User:Becky Pippen/New LSL Functions

From Second Life Wiki
< User:Becky Pippen
Revision as of 15:15, 10 December 2009 by Becky Pippen (talk | contribs) (Preliminary page in anticipation of upcoming script memory limits)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

New LSL Functions

The information in this section is preliminary and predictive, based on information given by Babbage Linden at his Office Hours.

To help reduce the number of scripts needed for certain common operations, we will have these new LSL functions:

llGetLinkPrimitiveParams()
llSetLinkPrimitiveParamsNoDelay()

History

Some content creators prefer to distribute their objects no-mod, yet still allow customers to resize or retexture the linkset. Scripts can do that in a no-mod linkset, but the obvious solution using llSetLinkPrimitiveParams() doesn't work well because of the 0.2-second delay built into the function. To work around the delay, we have had to put a script in every child prim that can respond immediately to a message from the root prim. Now we can do this kind of thing with a single script.

Fixing Existing Scripts

To fix such a script, locate the call to llMessageLinked() in the master script where it sends the link message to the individual prims. It might look something vaguely like this:

llMessageLinked(LINK_whatever, command_resize, (string)newSize, NULL_KEY);

Replace that with a loop that applies whatever changes you need to each prim using llSetLinkPrimitiveParamsNoDelay(). The prims have link numbers from 1 through llGetNumberOfPrims() - 1, so you can make an efficient loop and put it into a function with a generalized interface like this:

applyChildParams(list ruleSet)
{
    integer linkNum;
    for (linkNum = llGetNumberOfPrims(); linkNum >= 1; --linkNum) {
        llSetLinkPrimitiveParamsNoDelay(linkNum, ruleSet);
    }
}

For example, to use this function to set the color and alpha of all the prims, build the parameter list and pass it to applyChildParams() like this:

applyChildParams([PRIM_COLOR, ALL_SIDES, <0.9, 0.8, 0.2>, 1.0]);

You can optionally make a resizer script apply relative instead of absolute parameter changes by using the new function llGetLinkPrimitiveParams(). The script can read each child's current size, then apply a resize factor and use llSetLinkPrimitiveParamsNoDelay() to set a new size. That way the script will do the right thing even if reset and all its variables get reinitialized. The following function will resize all the prims (including the root itself) by a factor:

rescaleLinksetByFactor(float factor)
{
    integer linkNum;
    for (linkNum = llGetNumberOfPrims(); linkNum >= 1; --linkNum) {
        list params = llGetLinkPrimitiveParams(linkNum, [PRIM_SIZE]);
        llSetLinkPrimitiveParamsNoDelay(linkNum,
            [PRIM_SIZE, factor * llList2Vector(params, 0)]);
    }
}

But what if the function above encounters a prim that, after resized, has a dimension outside the legal range of 0.01m to 10.0m? That could have unfortunate consequences, so here is a function that resizes all the prims by a specified factor but only if all the resulting dimensions in all the prims will all be in the legal range of 0.01m to 10.0m. If any dimension in any prim would go out of those bounds, the function will return FALSE without resizing anything:

// Returns TRUE if successful, or FALSE if resizing would have set a prim size out of bounds:
//
float MinPrimSize = 0.01;
float MaxPrimSize = 10.0;

integer resizeLinksetWithBounds(float factor)
{
    // Test to see if it's safe to change all the prim sizes:

    integer linkNum;
    for (linkNum = llGetNumberOfPrims(); linkNum >= 1; --linkNum) {
        list params = llGetLinkPrimitiveParams(linkNum, [PRIM_SIZE]);
        vector sz = factor * llList2Vector(params, 0);
        if (sz.x < minPrimSize || sz.x > maxPrimSize ||
            sz.y < minPrimSize || sz.y > maxPrimSize ||
            sz.z < minPrimSize || sz.z > maxPrimSize) {
                return FALSE;
        }
    }

    // We've determined that we can safely change all the sizes, so let's do so now:

    for (linkNum = llGetNumberOfPrims(); linkNum >= 1; --linkNum) {
        list params = llGetLinkPrimitiveParams(linkNum, [PRIM_SIZE]);
        llSetLinkPrimitiveParamsNoDelay(linkNum,
            [PRIM_SIZE, factor * llList2Vector(params, 0)]);
    }

    return TRUE;
}

Here's a silly example of how it's used:

default
{
    touch_start(integer num)
    {
        float factor = llPow(llFrand(2.0), 2.0);
        if (resizeLinksetWithBounds(factor)) {
            llOwnerSay("Resized successfully by factor = " + (string)factor);
        } else {
            llOwnerSay("Oops, can't resize by factor " + (string)factor);
        }
    }
}