User:Babbage Linden/Office Hours/2008 09 24
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Revision as of 09:26, 24 September 2008 by Nock Forager (talk | contribs) (New page: Transcript of Babbage Linden's office hours: {| <span id="chat1"></span> |- style="vertical-align:top;color:#663300;background-color:#FCFCFC;" | [[#chat1|[7:59] ]...)
Transcript of Babbage Linden's office hours:
[7:59] | Babbage Linden: | afternoon
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[7:59] | Nock Forager: | Hi
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[7:59] | Nock Forager: | (still rezzing)
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[7:59] | Fake Fitzgerald: | just midnight in Japan
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[8:01] | Babbage Linden: | hi nock
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[8:01] | Beware Hax: | hi
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[8:01] | Miteki Ling: | Hello
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[8:02] | Babbage Linden: | hi miteki and beware
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[8:02] | Miteki Ling: | hi^^
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[8:03] | Babbage Linden: | i'll give it a couple of minutes and then begin
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[8:03] | Babbage Linden: | let me ping the groups too
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[8:05] | Cale Flanagan: | hello
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[8:05] | Babbage Linden: | hmm, we need some more chairs
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[8:05] | Andromeda Quonset: | lol
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[8:05] | Babbage Linden: | sitting on the spokes and spinning is fun too
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[8:05] | Nock Forager: | yup :)
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[8:05] | Cale Flanagan: | i only need a hole:)
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[8:06] | Cale Flanagan: | ouch
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[8:06] | Babbage Linden: | ok, it's gone 5 past, let's start with an update of where we are with mono
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[8:06] | Cale Flanagan: | MISC-9999 Wheel on Babbage Kitchen blocked
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[8:07] | Babbage Linden: | unfortunately we needed to include some urgent fixes in 1.24.6 server
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[8:07] | Babbage Linden: | so that didn't go out last week
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[8:07] | Babbage Linden: | but the pilot roll happened yesterday
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[8:07] | Babbage Linden: | and the rest of the grid should follow this week
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[8:08] | Babbage Linden: | it includes some further hardening of mono script objects
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[8:08] | Babbage Linden: | which shuold help SVC-2908
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[8:08] | Dimentox Travanti: | hey babbage
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[8:08] | Babbage Linden: | hi dimentox
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[8:09] | Roberto Salubrius: | I came and didn't say hi so... hello !
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[8:09] | Data Landau: | hi all
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[8:09] | Babbage Linden: | it also includes fixes for
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[8:09] | Andromeda Quonset: | This is the first of anyone's office hour i ever attemded, i usually read transcripts.
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[8:09] | Babbage Linden waits for jira to load
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[8:10] | Babbage Linden: | VWR-8997
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[8:10] | Linegirl McMillan looks
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[8:10] | Babbage Linden: | (actually that will be in the next 1.21 viewer RC)
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[8:10] | Babbage Linden: | SVC-3080
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[8:10] | Babbage Linden: | SVC-3072: Error message using llBase64ToString under Mono
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[8:10] | Dimentox Travanti: | Babbage did you adddress the Jira i dfont know the number with the system reflection error while searilisation?
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[8:10] | Babbage Linden: | SVC-2973: MONO - timer() event triggers before on_rez() and state_entry()
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[8:11] | Babbage Linden: | SVC-3030: MONO only: An IF that checks a function that returns a void
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[8:11] | Babbage Linden: | (which becomes a compile errror)
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[8:11] | Babbage Linden: | SVC-2347: User defined integer variable called rez will not compile
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[8:11] | Roberto Salubrius: | so all of those are solved now ?
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[8:12] | Babbage Linden: | and SVC-2403: Mono Beta: Full recompile of an object (Mass Recompile doesn't return errors)
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[8:12] | Babbage Linden: | these should all be fixed in 1.24.6
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[8:12] | Babbage Linden: | which is on the preview grid
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[8:12] | Roberto Salubrius: | ok
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[8:12] | Babbage Linden: | and being rolled out across the grid at the moment
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[8:12] | Babbage Linden: | once that roll is complete
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[8:12] | Babbage Linden: | there are no crash bugs or problems with scripts running on the LSO VM remaining
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[8:12] | Babbage Linden: | that we know of, rather
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[8:13] | Babbage Linden: | so the plan is to let the grid rest a week
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[8:13] | Roberto Salubrius: | is there any work going on on: VWR-199
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[8:13] | Babbage Linden: | and then start the 1.25 deploy
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[8:13] | Babbage Linden: | which will likely have another batch of less urgent mono fixes
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[8:13] | Roberto Salubrius: | that is mis filled should be a SVC but it is a VWR
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[8:13] | Babbage Linden: | as well as new features that have been waiting for mono to stabalise
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[8:13] | Babbage Linden: | yes, it's a scripting bug
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[8:13] | Babbage Linden: | but not due to Mono
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[8:13] | Dimentox Travanti: | SVC-2908?
