User:Andrew Linden/Office Hours/2010 09 07

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< User:Andrew Linden‎ | Office Hours
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Transcript

[11:00] Welcome to Linden office hours
[11:00] Moon Metty: ahhh, the music already started
[11:00] reddot99 Republic: linden office hours, sans the lindens, lol
[11:00] reddot99 Republic: somebody try to remind andrew
[11:01] Jonathan Yap: The new jira seems to finally be up
[11:01] Latif Khalifa: not for everyone
[11:01] Jonathan Yap: You do not see the new dashboard Latif?
[11:01] Latif Khalifa: nope
[11:02] Imaze Rhiano: new dashboard?
[11:02] Moon Metty: me neither
[11:02] Jonathan Yap: http://jira.secondlife.com/secure/Dashboard.jspa
[11:02] Jonathan Yap: That is what I get
[11:02] Jonathan Yap: get redirected to, that is
[11:02] Moon Metty: oh
[11:02] Moon Metty: vwr-123
[11:02]
[11:02] Moon Metty: i see
[11:03] Moon Metty: the jira helper doen't have access
[11:03] Jonathan Yap: The will probably need to be reprogrammed
[11:03] Imaze Rhiano: ah... jira dashboard - I can see that
[11:03] Imaze Rhiano: at least it isn't spamming like in last meeting
[11:04] reddot99 Republic: lol
[11:04] reddot99 Republic: cant get to jira
[11:04] Ardy Lay: New JIRA up yet?
[11:04] Moundsa Mayo: Hi Andrew
[11:04] Moon Metty: hi Andrew
[11:04] Jonathan Yap: It is up for some of us
[11:04] Moon Metty: ca va bien?
[11:04] Andrew Linden: hello, sorry I"m late...
[11:04] Imaze Rhiano: hi Andrew
[11:04] Moundsa Mayo: We kept yer seat warm
[11:04] Andrew Linden: I forgot to boot my Windows computer until right before office hours
[11:04] reddot99 Republic: lol
[11:04] Jonathan Yap: Latif said try 63.246.25.177
[11:04] Andrew Linden: and it takes several minutes to this thing to boot up
[11:05] Mojito Sorbet: SL works on Linux too, ya know :)
[11:05] Andrew Linden: yeah, but I sometimes crash out on linux (macpro laptop + Ubuntu 10.04)
[11:05] Andrew Linden: and sometimes it is a hard crash -- something overheats and I have to reboot
[11:06] Andrew Linden: Simon is on vacation today.
[11:06] Moon Metty: oh yeah
[11:06] Moon Metty: well deserved
[11:06] Andrew Linden: Of course, I have very little news since Friday afternoon.
[11:06] Andrew Linden: This morning I've been working on math utils for overhauling the linkability rules.
[11:07] reddot99 Republic: i've got a question for you, one that i wanted to get in on friday
[11:07] Andrew Linden: My plan is to implement a simple bounding sphere check for the collection of prim centers
[11:08] Andrew Linden: The new algorithm would be prim-scale agnostic
[11:08] Andrew Linden: but would be invarient under link-order
[11:08] Andrew Linden: and should be much faster than the old system
[11:08] Mojito Sorbet: Wouldn't that break long thin chains of linked things?
[11:08] Moon Metty: the smallest sphere possible around all bounding boxes?
[11:08] Rex Cronon: hello everybody
[11:09] Andrew Linden: I'd compute th smallest bounding sphere for the set of prim centers (no boxes involved).
[11:09] Moon Metty: oh
[11:09] Andrew Linden: No, this would not break "long chains".
[11:09] Moon Metty: the smallest sphere possible around all prim centers?
[11:09] Moon Metty: yes
[11:09] Andrew Linden: There would be just one bounding sphere limit (probably ~64 meter diameter).
[11:09] Imaze Rhiano: why we need linking limits anyway?
[11:09] Latif Khalifa: what number did you end with, 64m?
[11:10] reddot99 Republic: i would ask that you make it smallest cube/sphere that fits arounds the objects, using a set max volume, that'd be more usefull i think
[11:10] Rex Cronon: 64d dimater? not radius:(
[11:10] Moon Metty: so no two centers will be further apart than 64 m
[11:10] Moon Metty: or 128 m
[11:10] Andrew Linden: yeah, 64m -- it has to be bigger than the current 54 m limit.
