 i needed last week instead of rebuilding the entire friggin store. >.<
[11:39] Gramma Fiddlesticks: been there Uni.
[11:39] Chaley May: i dont think that parcel encroachment is a big enough deal to have all these limits
[11:39] Uni Ninetails: nod nods
[11:39] Liisa Runo: my viewer didnt get at all confused when bug happened and the 2 prims in linkset were over 200 meters from each others
[11:40] Latif Khalifa: hopefully "megaprim liberation" gets on the agenda as one of the content creators most wished item
[11:40] Andrew Linden: I imagine some content will break... stuff that used to try to script-move itself out of linkability range and would fail (correctly)
[11:40] Rex Cronon: lets be real here. have ability to edit megaprims size, doesn't effect that much encroachment. if it did, than right now the ability to rez megprims would have generated lots of problems with encroachment. but it hasn't:)
[11:40] Moon Metty: hmmmm
[11:40] Chaley May: Islands dont even need these pa5rcel encroachment limits at all
[11:40] JayR Cela: i been using mega prims in all of my recent builds
[11:40] Latif Khalifa: it would make building Faster, Eaiser and more Fun :)
[11:41] Simon Linden: That's an interesting point ... can anyone think of how things might break if the limit is raised? i.e. things can link now that didn't before
[11:41] Calica Siamendes: /me highfives Latif
[11:41] Cummere Mayo: and slightly less server and viewer load
[11:41] Soft Linden: Actually, encroachment issues eat up a lot of support/governance's time
[11:41] Uni Ninetails: /me mumbles "Love to make a damned tree of mine with me as the creator... :s
[11:41] JayR Cela: if your a tallented builder is not a problem
[11:41] Gramma Fiddlesticks: /me grins @ Latif
[11:41] Andrew Linden: rumor has it we have more license these days to break content in the name of progress
[11:41] Moon Metty: Soft, the residents need a good tool to prevent encroachment
[11:41] Rex Cronon: soft. did anybod count how many of those come from people resizing megaprims:)
[11:41] Andrew Linden: that license has not been tested yet
[11:41] JayR Cela: crap or get off the pot / just do it
[11:42] Chaley May: Soft can you actually put a number of hours it eats up because i dont really believe they put so much time into it to make it so worthwhile
[11:42] Gramma Fiddlesticks: yes jay!
[11:42] Moon Metty: VWR-15852 is simple, but it would be a start
[11:42] Liisa Runo: no matter how hard i try, i cant think of anything that would rely on the link limit behavior we have now. Especially since less than a year ago the prim got unlinked without warning when you offsetted it over the distance
[11:42] Calica Siamendes: /me clicks
[11:42] Chaley May: i am guessing you put more time in creating limits than tacking actual parcel encroachment :)
[11:42] Soft Linden: You'd have to ask the support people. I just know it is (or recently was) a top 5
[11:43] Rex Cronon: like support is going to tell me that:)
[11:43] Latif Khalifa: Soft, that only suggest that having the ability to return enroaching objects would reduce the support cost significantly and enable "megaprim liberation" in the process
[11:43] Andrew Linden: Ok, looks like Simon and I do have a meeting today at 11;45, so we'll be heading out soon
[11:43] Chaley May: i mean what percentage of the land in SL is private and isnt affected by parcel encroachment at all? you give the limits to islands they dont need just because you cant govern your own sims properly
[11:44] Cummere Mayo: i agree.
[11:44] Soft Linden: Latif - yup, would help
[11:44] Moon Metty: "what you do today" meeting?
[11:44] Liisa Runo: i understood that is the plan Latif
[11:44] Latif Khalifa: Liisaa, that was the plan 3 years ago too
[11:44] Liisa Runo: true ^^
[11:44] Simon Linden: Thanks everyone for coming and the good feedback on linking
[11:45] Atheist Monk: cya
[11:45] Latif Khalifa: Andrew's been talking about "megaprim liberation" for some years ow :)
[11:45] Andrew Linden: sorta... it is a "scrum" meeting, but this is the beginning of a new dev sprint so we have some extra coordination to do
[11:45] Simon Linden: See you next time
[11:45] Qie Niangao: Thanks Simon, Andrew
[11:45] Moon Metty: thanks Andrew and Simon :)
[11:45] Calica Siamendes: thanks for that jira, Moon. voted
[11:45] Rex Cronon: tc simon
[11:45] Uni Ninetails: thankies :)
[11:45] Moon Metty: :)
[11:45] Moon Metty: see you soon!
[11:45] Gramma Fiddlesticks: thanks Simon, Andrew and Soft.
[11:45] Simon Linden: take it easy...
[11:45] Andrew Linden: Thanks for coming everyone.
[11:45] NullSubset Burner: thank you andrew,simon
[11:45] Opensource Obscure: thank you
[11:45] Latif Khalifa: take care Andrew and Simon, thanks for your time :)
[11:45] Calica Siamendes: have fun, Lindens
[11:45] Chaley May: cya
[11:45] Rex Cronon: tc adnrew
[11:45] Calica Siamendes: thanks for the time
[11:45] Opensource Obscure: bye bye everybody
[11:45] Soft Linden: No thanks - I'm just spying on Andrew & Simon!

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