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[8:13] | Babbage Linden: | it's actually a UI problem
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[8:14] | Roberto Salubrius: | no it's and old one
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[8:14] | Babbage Linden: | which was introduced by the LSL picking functionality
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[8:14] | Babbage Linden: | dimentox, there are lots of fixes for SVC-2908
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[8:14] | Babbage Linden: | which should improve the situation a lot
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[8:15] | Babbage Linden: | there may be remaining problems causing .NET error messages
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[8:15] | Babbage Linden: | but they should be greatly reduced
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[8:15] | Dimentox Travanti: | i am wondering if i can deploy dcs as mono yet... I guess ill have to do some testing
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[8:15] | Babbage Linden: | I'm looking forward to seeing if anything remains
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[8:15] | Dimentox Travanti: | Yeah ill do testing today
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[8:15] | Babbage Linden: | I think there may be a problem with event dequeing
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[8:15] | Babbage Linden: | dimentox, try it on a 1.24.6 region
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[8:15] | Babbage Linden: | as that has our latest set of fixes
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[8:16] | Roberto Salubrius: | listeners are still persisting during event changes ?
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[8:16] | Linegirl McMillan: | how many regions runs that version?
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[8:16] | Linegirl McMillan: | this is a Second Life Server 1.24.5.96115
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[8:16] | Babbage Linden: | no roberto, that was fixed a while ago
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[8:16] | Babbage Linden: | linegirl, there are about 1000 regions in the pilot
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[8:16] | Roberto Salubrius: | ok I tought you meant the dequeing related to that...
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[8:16] | Babbage Linden: | including all the sandboxes i think
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[8:16] | Linegirl McMillan: | ok..
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[8:16] | Roberto Salubrius: | what did you mean by dequeing ?
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[8:17] | Babbage Linden: | no roberto, the bug i think may still exist is an invalid index exception
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[8:17] | Babbage Linden: | caused be dequeing an empty event list
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[8:17] | Babbage Linden: | but it may be resolved
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[8:17] | Roberto Salubrius: | oh ok .
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[8:17] | Roberto Salubrius: | ty
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[8:18] | Dimentox Travanti: | ok can you make toxia north west that version
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[8:18] | Dimentox Travanti: | its my test area
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[8:18] | Babbage Linden: | dimentox, it will be in the next couple of days if it's not already
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[8:18] | Dimentox Travanti: | ok
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[8:18] | Babbage Linden: | and i think toxia is still available on the preview grid
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[8:18] | Babbage Linden: | which should all be 1.24.6 now
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[8:18] | Dimentox Travanti: | ok
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[8:18] | Babbage Linden: | so, that's where we are now
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[8:18] | Dimentox Travanti: | ill do it there then
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[8:18] | Babbage Linden: | any questions?
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[8:19] | Roberto Salubrius: | do we have a relase date for RC1.2x to become the main viewer .. not mono related but to see about the new touch functions
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[8:19] | Roberto Salubrius: | when we can mainstream them
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[8:20] | Babbage Linden: | not sure yet roberto
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[8:20] | Babbage Linden: | there are still a lot of outstanding issues i think
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[8:20] | Babbage Linden: | and 1.20 took a long time to become the mainline viewer
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[8:20] | Babbage Linden: | some people are still using 1.19 too
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[8:20] | Dimentox Travanti: | Babbage, do you know of the offline LSL exitro... Is there any possible we can get code completion/intelisense for the editor
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[8:20] | Babbage Linden: | so it will be a while before you can assume the pick functinos are available on the client
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[8:20] | Roberto Salubrius: | oustanding issues Server Side or Client Side ?