[11:11] Rex Cronon: 128 is also bigger:)
[11:11] Andrew Linden: plus some tolerance because the old bounding sphere calculation has some "unpradictable" inaccuracies
[11:11] Andrew Linden: but I'd have to support all legacy linkable content.
[11:11] reddot99 Republic: like spelling?
[11:11] Mojito Sorbet: What is bad about overly large link sets?
[11:12] Andrew Linden: The main reasons for linkability limits IMO are:
[11:12] Andrew Linden: (1) objects don't collide across region boundaries (yet)
[11:12] reddot99 Republic: can we get joints back at any point?
[11:13] Andrew Linden: (2) prim-encroachment, where your neighbor's objects extend over into your parcel, and you can't do anything about it
[11:13] Andrew Linden: yes, both of those problems exist right now
[11:13] Andrew Linden: however to expand the limits just makes them worse.
[11:13] Andrew Linden: I'd like to get those two done before expanding the linkability (if possible).
[11:13] Rex Cronon: u do something about it. u file an AR:)
[11:14] reddot99 Republic: couldnt raycasting be used to figure out encroachment? or a method to "show only prims on my parcel"
[11:14] Andrew Linden: Yeah, well the support for AR's does not scale well.
[11:14] Latif Khalifa: enroachment needs fixinf for megprim liberation too
[11:14] Andrew Linden: We know how to solve prim encroachment... just need to schedule that work.
[11:14] Andrew Linden: ATM the team I'm on is focusing on performance
[11:15] Rex Cronon: even if implements prim-encroachement. people will still AR
[11:15] reddot99 Republic: like how somebody got an autobanned during a tournement because a competetior had an entire group AR the guy at once?
[11:15] Rex Cronon: if u implement*
[11:15] Andrew Linden: and the current cost of linkability calculations is one of the current hot spots
[11:15] LOM Runner: I just wanted to know about the face. It was mentioned at SLCC.. so just following up
[11:16] Imaze Rhiano: just remove linkability calculations :P and you will totally eliminate that hotspot :P
[11:16] Andrew Linden: /me reads back...
[11:16] Andrew Linden: no jointed objects for a while
[11:17] reddot99 Republic: aww, wait, 'for a while'. you mean they
[11:17] Andrew Linden: What was the "face" + "SLCC" thing about? That statement does not compute.
[11:17] reddot99 Republic: 'll come back?
[11:17] Moon Metty: hehe
[11:17] LOM Runner: sorry.. like Face AO
[11:17] LOM Runner: facial expressions
[11:17] Moon Metty: are you saying NI to that old lady?
[11:18] Andrew Linden: We'd love to have jointed objects. We just have way too much work that will have to get done before then -- I can't even speculate on when joints will get done.
[11:18] Latif Khalifa: yeah performance on busy sims is pretty bad, that is deservably the first prio
[11:19] reddot99 Republic: how about raycasts, how far along the line is that?
[11:19] Imaze Rhiano: what about script memory limits? I heard that they are move to back log...
[11:19] Andrew Linden: Did someone talk about facial expressions + Animation Overides at SLCC?
[11:19] LOM Runner: yeah.. enabling that ability
[11:19] LOM Runner: to create animations for our faces... finally
[11:19] Andrew Linden: Script memory limits are on hold I think... mostly done but waiting for something.
[11:20] reddot99 Republic: would mean adding parts to the skeleton
[11:20] Andrew Linden: I can't remember what the holdup for script limits was.
[11:20] reddot99 Republic: and adjusting skeletons can do a lot
[11:20] Andrew Linden: Huh. I don't remember hearing that we had ambitions short-term plans for facial animations.
[11:21] reddot99 Republic: that reminds me though, way to change priority of existing animations
[11:21] reddot99 Republic: would be nice
[11:21] Arawn Spitteler: /me has very slow text, but IE is slower, today: Wouldn't facial expressions be a mere texture game? We can't script our avatar textures, would be the only problem.
[11:21] Andrew Linden: So, I don't know anything about it. We might be planning/working on it -- I'm a little out of touch when it comes to viewer features.
[11:21] Moon Metty: facial animations become interesting with augmented reality + webcam
[11:21] reddot99 Republic: theres lip sync beta in advanced menu
[11:22] LOM Runner: naw.. not a lecture... it was just talked about due to... awww Moon got it
[11:22] Moon Metty: :D
[11:22] Andrew Linden: Arawn, try disabling the water layer in your debug settings. I'm wondring how much your FPS changes when you do that.
