Difference between revisions of "User:Benjamin Linden/Office Hours/2007 Apr 10"

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<pre>
[10:09]  Tao Takashi: there he is :)
[10:09]  Tao Takashi: there he is :)
[10:09]  Hugo Dalgleish: there he is
[10:09]  Hugo Dalgleish: there he is
Line 395: Line 396:
[11:11]  sonika Kyong: no se donde estamos
[11:11]  sonika Kyong: no se donde estamos
[11:11]  Cio Koba: jajaa
[11:11]  Cio Koba: jajaa
</pre>

Revision as of 15:18, 15 May 2007

[10:09]  Tao Takashi: there he is :)
[10:09]  Hugo Dalgleish: there he is
[10:10]  Guy Linden is Offline
[10:10]  Mystique Webb is Online
[10:10]  You: hey guys
[10:10]  Jacek Antonelli: Hey Benjamin!
[10:10]  You: sorry I'm running a little late this morning
[10:10]  No room to sit here, try another spot.
[10:10]  Drewan Keats: Hi Soft, Benjamin
[10:10]  Hugo Dalgleish: Morning Benjamin
[10:10]  Soft Noel: Hey hey
[10:11]  Multi Gadget v2.0.3b by Timeless Prototype, '/44 info'
[10:11]  Tao Takashi: re
[10:11]  You: Thanks for coming! Does anyone have anything in particular they want to discuss?
[10:11]  Tao Takashi: Hi Ben :)
[10:11]  You: Hi Tao!
[10:11]  Tao Takashi: I crashed when looking at you ;-)
[10:11]  You: haha really?
[10:12]  Tao Takashi: seems so :)
[10:12]  Gulliver Linden is Offline
[10:12]  Tao Takashi: and nice to also see you in-world :)
[10:12]  You: My house and av are both very primmy :-)
[10:12]  Hugo Dalgleish: that's not good user experience, you should talk to someone :)
[10:12]  Tao Takashi: seems that I met more Lindens in RL than in SL ;-)
[10:12]  You: Brent Linden calls this house a "lag factory"
[10:13]  Tao Takashi: Yeah, that's a common feauture of Scope's work, it seems ;-)
[10:13]  Jacek Antonelli: Oh, I wouldn't call it that... the proper term is "assembly facility"!
[10:13]  Tao Takashi: but great work nevertheless
[10:13]  You: thanks! I wanted to do more with the lower level, but I ran out of prims :-)
[10:13]  You: Cool av Hugo!
[10:14]  Hugo Dalgleish: Thanks :)
[10:14]  You: I thought someone was griefing my house :-)
[10:14]  Jacek Antonelli: hehe
[10:14]  Hugo Dalgleish: oh no, it's just me
[10:14]  You: are those particle effects?
[10:14]  Hugo Dalgleish: Yup
[10:14]  You: nice
[10:14]  Gulliver Linden is Online
[10:14]  Hugo Dalgleish: Jeska loved it too, she saw it at the VW2007 conference a few weeks ago
[10:14]  Tao Takashi: so did you digest all the information from that meeting already, Ben? :)
[10:14]  You: so I see Soft, Hugo, Drewan, Tao, and Jacek
[10:14]  You: is there anyone else?
[10:15]  Jacek Antonelli: I think that's all
[10:15]  Guy Linden is Online
[10:15]  Tao Takashi: yep, seems to be all
[10:15]  You: ok great. well maybe you could go around and introduce yourselves, so I'll have a better idea of what you guys do...
[10:15]  Jacek Antonelli: I'll go first :D
[10:15]  You: ok
[10:17]  Drewan Keats: I am on a phone call - back in a bit.
[10:17]  Jacek Antonelli: I'm mostly interested (obsessed) with the building interface. I like powerful, high-level controls.
[10:17]  Bridie Linden is Online
[10:17]  Which Linden is Offline
[10:17]  Which Linden is Online
[10:18]  Jacek Antonelli: I've been doing some poking around in the source code to smooth out rough edges in the interface that I encounter when building... things that interrupt my flow, especially.