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[8:21] | Babbage Linden: | roberto, viewer side
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[8:21] | Roberto Salubrius: | ok
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[8:21] | Babbage Linden: | the RC and viewer process shouldn't be gated on any server changes at this point
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[8:21] | Babbage Linden: | dimentox, i don't know of any plans for intellisense
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[8:21] | Babbage Linden: | (although i didn't know about the line number changes until they happened, so you never know)
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[8:22] | Babbage Linden: | i'd like to work towards allowing more external languages and tools
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[8:22] | Babbage Linden: | rather than improving our own
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[8:22] | Babbage Linden: | as it's not our core business
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[8:22] | Linegirl McMillan: | java?
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[8:22] | Babbage Linden: | probably c# first
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[8:22] | Dimentox Travanti: | I just want true OOP and c# :P
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[8:22] | Babbage Linden: | then maybe ruby and python
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[8:22] | Roberto Salubrius: | I would like to see all that in the editor, sometimes is just... well... you guys code you know
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[8:22] | Babbage Linden: | although they're much harder
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[8:23] | Babbage Linden mostly uses emacs and bash
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[8:23] | Babbage Linden: | although i do appreciate visual studio
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[8:23] | Babbage Linden: | any other questions?
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[8:24] | Cale Flanagan: | only update to my 3066..
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[8:24] | Babbage Linden: | how are people finding mono?
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[8:24] | Babbage Linden: | who's using it?
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[8:24] | Dimentox Travanti: | any possibility on expanding the http responce leingth?
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[8:25] | Roberto Salubrius: | if ruby and or python end up being supported how , or what kind of support will it be, functions, structures ? what about 3d functions that are intrinsic to LSL ?
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[8:25] | Babbage Linden: | probably not until we allow more memory in scripts
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[8:25] | Dimentox Travanti: | isint mono dynamic 64k?
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[8:25] | Babbage Linden: | roberto, initially the support will be calls out to ll* functions
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[8:25] | Babbage Linden: | and language features
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[8:25] | Babbage Linden: | so, c# will provide arrays and exceptions etc.
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[8:25] | Babbage Linden: | but not System.Collections
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[8:26] | Babbage Linden: | initially
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[8:26] | Zena Juran: | I'm still waiting to change over to all Mono scripts, the drag on resources is too great so far.
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[8:26] | Babbage Linden: | just calles to LindenLab.SecondLife.LslLibrary.llSay(...) etc
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[8:26] | Babbage Linden: | your development resources, or simulator resources?
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[8:26] | Andromeda Quonset: | I'm doing a few items where I need the increased memory.
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[8:26] | Zena Juran: | sim resources
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[8:27] | Roberto Salubrius: | ok... that's good to know, at least we can get our way using functions that do not exist on LSL that do exist there so our jobs will be easier, that's good
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[8:27] | Dimentox Travanti: | Most if all my items suffer from the System.reflection so no i cant switch yet. mono broke a few door scripts.
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[8:27] | Babbage Linden: | dimentox, if you reset those scripts, they should work now
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[8:27] | Babbage Linden: | on 1.24.6
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[8:28] | Linegirl McMillan: | :)
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[8:28] | Dimentox Travanti: | Ill have to wait till a full roll dcs is used in about 1500 sims
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[8:28] | Dimentox Travanti: | but ill hit the beta grid and test
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[8:28] | Babbage Linden: | thanks
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[8:29] | Babbage Linden: | as always, if you find problems, please post them in the public jira
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[8:29] | Babbage Linden: | and link them to this meta issue for mono problems
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[8:29] | Babbage Linden: | http://jira.secondlife.com/browse/SVC-1276
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[8:29] | Babbage Linden: | i've been doing some testing
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[8:29] | Babbage Linden: | and moved my mandelbrot explorer over to agni
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[8:30] | Babbage Linden: | there's a full mod version of it available just up the hill if you'd like a copy
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[8:30] | Babbage Linden: | it's a good demo of the mono speedup
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[8:30] | Cale Flanagan: | i rebuilded it according to ur recipe:)
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[8:30] | Babbage Linden: | running at least 50 times faster than the LSL version
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[8:30] | Babbage Linden: | i've also converted the pathfinder to mono
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[8:30] | Babbage Linden: | that's interesting to play with
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[8:31] | Cale Flanagan: | was fun to find the right link-order...