[11:22] Andrew Linden: Arawn, you're currently at about 3FPS, right?
[11:23] reddot99 Republic: thats microsoft for ya,
[11:23] Andrew Linden: Arawn, disabling the water did not help?
[11:24] Arawn Spitteler: Water? I'm not using Windlaugh at all.
[11:24] reddot99 Republic: turning the alpha water layer does a lot regardless
[11:24] reddot99 Republic: turning off rather
[11:25] LOM Runner: well, it has to be put on the table soon, as we decrease the need for input devices
[11:25] Andrew Linden: Arawn, I meant... disable the rendering of the water completely: AdvancedMenu --> RenderingTypesOption --> Water
[11:25] Andrew Linden: aka CTRL + ALT + SHIFT + 7
[11:25] reddot99 Republic: go ahead and removes all other alpha layers as well
[11:25] reddot99 Republic: remove
[11:26] Arawn Spitteler: testing - testingg, still a little slow, but my system is having issues.
[11:26] Andrew Linden: Hrm... disabling the water and alpha types does not help my FPS at all.
[11:27] Andrew Linden: I'm currently at 11.5 fps today.
[11:27] Rex Cronon: try ctrl+alt+shift+9
[11:27] Andrew Linden: I was asking you to try it Arawn because another LL dev showed a demo where he had disabled the transparency of water for a slight gain in FPS.
[11:28] Arawn Spitteler: Turning off Water and characters broght me up to 17 fps
[11:28] Andrew Linden: I figured turning it completely off would help.
[11:28] reddot99 Republic: charecters probably did more,
[11:28] Latif Khalifa: i don't see any difference either
[11:28] Moundsa Mayo: 11.5 Sim FPS, Andrew?
[11:28] reddot99 Republic: veiwer
[11:28] Andrew Linden: Yeah, I guess my hardware is getting old.
[11:28] Vista Questi: sims not dilataed much, so no
[11:29] Cummere Mayo: if theres a differrance for me its about 1-2 frames andrew
[11:29] reddot99 Republic: also, andrew, any news on rez queueing?
[11:29] Arawn Spitteler: Diusabling water only has me at 2.6, which is better than 1.9
[11:29] reddot99 Republic: probably graphics card is choking on sculpts,
[11:29] Andrew Linden: Oh I see, my graphics were set for "Mid".
[11:29] Andrew Linden: At "Low" I get 27 FPS.
[11:29] Vista Questi: Andrew I'm suprised at you! surely you can afford better hardware than that! <smile>
[11:30] office hours is half over
[11:30] Moundsa Mayo: Ah. I'm at 17.1 at High. Meh.
[11:30] reddot99 Republic: he's on a laptop,
[11:30] LOM Runner: why does Chris Pirillo echo in my brain
[11:30] Andrew Linden: Meh. This is my windows machine. I only use it for LL and to make sure I didn't break the Windows build.
[11:30] Vista Questi: Its good to run what the little folk have from time to time, then. ;)
[11:30] Andrew Linden: No, somtimes I'm on a laptop, but then I crash out 50% of the time.
[11:31] Andrew Linden: Anyway, what I'm working on this week...
[11:31] reddot99 Republic: even on my old macbook, only crashs i've had are from teleport failures
[11:31] Andrew Linden: finishing up the new linkability rules, and trying to get my latest work up for test.
[11:31] reddot99 Republic: the rotation fixs?
[11:31] Andrew Linden: My main dev branch has some build problems that were merged in from someone elses work.
[11:32] Andrew Linden: And that someone is fixing it. Might be done today, there was progress on Friday.
[11:32] Andrew Linden: So hopefully up this week.
[11:32] reddot99 Republic: reuse of a variable?
[11:32] Moundsa Mayo: Pizza toppings in source file.
[11:33] Arawn Spitteler: Code Reuse, I'm sure.
[11:33] Andrew Linden: No, someone tried to use some new "tr1 C++" standards, but those don't yet work on the old version of Visual Studio we're using.
[11:33] reddot99 Republic: lol
[11:34] Ardy Lay: Oops. New programmer?
[11:34] Arawn Spitteler: That should have shown up on Alpha Test, on trying to build
[11:34] Andrew Linden: so he's converting to use boost:: instead (boost is a big lib of C++ "might become standards" stuff)
[11:35] reddot99 Republic: perhaps he tried with a newer version of visual studio
[11:35] Jonathan Yap: Andrew, now that the new jira is up can we see what is on your backlog?
