User:Babbage Linden/Office Hours/2009 04 01
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Revision as of 07:04, 1 April 2009 by Nock Forager (talk | contribs)
Transcript of Babbage Linden's office hours:
Topics * Lots of people are concerned about the reduction in performance of list processing commands. (Caused by Mono scheduler change) LINK * on the one hand it is actually just fixing a bug: lists shouldn't have been able to process that quickly. LINK * the model we want is that objects can tell us what their prim and script usage is going to be upfront LINK
[3:41] | WolfPup Lowenhar: | morning babbage
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[3:41] | Nock Forager: | I saw something
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[3:41] | Babbage Linden: | hi everyone
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[3:41] | Morgaine Dinova: | Hiya Babbage!
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[3:41] | Babbage Linden: | sorry, i'm late
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[3:41] | Babbage Linden: | got caught up with things here
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[3:41] | WolfPup Lowenhar: | that is ok babbage
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[3:41] | Morgaine Dinova: | How are things?
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[3:41] | Babbage Linden: | thanks for hanging around
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[3:41] | Babbage Linden: | good thanks
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[3:41] | WolfPup Lowenhar: | np i just found a bug in thr rc!!
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[3:41] | Babbage Linden: | i'd like to talk about the scheduler beta today if that's ok
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[3:41] | WolfPup Lowenhar: | rc11
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[3:42] | Babbage Linden: | have any of you tried your scripts out on it yet?
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[3:42] | Morgaine Dinova: | Cool
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[3:42] | WolfPup Lowenhar: | i hven not been to the bata grid at all
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[3:42] | Nock Forager: | Tried on few. No problems.
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[3:42] | Babbage Linden: | that's good to hear nock
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[3:43] | Babbage Linden: | here's the public jira feedback:
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[3:43] | Babbage Linden: | http://jira.secondlife.com/browse/SVC-3997
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[3:43] | WolfPup Lowenhar: | the only problem is that main scripts i wou want to check i cant because there server is on aginin and not on aditi
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[3:43] | Babbage Linden: | lots of people are concerned about the reduction in performance of list processing commands
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[3:44] | Babbage Linden: | that's a good point wolfpup, we should try to get the agni data copied over so people have their new scripts to try
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[3:44] | WolfPup Lowenhar: | < has a vendor that dose a lot of list proccessing
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[3:44] | Morgaine Dinova: | Take the opportunity to add O(1) arrays to LSL then .... <grin>
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[3:44] | WolfPup Lowenhar: | and the vendors server is on agini
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[3:45] | Babbage Linden: | so, there are 2 things that might be affected: memory, where scripts temporarily use too much memory and speed, where scripts used to get away with calling expensive library calls many times in the same time slice
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[3:46] | WolfPup Lowenhar: | would there be a way to get a private region coppied to aditi ?
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[3:46] | Babbage Linden: | it's possible wolfpup, but we'd have to do it manually, so try to avoif it
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[3:46] | Babbage Linden: | best thing to do is to rez objects from inventory
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[3:46] | Morgaine Dinova: | Babbage: how about letting people activate their own inventory copies to Aditi, eg. simply by entering there?
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[3:47] | Babbage Linden: | as we can copy the agni data over to aditi to ensure you have all your inventory available
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[3:47] | Babbage Linden: | that would be handy morgaine, but it's a manual process unfortunately
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[3:47] | Babbage Linden: | also, it wipes out any inventory you previously had on aditi
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[3:48] | Babbage Linden: | which admiitedly shouldn't often be a problem
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[3:48] | Babbage Linden: | but sometimes you will want to develop something on aditi using a new feature
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[3:48] | WolfPup Lowenhar: | most of the inventory i have on aditi is the same as on agini
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[3:48] | Babbage Linden: | over multiple sessions, like with http-in
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[3:48] | Babbage Linden: | anyway, there is lots of concern about the slow down in list processing speed with the scheduler changed
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[3:48] | Babbage Linden: | changes
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[3:49] | Morgaine Dinova: | Is that slow-down inevitable owing to the change, or just not optimized yet?
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[3:49] | Babbage Linden: | on the one hand it is actually just fixing a bug: lists shouldn't have been able to process that quickly
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[3:49] | Morgaine Dinova: | Oh dear
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[3:49] | Babbage Linden: | the slow down is because previously it was possible to call library functions that took a long time several times in a time slice
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[3:49] | Morgaine Dinova: | Well that's a disaster, if you're implying that "it was too quick before"
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[3:50] | Babbage Linden: | in the worst case it can take 300us to copy a list from managed code to C++ to have a function operate on it
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[3:50] | Babbage Linden: | and a time slice is 150us
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[3:50] | Morgaine Dinova: | In that case add O(1) arrays to LSL. No question.
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[3:50] | Babbage Linden: | so, you "should" only be able to make one list call per time slice if the scheduler is working properly
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[3:50] | Babbage Linden: | which it now is
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[3:51] | Morgaine Dinova: | Well that's a disaster.