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[8:31] | Babbage Linden: | mono recalculates the paths much more quickly than LSO
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[8:31] | Babbage Linden: | so the creeps don't let lost as often
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[8:31] | Babbage Linden: | i think it's good enough to use as the basis for a desktop tower defense now
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[8:31] | Babbage Linden: | i'm going to blog about my findings at jimpurbrick.com
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[8:32] | Babbage Linden: | so keep an eye on that
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[8:32] | Roberto Salubrius: | kool
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[8:32] | Babbage Linden: | (it's a bit too techy for blog.secondlife.com these days)
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[8:32] | Linegirl McMillan: | It would be nice to get the http://jira.secondlife.com/browse/SVC-1276 link and maybe the chat record of the meeting in a nc posted in the group?
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[8:32] | Linegirl McMillan: | useful links
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[8:32] | Babbage Linden: | yes, good idea
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[8:32] | Dimentox Travanti: | Ill have to try some a* pathing. and see if its possible in lsl yet with mono
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[8:33] | Babbage Linden: | the logs of our chats are in wiki.secondlife.com
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[8:33] | Roberto Salubrius: | Vektor told me a while ago that state changes on LSL2 and mono are now fixed to 0.2seconds ( if I am not mistaken 0.2 or 0.4 ) will that stay that way or will they become more like they where on LSL2 that they could change as fast as possible ?
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[8:33] | Linegirl McMillan: | ok.
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[8:33] | Babbage Linden: | roberto, that was fixed a while ago now too :-)
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[8:33] | Babbage Linden: | we've been busy :-D
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[8:33] | Roberto Salubrius: | so it is static or as fast as it can be changed ?
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[8:33] | Roberto Salubrius: | the change time that is
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[8:34] | Babbage Linden: | you can change state as fast as either LSO or mono can do it
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[8:34] | Babbage Linden: | up to your scripts time slice
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[8:34] | Roberto Salubrius: | ok
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[8:34] | Roberto Salubrius: | tyvm
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[8:34] | Babbage Linden: | so you can spend 150 us changing state every frame in every script now if you like
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[8:35] | Babbage Linden: | actually, when there are lots of scripts only some of them run each frame
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[8:35] | Cale Flanagan: | so, i had the chance to check my heapcrashers on the new version, restart problem is solved, but i still see much ttime (even more now) in topscripts, when crashed and less if running
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[8:35] | Dimentox Travanti: | Babbage has there been any work on the server side under channel communications? aka better handleing of messaging ques?
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[8:35] | Babbage Linden: | dimentox, no
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[8:35] | Babbage Linden: | message queuing is still the same as before
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[8:36] | Babbage Linden: | i haven't changed that code
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[8:36] | Babbage Linden: | and i'm not sure what the current logic does
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[8:36] | Dimentox Travanti: | darn, It could use some tweaking ive manages to crash a sim with to many messages to fast
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[8:36] | Babbage Linden: | well, if you find a crash bug, please report it in jira
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[8:36] | Dimentox Travanti: | will do
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[8:36] | Babbage Linden: | and we'll jump on it as a top priority
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[8:36] | Babbage Linden: | but we're unlikely to change the event queuing logic
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[8:37] | Babbage Linden: | as people will likely rely on it
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[8:37] | Cale Flanagan: | i can now get 7.3ms in topscripts, yeah
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[8:37] | Dimentox Travanti: | i was just hoping for faster processing cause in combat it tends to clog up
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[8:38] | Babbage Linden: | in general scripts are only allowed to process 1 event per frame
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[8:38] | Babbage Linden: | which can be limiting
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[8:39] | Babbage Linden: | but we'd have to think carefully before changing it
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[8:39] | Dimentox Travanti: | ok
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[8:40] | Dimentox Travanti: | when you allow c# will you allow us to do threading?
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[8:40] | Babbage Linden: | no, as all scripts will still be run from a single thread in the simulator
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[8:41] | Babbage Linden: | using the uthreads to multiplex 10,000s of scripts on a single thread
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[8:41] | Babbage Linden: | you can't get that concurrency from os threads
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[8:41] | Babbage Linden: | and we'd have to do lots of reengineering to allow ll* functions to be called from many threas
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[8:42] | Babbage Linden: | many of them manipulate the shared scene
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[8:42] | Dimentox Travanti: | ok.. its like the example where you have a script that needs to have a timer run at different interveles... SO now the trick is to use elapsed and trigger the timer at the lowest possible one.
