Difference between revisions of "User:Asbrandt Resident"

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* This is my pet project, an SLRPG framework, it taught me LSL as I've gone along since '08, <strike>and will teach me C# when we can use it in SL.</strike>
* This is my pet project, an SLRPG framework, it taught me LSL as I've gone along since '08, <strike>and will teach me C# when we can use it in SL.</strike>
====Design Basis====
====Design Basis====
* Non-profit System with no operating costs, all items related to the System are entirely Free and Copy+Transfer. (The System will remain available if I leave SL.)
* Free; Non-profit and No Operating Costs
*: Funding for content (Sounds, Particle Effects, etc.) would be on a Donation basis.
* Lasting; No off-world Server and Copy+Transfer.
*:: Due to Copy+Transfer, Animations will not be part of the System. The Weapon API will include Trigger and State information, allowing them to play Animations.
* Location Owner Configurable CharacterTypes, flexible Powers system.
*: Dealing with people -selling- the System will be a community effort. (The items are No Modify, making it difficult to disguise as something else.)
* Versatile and open-access yet fair and cheat-proof Weapon system, all Creators equal.
* No off-world Server. Sims use an in-world prim Region Server for Configuration storage. (The System will remain functional if I leave SL.)
*: Due to the volatility and Memory limitations of SL Scripts, there is no Stats Tracking; Experience/Levels, Kill/Death counts, etc.
* Configurable Character Types with Stats and Powers, allowing for a variety of Types with their own abilities, advantages and disadvantages.
* Weapon system designed to meet the needs of Free Use, Cheat Proofing, Versatility and Fairness.
*: An open Weapon API for weapons to register their statistics with the CS Unit, which controls attacks internally. [Free Use, Cheat Proofing]
*: Some statistics are weapon-defined (within reasonable values), the CS Unit calculates others to create a balanced result. [Versatility, Fairness]
*: All weapons by all creators are equal. There will not be any form of 'enhancement' model. [Commercial Fairness]
====Release====
====Release====
* Current Version: Beta 0.7.10; updated 19.Jun.2012
* Current Version: Beta 0.7.11; updated 22.Jun.2012
* Free on the [https://marketplace.secondlife.com/p/A-Nexus-Combat-System/3625334 SL Marketplace]
* Free on the [https://marketplace.secondlife.com/p/A-Nexus-Combat-System/3625334 SL Marketplace]
====Outstanding Issues====
====Outstanding Issues====
* Due to the purely in-world design, some aspects require more effort, by both Region Owners and Players, than other similar Systems.
* Due to the purely in-world design, some aspects require more effort, by both Region Owners and Players, than other similar Systems.
====Design Feedback====
====Design Feedback====
* Suggestions for new Power casting Modes or Types. If you need the current list, IM me in-world.
* Suggestions for new Power casting Modes or Types?
* Should World Owners have direct access to the Comms Protocol for Attacks/Powers etc, such as being able to set their HMAC key?
====* Comm Protocol Info *====
====* Comm Protocol Info *====
# [ User Input Channel ] : 9
# [ User Input Channel ] : 9

Revision as of 00:26, 22 June 2012

About

AKA: Faust Vollmar

An LSL Scripter with a particular interest in SLRPG frameworks and Weaponry.

View my JIRA Reports
Twitter

Projects

I should probably create sub-pages for my projects with a bit more comprehensive information and less rambling, but that can come later.
The project sections sound like advertising; I didn't mean it that way but that's kinda how my attempts to jot down what I do turned out.

[ NexusCS ]

  • ProjectID A00
  • This is my pet project, an SLRPG framework, it taught me LSL as I've gone along since '08, and will teach me C# when we can use it in SL.

Design Basis

  • Free; Non-profit and No Operating Costs
  • Lasting; No off-world Server and Copy+Transfer.
  • Location Owner Configurable CharacterTypes, flexible Powers system.
  • Versatile and open-access yet fair and cheat-proof Weapon system, all Creators equal.

Release

  • Current Version: Beta 0.7.11; updated 22.Jun.2012
  • Free on the SL Marketplace

Outstanding Issues

  • Due to the purely in-world design, some aspects require more effort, by both Region Owners and Players, than other similar Systems.

Design Feedback

  • Suggestions for new Power casting Modes or Types?

* Comm Protocol Info *

  1. [ User Input Channel ] : 9
  2. [ Internal Channel Range ] : -1192,000,xxx
  3. [ Public Protocol ] : Weapon API and Status HUD input/output. Usage will be documented.
    Channel; Weapon API = -1192000000
    Channel; Status HUD = -1192000001
    Method; = llRegionSayTo()
    Header; = "A00"
    Payload; = Single-Pipe ("|") delimited.
  4. [ Semi-Private Protocol ] : Internal System stacking detection.
    Channel; Detect API = -1192000002
    Method; = llRegionSayTo()
    Header; = "A00"
    Payload; = Single-Pipe ("|") delimited.
  5. [ Private Protocol ] : Region Server API input/output. HMAC-Signed Data.
    Channel; Loadup API = -1192000003
    Method; Ping = llRegionSay()
    Method; Comms = llRegionSayTo()
    Header; = "A00"
    Payload; = Single-Pipe ("|") delimited.
  6. [ Private Protocol ] : System API input/output. HMAC-Signed Data.
    Channel; System API = -1192000004
    Method; Targeted = llRegionSayTo()
    Method; Area = llSay()
    Header; = "A00"
    Payload; = Double-Pipe ("||") delimited, with Single-Pipe ("|") delimited sub-sets.

[ OpenSource Weapons Systems ]

  • ProjectID A01
  • This project was originally born of wanting my own take on the well-known LCK Weapon Scripts, but has since evolved over time into it's current state.

Design Basis

  • Two sets of Scripts (One for Melee, one for Range) that can be used for SLRPG Weapons.
  • Scripts designed for a few of the popular Combat Systems (that do not require proprietary Scripts) that may be compatible with other similar Systems.
  • Plugin API allows for some new (non-Combat System) features to be added, possibly created by third parties, without needing to edit the Core Scripts.

Melee Weapon Scriptset

Release
  • Current Version: 2.5.2; Updated 17.Jun.2012
  • Free on the SL Marketplace
Outstanding Issues
  • No coordination between multiple MainHand weapons.
    Lesser issue for Melee, but needs to be resolved for the Range version.
  • Menu System complicated to setup. Not useful for the Color plugin at all.

Range Weapon Scriptset

Release
  • No Release: Working out issues with the Melee version, not well-versed in bullet rezzer design.

* Comm Protocol Info *

  1. [ User Input Channel ] : 4 (Default, configurable to use any Channel > 0)
  2. [ Dialog Menu Channel ] : -99 (Default, configurable to use any Channel)
  3. [ Internal Channel Range ] : -1192,001,xxx
  4. [ Public Protocol ] : Protocol not likely to be used, however messages are documented in the Project's packages.
    Channel; = -1192001000
    Method; = llRegionSayTo()
    Header; = "A01"
    Payload; = Single-Pipe ("|") delimited.