[10:18]  You: oh that's great to hear Jacek!
[10:18]  Tao Takashi: interesting, what sort of things? :)
[10:18]  You: I've been looking for folks that are interested in working on the UI
[10:19]  Jacek Antonelli: Well, right now I am writing up a JIRA report on a patch I made to add a Tools menu entry for Edit Linked Parts. Now I can just press the ; (semicolon) key to toggle that while building! :D
[10:19]  You: great idea!
[10:19]  Jacek Antonelli: I also changed the interface to display the Profile Cut attribute for Box, Cylinder, and Prism-type prims. The attribute has a useful effect, but for some reason it's not shown for those prim types
[10:20]  Jacek Antonelli: (I'll do that JIRA issue next, hehe)
[10:20]  You: that's interesting, great work Jacek.
[10:20]  Tao Takashi: cool :) the building interface definitly could use some work, as does the scripting editor ;-)
[10:20]  You: I agree.
[10:20]  Tao Takashi: esp. the latter is quite rudimentary
[10:20]  Hugo Dalgleish: I avoid using the scripting editor where-ever possible, and script off-world
[10:21]  Tao Takashi: yeah, but copying back and forth is somewhat annoying
[10:21]  You: Yes, I was just noticing the other day how bad the text coloring is in the editor.
[10:21]  Soft Noel: I'd sure be curious why profile cut was disabled there. You might see if the physics work as predicted on those objects.
[10:21]  Jacek Antonelli: Oh, that reminds me -- the notecard editor needs a search/replace feature! :D
[10:21]  Hugo Dalgleish: only copying and pasting scripts right at the end when I need to do final testing
[10:21]  Tao Takashi: if there would be some easy way to edit script externally, that would be handy
[10:21]  You: like an import/export function?
[10:21]  Tao Takashi: an automated one maybe. define an editor to be used for editing
[10:22]  You: or something more streamlined, ok yes that makes sense
[10:22]  Jacek Antonelli: yes, that would be great
[10:22]  You: what tools do you use for scripting?
[10:22]  Tao Takashi: then you don't need to spend time on writing a better editor and everybody could use his/her preferred one
[10:22]  Hugo Dalgleish: I use SciTe-EZ and lslint
[10:22]  Tao Takashi: I usually only use the builtin editor, one employee of mine now started using eclipse
[10:23]  You: do they have built-in support for LSL (like for coloring and autocomplete)?
[10:23]  Hugo Dalgleish: yes, for both Eclipse and SciTe-EZ
[10:23]  Tao Takashi: eclipse has something like that, also list of events etc.
[10:23]  Hugo Dalgleish: but both (I think) need updating to include the latest commands
[10:23]  You: that's great
[10:24]  You: I'll check into that
[10:24]  Hugo Dalgleish: SciTe-EZ is so out of date it's missing llHTTPRequest, for instance
[10:24]  Tao Takashi: maybe then also versioning would be easier
[10:24]  Tao Takashi: as you could do it from the editor
[10:24]  Soft Noel: There's also a TextMate language definition file for highlighting, completion, syntax checking
[10:24]  Tao Takashi: yep, that's what I wanted to check out soon
[10:24]  Hugo Dalgleish: Eclipse should be able to tie in with subversion/CVS, you could do all of that off-world, Tao
[10:24]  Tao Takashi: I know, but I am too annoyed by copying scripts around ;-)
[10:25]  You: yes, that's an interesting idea. and then simply "deploy" to your inventory or object
[10:25]  Hugo Dalgleish: A remote 'deploy' would be nice, to keep everything the same version
[10:25]  Hugo Dalgleish: instead of fiddling with script Pins and so on
[10:25]  You: Before coming to work at Linden Lab in January I was an interface designer at Microsoft, working on Visual Studio
[10:25]  You: so I have some experience with development tools :-)
[10:25]  Tao Takashi: good to know :)
[10:26]  You: Hugo, what did you mean about script Pins?