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[8:42] | Babbage Linden: | which is not designed to be accessed from many threads
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[8:42] | Dimentox Travanti: | which is why i was questioning threading
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[8:42] | Babbage Linden: | message passing concurrency is also much easier to reason about that threading
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[8:43] | Babbage Linden: | the LSL model is similar to the actor and messages model used in erlang
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[8:43] | Babbage Linden: | which scales up to very high concurrency
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[8:43] | Dimentox Travanti: | gotcha
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[8:43] | Babbage Linden: | with fewer dead and live locking problems than you get with threads
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[8:43] | Babbage Linden: | adding threads to LSL would make scripting in SL a lot more complicated
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[8:44] | Babbage Linden: | adding a brain to a prim with its own flow of control
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[8:44] | Babbage Linden: | and event inbox
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[8:44] | Babbage Linden: | is a very powerful conceptual model
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[8:44] | Roberto Salubrius: | that would be very interesting...
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[8:44] | Dimentox Travanti: | yeah
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[8:44] | Babbage Linden: | and one of the best things about SL scripting I think
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[8:44] | Babbage Linden: | makes it easy to reason about what's going on
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[8:44] | Dimentox Travanti: | Thats all my questions sorry to carry on :P
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[8:45] | Babbage Linden: | no problem at all
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[8:45] | Babbage Linden: | thanks for coming
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[8:45] | Roberto Salubrius: | and about OOP ?
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[8:45] | Babbage Linden: | and thanks for all your help with the mono beat
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[8:45] | Babbage Linden: | beta
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[8:45] | Dimentox Travanti: | oop will be covered when they allow c# yes?
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[8:45] | Babbage Linden: | yes
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[8:45] | Roberto Salubrius crosess fingers
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[8:45] | Roberto Salubrius: | oh YES !
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[8:45] | Dimentox Travanti: | seeyas!
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[8:45] | Roberto Salubrius: | tc dimentox
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[8:45] | Babbage Linden: | the ll* functions will likely remain the shared interface
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[8:46] | Babbage Linden: | used by both LSL and c#
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[8:46] | Babbage Linden: | but you will be able to build OO interfaces on top of those methods
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[8:46] | Babbage Linden: | define a LinkedPrim class for example
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[8:46] | Roberto Salubrius: | that is awesome... really... I can't wait to see that
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[8:46] | Babbage Linden: | that remembers it's link number
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[8:46] | Babbage Linden: | and delegates calls to the llSetLink* functions
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[8:47] | Roberto Salubrius: | well I guess that the development of that will take some time but when it comes SL change will change
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[8:47] | Roberto Salubrius: | as much as it did with sculpts
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[8:47] | Babbage Linden: | at the moment we're waiting for a new simulator host image
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[8:47] | Babbage Linden: | including a new version of mono
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[8:48] | Babbage Linden: | that will allow us to do c# compilation on the simulator
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[8:48] | Babbage Linden: | once that's done and we've completed another higher priority project
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[8:48] | Babbage Linden: | i hope to get to c#
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[8:48] | Babbage Linden: | and release a proposed interface early
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[8:48] | Babbage Linden: | for discussion
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[8:48] | Roberto Salubrius: | I am guessing a few years work right ?
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[8:49] | Babbage Linden: | no, it shouldn't be
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[8:49] | Babbage Linden: | most of the ground work was done for mono
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[8:49] | Babbage Linden: | c# will use the same interface
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[8:49] | Babbage Linden: | in fact, when you compile a script to run on mono
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[8:50] | Babbage Linden: | it compiles in to a .NET object
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[8:50] | Nock Forager: | interesting :)
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[8:50] | Babbage Linden: | that uses the same c# interface that we'd like to expose for c# scripts
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[8:50] | Babbage Linden: | the LSL script compiles in to a LindenLab.SecondLife.UserScript subclass
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[8:50] | Roberto Salubrius: | so there's much more to mono than meets the eye
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[8:50] | Babbage Linden: | which you can just subclass using c#
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[8:51] | Roberto Salubrius: | so it will be a matter of opening it
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[8:51] | Roberto Salubrius: | of course after all of this is stable
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[8:51] | Babbage Linden: | we have a prototype version of the simulator that supports c# scripting already
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[8:51] | Babbage Linden: | that we're evaluating internally
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[8:51] | Babbage Linden: | in order to iterate the interface
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[8:51] | Roberto Salubrius: | well more good news I see
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[8:52] | Babbage Linden: | it's definitely little enough work on top of the work that we've already done that i'm very keen to see it
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[8:52] | Cale Flanagan: | did u get the updates to svc3066 between the lines, babbage?