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[3:51] | Babbage Linden: | on the upside list processing is still faster than LSL
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[3:51] | Babbage Linden: | on the downside, it's now a lot slower than it used to be under mono
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[3:51] | Babbage Linden: | a relatively easy way to improve the performance is to avoid the copy to unmanged code
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[3:51] | Babbage Linden: | which causes a lot of marshalling to happen
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[3:52] | WolfPup Lowenhar: | now i realy need to goto aditi to check my vendors :/
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[3:52] | Babbage Linden: | and boxing/unboxing as the mono representation is converted to a C++ list representation expected by the library calls
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[3:52] | Babbage Linden: | one way to avoid that overhead is to do the list processing in managed code
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[3:52] | Babbage Linden: | reimplement the functions that don't need to access simulator data in C#
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[3:53] | Babbage Linden: | but that's pretty horrible from a maintenance perspective as we end up with 2 implementations of the library functions
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[3:53] | Babbage Linden: | which could get out of sync
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[3:53] | Babbage Linden: | so functions would behave differently when called from LSO or Mono scripts
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[3:53] | Babbage Linden: | that would be a bug, but it would be possible
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[3:53] | Babbage Linden: | if there were 2 implementations
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[3:54] | Morgaine Dinova: | I rather think the point is being missed. List traversal is not the end goal --- data access is. You're treating list traversal as a resource-hungry operation, when it's just a means to an end for people. Provide O(1) arrays that provide element access with zero resource usage and the problem disappears.
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[3:54] | Babbage Linden: | morgaine, i agree, we should have arrays
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[3:54] | WolfPup Lowenhar: | true morgaine
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[3:54] | Babbage Linden: | in fact, i'll go further and say that we should have C# with arrays, objects and other useful stuff
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[3:54] | WolfPup Lowenhar: | multople elemt arays work much easier
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[3:55] | Babbage Linden: | i really don't want to have to extend LSL and make it work for LSO and Mono when it's probably less work to add support for C#
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[3:55] | Babbage Linden: | but anyway, that's getting somewhat away from the subject
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[3:56] | Babbage Linden: | the other issue with the current scheduler beta is that we have a number of other potential changes in the works
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[3:56] | Babbage Linden: | the first is the script resource limits project
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[3:56] | WolfPup Lowenhar: | a vewnodr i use would work much better if it had an aO(1,1,1) aray to handle the data
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[3:56] | Babbage Linden: | and the other is our planned move to 64 bit
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[3:56] | Babbage Linden: | which will mean using a 64 bit Mono
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[3:57] | Babbage Linden: | and having to change the Mono memory limits to accommodate that
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[3:57] | WolfPup Lowenhar: | im guessing that would improve script performance
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[3:57] | Babbage Linden: | they are somewhat related
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[3:57] | Babbage Linden: | as we talked about last week, if we introduce script limits
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[3:58] | Babbage Linden: | and make Mono scripts cost 64KB and LSO scripts cost 16KB, people will be incentivised to use LSO
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[3:58] | WolfPup Lowenhar: | how long befor the limits go into efect?
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[3:58] | Babbage Linden: | which we don't want, because on average Mono scripts use less memory and CPU than LSO scripts
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[3:58] | WolfPup Lowenhar: | i also rember you talking about having the scripts request memory
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[3:58] | Babbage Linden: | if we move to 64 bit, the extra size used by Mono references will mean that we will probably need to give even more memory to Mono scripts
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[3:59] | Babbage Linden: | so, in the worst case Mono scripts end up "costing" 112KB and LSO 16KB
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[3:59] | Babbage Linden: | the incentives are even more out of whack
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[3:59] | Morgaine Dinova: | Hmm
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[3:59] | Babbage Linden: | yes, wolfpup, i did talk about scripts reserving memory
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[4:00] | Babbage Linden: | so, one way to get things back in sync again would be to add the script memory reservation function
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[4:00] | WolfPup Lowenhar: | that would give people more incentive to use mono if they could set the mem a script uses
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[4:00] | Babbage Linden: | so people can change Mono scripts to request a maximum below 16KB
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[4:00] | Babbage Linden: | which would make them cheaper than LSO scripts
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[4:01] | Babbage Linden: | in some cases LSO would genuinely be the best choice
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[4:01] | WolfPup Lowenhar: | because for a simple dor scrit that would only need say 2k 5they could set it to request it
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[4:01] | Babbage Linden: | but the memory reservation functions would allow you to tell the system about the true cost of your script
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[4:01] | Babbage Linden: | and it wouldn't have to always use the worst case cost
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[4:01] | Morgaine Dinova: | Needing to express how much memory a program needs takes us back to the 60's though. Can't that be hidden?