[10:26]  Soft Noel: Hee. Earlier, a coworker was asking why MS keeps reinventing the 'find in files' dialog with each VS revision. Maybe you'd know? :)
[10:26]  Tao Takashi: because it's a fun topic to do ;-)
[10:26]  Joshua Linden is Online
[10:27]  Joshua Linden is Offline
[10:27]  You: Haha, well I wasn't too involved with that feature but I do know it seems to be in constant flux. I believe they were struggling to balance the advanced controls of the main find UI with the quicker, easier controls of the Quick Find dialog
[10:27]  You: but I don't have all the details
[10:27]  Soft Noel: kk!
[10:27]  Hugo Dalgleish: 1 second while I find the wiki page :)
[10:28]  Shawn Beaumont: hello all
[10:28]  You: welcome Shawn!
[10:28]  Tao Takashi: Hi Shawn
[10:28]  You: thanks for joining us
[10:28]  Jacek Antonelli: Ah, yes, the classic balance of advanced controls vs. easy-to-use simple controls. :)
[10:28]  Tao Takashi: another topic what bothers me sometimes is the internationalization. like recently the addition of the new keys for push-to-talk to voice
[10:28]  You: right. it's something we're struggling with in SL as well
[10:28]  Hugo Dalgleish: ah, llRemoteLoadScriptPin and llSetRemoteScriptAccessPin
[10:28]  Jacek Antonelli: yes
[10:28]  Tao Takashi: the one above the tab key is not above the tab key on a german keyboard
[10:28]  You: oh please, go on Tao
[10:29]  Shawn Beaumont: and webcam would be a nice feature
[10:29]  Shawn Beaumont: :-D
[10:29]  You: oh I see, yes that's a great point
[10:29]  Shawn Beaumont: lots of bandwidth though
[10:29]  You: do you mean video-conferencing Shawn?
[10:29]  Shawn Beaumont: yeah
[10:29]  Tao Takashi: I told you more things at Views I think, like not being able to use umlauts in scripts or object names and the like (but not really UI topics)
[10:29]  You: yes, that would be cool
[10:30]  Hugo Dalgleish: you can do that now with Quicktime streaming server
[10:30]  Hugo Dalgleish: and the voice beta
[10:30]  You: those are good to keep track of though (they're all user experience)
[10:30]  Tao Takashi: the general process might eventually include in general thinking of what a new feature/keystroke etc. means to other charactersets and keyboards
[10:30]  You: interesting Hugo, have you set up quicktime to do real-time videoconferencing?
[10:31]  Shawn Beaumont: i think that if you set it up with an ichat client that would be awesome
[10:31]  You: Yes Tao, we definitely need to do a better job keeping our localized versions in mind
[10:31]  Hugo Dalgleish: it's not real-time as such, there's a delay while video is captured and compressed and turned into a stream
[10:31]  Tao Takashi: esp. if europe is bigger than the US these days ;-)
[10:31]  Hugo Dalgleish: but we've done some demos of 'live' quicktime streaming in-world
[10:31]  Tao Takashi: but it's a general problem also with all the web2.0 apps anyway
[10:31]  You: that's very cool Hugo
[10:32]  You: ok well why don't we keep going around the circle. Shawn we were introducting ourselves and you're next :-)
[10:32]  Shawn Beaumont: :-p
[10:32]  You: or we can go on to Tao while you think about it :-)
[10:33]  Shawn Beaumont: im shawn im from the US and thats about it
[10:33]  Tao Takashi: :-)
[10:33]  You: ok thanks Shawn!
[10:33]  You: Tao, why don't you say a little about yourself.