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[8:52] | Babbage Linden: | aha, that's the 3066 you were refering too cale :-)
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[8:52] | Cale Flanagan: | allways:) 3066 or carrots:)
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[8:53] | Cale Flanagan: | my home sim where i can look to estate is updated, so i could do a look
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[8:53] | Babbage Linden: | that would be great
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[8:53] | Cale Flanagan: | restart is np anymore
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[8:54] | Babbage Linden: | we've made a lot of changes to object reset and error handling
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[8:54] | Cale Flanagan: | only time in topscripts is still crazy
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[8:54] | Babbage Linden: | it should be much more robust now
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[8:54] | Babbage Linden: | is there a JIRA task for the topscripts issue?
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[8:54] | Cale Flanagan: | and i got a serilazation error on startm bu i take this as simrestarteffect
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[8:55] | Cale Flanagan: | no, but maybe i should do so:) but 3066 can be closed i think
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[8:55] | Babbage Linden: | 3066 is fix pending
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[8:55] | Babbage Linden: | it should be closed after the roll completes
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[8:55] | Cale Flanagan: | (there are some on topscripts, but i have to look if also for "after-crash")
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[8:56] | Fake Fitzgerald: | I have a question about implmentation of function in Mono.
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[8:56] | Babbage Linden: | ok, time's nearly up
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[8:56] | Babbage Linden: | go ahead fake
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[8:56] | Fake Fitzgerald: | Is there any differnce of algorith of llFrand between LSL2 and Mono?
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[8:57] | Roberto Salubrius: | well I have to go and the meeting hour is almost done, thank you all have a nice day, and babbage you made my day with that C# information ! = )
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[8:57] | Babbage Linden: | you're welcome roberty
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[8:57] | Babbage Linden: | roberto
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[8:57] | Cale Flanagan: | try opensim, there u have c# :)))
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[8:57] | Babbage Linden: | llFrand should run the same C++ code to generate numbers on mono
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[8:57] | Roberto Salubrius: | I have one on my pc Cale, but it's not the same ... you know...
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[8:58] | Roberto Salubrius: | but I better start working more on it
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[8:58] | Babbage Linden: | mono just provides a thin c# shim over the C++ library calls
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[8:58] | Cale Flanagan: | y, many things missing, but its a start
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[8:58] | Babbage Linden: | i've been talking to the opensim developers about standardising on a c# interface
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[8:58] | Babbage Linden: | so that c# scripts will be portable as well as lsl ones
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[8:59] | Nock Forager: | "portable"
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[8:59] | Cale Flanagan: | the fun with opensim is, hat u find the lsl to c# translated files on it:)
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[8:59] | Fake Fitzgerald: | I see
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[8:59] | Nock Forager: | So it may have some difference in numbers?
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[8:59] | Babbage Linden: | nock, the goal is that you should be able to take an lsl or c# script from opensim and just be able to save it in second life and have it work
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[9:00] | Babbage Linden: | at the moment we support the same lsl
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[9:00] | Babbage Linden: | but have different c# interfaces
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[9:00] | Babbage Linden: | so a c# script would currently be portable
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[9:00] | Nock Forager: | ah I just want to know that for cautioning such as in game system or so.
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[9:00] | Babbage Linden: | *would not* sorry
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[9:01] | Babbage Linden: | ok times up
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[9:01] | Babbage Linden: | thanks for a great discussion again everyone
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[9:01] | Babbage Linden: | i'll see you all next week
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[9:01] | Andromeda Quonset: | cool
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[9:01] | Nock Forager: | See you.
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[9:01] | Fake Fitzgerald: | thanks babbage, see you next week
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[9:01] | Babbage Linden: | bye
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[9:01] | Cale Flanagan: | thanks and bye
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[9:01] | Data Landau: | bye all
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[9:02] | Andromeda Quonset: | bye!
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[9:02] | Nock Forager: | bye! |