[11:35] Andrew Linden: Hrm... Jonathan you want to see what is on my personal backlog? the backlog of my team? or LL's backlog?
[11:36] Jonathan Yap: The team in general
[11:36] reddot99 Republic: and rez queues still trigger, and without getting everybody to stop rezzing at once, they stay stopped for a while,
[11:36] Cummere Mayo: all three andrew
[11:36] Andrew Linden: Hrm.
[11:36] Cummere Mayo: it would be nice to see the same sort of transparency for the server stuff as the snowstorm team is trying to have
[11:37] Jonathan Yap: (Unless it is Top Secrekt)
[11:37] Jonathan Yap: I have an item for that backlog, but first would like to see if it is already there
[11:37] Andrew Linden: I'd like to hope that it would eventually be easy to compile and publish those backlogs.
[11:38] Andrew Linden: ATM I spend some of my time at these office hours talking about my own backlog, and some of what my team is working on or planning to work on
[11:38] Andrew Linden: however, the format it isn't in a nice sorted list
[11:39] Andrew Linden: it would be nice to just have a status page up somewhere
[11:39] reddot99 Republic: ton of sticky notes on moniter?
[11:39] Cummere Mayo: /me nods. if you could publish like snowstorm does you could give us a link
[11:39] Vista Questi: nobody writes with a pen anymore! =^-^=
[11:39] reddot99 Republic: i've printed on stickynotes before, heh
[11:40] Andrew Linden: When Simon gets back I'll ask him if we have plans to publish our team's backlog.
[11:40] Imaze Rhiano: pfftt... pen and paper have still superior resolution and more colors than you can imagine.... and low energy consumption
[11:40] Andrew Linden: I wouldn't want to compile the backlog of LL. I'd rather just point you at a web page.
[11:40] Moon Metty: :)
[11:41] Andrew Linden: I don't have time to keep up with all that we're working on.
[11:41] Cummere Mayo: any luck with getting the lag time on tp or crossings down?
[11:41] Jonathan Yap: I think that is what this new jira system is supposed to make easier
[11:41] reddot99 Republic: how long till mono upgrade?
[11:41] Arawn Spitteler: Compiled Log of LL is called a product
[11:41] Andrew Linden: No luck yet Cummere. We've got a few project to pursue on that front.
[11:41] Andrew Linden: One of which is faster linkability rules (not complete).
[11:41] Cummere Mayo: /me nod.
[11:41] NullSubset Burner: hmm- was the, Included boost libraries prevent VC90 from compiling-removed from Jira?
[11:42] Cummere Mayo: just asking andrew. i know it is a long project :)
[11:42] Andrew Linden: Don't know the ETA for mono upgrade. I'll make a note to ask Kelly.
[11:43] reddot99 Republic: can the abuse email address estate feature be enabled? do estate owners/managers request it? or does linden labs keep that disabled
[11:43] Andrew Linden: Ok, I'm going to have to leave very shortly for an 11:45 meeting.
[11:43] Moon Metty: yup
[11:43] Cummere Mayo: ty andrew :)
[11:43] Andrew Linden: The abuse email feature was disabled and I don't think there are any plans on re-enabling it.
[11:44] Rex Cronon: tc andrew
[11:44] Jonathan Yap: Thank you for your time Andrew
[11:44] Andrew Linden: I wonder who knows about that feature.
[11:44] Moundsa Mayo: Thanks for your time, Andrew.
[11:44] Qie Niangao: Thanks Andrew.
[11:44] reddot99 Republic: can it be reenabled on a special server roll like ones you mentioned friday
[11:44] Latif Khalifa: Andrew, thanks for your time :)
[11:44] Moon Metty: thanks Andrew, see you soon :)
[11:44] Andrew Linden: dunno reddot99. I'll make a note to investigate, but ask again next hour.
[11:44] reddot99 Republic: k,
[11:46] Andrew Linden: Gotta go. Thanks for coming.
[11:46] reddot99 Republic: would ask kelly, but i've got classes all morning during that time,
[11:46] Moon Metty: i get "untrusted connection" when i try to reach the jira now
[11:46] reddot99 Republic: see ya
[11:46] Vista Questi: Yip!
[11:46] NullSubset Burner: thank you Mr Andrew
[11:46] reddot99 Republic: i got that already moon
[11:46] Imaze Rhiano: thank you Andrew

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