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[4:02] | WolfPup Lowenhar: | the problem would be knowing the true cost
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[4:02] | Babbage Linden: | wolfpup, yes, it's hard to work out the true cost at the momemt
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[4:02] | Babbage Linden: | all you really get is a stack/heap collision telling you that you need to use less memory
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[4:02] | Babbage Linden: | or add another script
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[4:02] | Babbage Linden: | and use link messages
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[4:03] | WolfPup Lowenhar: | morgain being able to request memory is still in ues in some systems today
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[4:03] | Babbage Linden: | so, we potentially also need better ways to report current memory usage
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[4:04] | Babbage Linden: | as you can see, we're ending up with a number of things
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[4:04] | Babbage Linden: | scheduler, 64 bit and script limits
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[4:04] | Babbage Linden: | that are all related
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[4:04] | Babbage Linden: | and we don't want to ask everyone to test their scripts 3 times
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[4:04] | Babbage Linden: | so, the current thinking is that we'll roll the projects together
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[4:05] | WolfPup Lowenhar: | and that can realy create a migrain for some one trying to keep them from creating bugs in the others :)
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[4:05] | Morgaine Dinova: | If a Mono script can use less memory than an LSO, why not only allocate 8KB or less to start with, and if it's not enough then restart in a larger VM behind the scenes? It'll only happen on startup, and at most a few times.
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[4:05] | Babbage Linden: | and release them all together to ensure that you only need to test once
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[4:06] | Babbage Linden: | morgaine, the model we want is that objects can tell us what their prim and script usage is going to be upfront
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[4:06] | Babbage Linden: | so we can either say, sorry you can't rez
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[4:06] | Babbage Linden: | or say, go ahead
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[4:06] | Babbage Linden: | knowing that the object will work fine
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[4:06] | Babbage Linden: | we don't wa
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[4:06] | Babbage Linden: | nt to allow scipts to rez, grow and then get to the point where the sim is swapping
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[4:07] | Babbage Linden: | this memory model is unlike most modern operating systems
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[4:07] | WolfPup Lowenhar: | < has seen a lot of sim swaping latly for the sim he comanages
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[4:07] | Babbage Linden: | which will use virtual memory to allow you to allocate a lot of memory
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[4:08] | Babbage Linden: | we specifically want to avoid using virtual memory
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[4:08] | Babbage Linden: | as having the sim swap is really bad news
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[4:08] | Babbage Linden: | so, we ask scripts to tell us up front how much memory they will use
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[4:08] | Morgaine Dinova: | I still think it has to be automatic, can't expect users to know.
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[4:08] | Babbage Linden: | morgaine, agreed
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[4:08] | Babbage Linden: | we need a model where scripters will set their scripts to request 8KB
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[4:08] | Babbage Linden: | then put them in a vendor
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[4:09] | Babbage Linden: | then sell them saying "requires 8KB of memory"
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[4:09] | Babbage Linden: | and have residents just rez them
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[4:09] | Babbage Linden: | anyway, I'm going to have to run
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[4:09] | Babbage Linden: | as i have another meeting
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[4:10] | WolfPup Lowenhar: | morgaine if coders were able to find out the max their script used when they have a final product ready to put out then they would be able to have the script alocate it
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[4:10] | Babbage Linden: | but, the news for this week is: there are a few scripting changes coming up, we don't want to ask people to test scripts every 5 minutes, so we'll likely roll them together
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[4:10] | Babbage Linden: | and none of these changes will get to agni in the near future
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[4:10] | Babbage Linden: | end of the year is more likely
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[4:10] | Morgaine Dinova: | Wolf: doesn't look right to me. That's what computers are for, to determine resource usage.
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[4:10] | WolfPup Lowenhar < still like having things run 'clean'
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[4:10] | Babbage Linden: | so, don't panic about testing scripts right now
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[4:10] | Babbage Linden: | ok?
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[4:11] | Morgaine Dinova: | KK Babbage :-)
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[4:11] | Babbage Linden: | ok, thanks for coming
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[4:11] | Babbage Linden: | got to run
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[4:11] | Babbage Linden: | see you next time
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[4:11] | Morgaine Dinova: | Take care B :-)
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[4:11] | WolfPup Lowenhar: | tc babbage
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[4:11] | Nock Forager: | Seeya Babbage.
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[4:11] | WolfPup Lowenhar: | ahhh babbage you got a bear?
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[4:11] | WolfPup Lowenhar < has started a collection :)
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[4:12] | Morgaine Dinova: | Make a bear quest Babbage, like Simon did :-)
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[4:12] | Babbage Linden gave you Babbage Linden Bear.
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[4:12] | Morgaine Dinova: | Oh cheers B :-))
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[4:12] | Nock Forager: | Got new one :)
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[4:12] | Babbage Linden: | seeya!
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[4:12] | WolfPup Lowenhar: | Thank Youuuuuu!! for the tip
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[4:12] | Morgaine Dinova waves
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[4:13] | WolfPup Lowenhar: | grrr
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[4:13] | Morgaine Dinova: | LOL @ tip Wolf :P
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[4:13] | Morgaine Dinova: | Better change that gesture :P
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[4:15] | Morgaine Dinova: | Think I'll go back to bed. Have fun people, cyu later :-)
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[4:15] | Nock Forager: | ya next week! |