[10:34]  You: unless everyone here already knows you :-)
[10:34]  Shawn Beaumont: i don't know anyone here
[10:34]  Tao Takashi: I am Tao aka Christian from Germany, having a company working in the field of the open source CMS Plone and nowadays also Second Life. I am (or maybe was) quite active in doing machinima, having a blog at taotakashi.wordpress.com and I am running worldofsl.com
[10:34]  Tao Takashi: should be enough :)
[10:34]  Blue Linden is Online
[10:34]  Shawn Beaumont: i just saw that there was a bunch of people here on the minimap and i thought you guys were throwing a party
[10:35]  You: excellent, thanks Tao
[10:35]  You: haha. actually Shawn, I'm holding office hours to discuss user interface issues
[10:35]  You: but anyone is welcome to participate
[10:35]  Jacek Antonelli: (That's almost a party! :) )
[10:35]  Shawn Beaumont: sounds like a party yo me?
[10:35]  You: lol yes, in a manner of speaking
[10:35]  Shawn Beaumont: to me!!
[10:36]  Tao Takashi: you should put up some music stream ;-)
[10:36]  Soft Noel: Well, the beer and disco bulbs come out later. After we find a few spare prims to sweep.
[10:36]  Dan Linden is Offline
[10:36]  Shawn Beaumont: hahahaha
[10:36]  You: yes, I'll need to get a less primmy house before then
[10:36]  You: but you have to admit the view up here is pretty good
[10:36]  Tao Takashi: I wonder with which issues might come up if I would use the german client actually ;-)
[10:36]  Shawn Beaumont: wonderfull waterfront view
[10:37]  Tao Takashi: but I am too used to english
[10:37]  You: actually, it's been on my list of things to do, to go in and look at the localized versions
[10:37]  Drewan Keats: Back now ;)
[10:37]  You: the main problem is that our UI doesn't dynamically resize based on string length
[10:37]  Tao Takashi: but I guess the labels will now also fit into the buttons
[10:37]  Shawn Beaumont: hey i got a question for ya guys
[10:37]  Tao Takashi: ah :)
[10:37]  Tao Takashi: so maybe they don't
[10:37]  You: right now it's all done manually
[10:38]  You: people file bugs and then we have to go in and tweak the button sizes etc. although now with open source many people are checking in fixes on their own, which is great.
[10:38]  Tao Takashi: well, the usual problem with localized versions is that the translations usually sound a little strange
[10:38]  Tao Takashi: sometimes everything is tried to be translated but that does not always make sense
[10:38]  Rob Linden is Online
[10:39]  You: we've contracted an outside vendor to do the translations, so hopefully they'll improve
[10:39]  Shawn Beaumont: does anyone know about teh mac version of sl crashing every once in a while, normally ina heavily primed area
[10:39]  Tao Takashi: and the programmers (esp. for open source projects) which translate these things use the english versions anyway
[10:39]  Tao Takashi: well, I will definitely try the german version again soon
[10:39]  You: Let me know how it goes for you, Tao.
[10:39]  Tao Takashi: might be important for my clients
[10:40]  You: Shawn, I'm not a mac user but many of our QA (testers) folks are. I could check with them on crashing bugs on the mac
[10:40]  Tao Takashi: one thing I just noticed: I want to create LMs from the map
[10:41]  Tao Takashi: when following some picks and landing on the map it would be handy to do so without teleporting there first
[10:41]  You: like right-click the map and say "Create landmark"?
[10:41]  Soft Noel: Sorry, gotta run!
[10:41]  Shawn Beaumont: oh okay ben thnx
[10:41]  Tao Takashi: yep, or a button
[10:41]  Jacek Antonelli: Bye, Soft!
[10:41]  You: thanks for coming Soft!
[10:41]  Tao Takashi: cya, Soft!
[10:41]  You: we'll let you talk more next time :-)
[10:41]  Shawn Beaumont: bye soft
[10:41]  badboy1331 Smalls: hi ^^
[10:41]  Zero Linden is Offline
[10:41]  You: hi Badboy
[10:41]  Tao Takashi: Soft transformed suddenly into a badboy :-)
[10:42]  You: lol yeah that was pretty jarring
[10:42]  Tao Takashi: Hi Badboy
[10:42]  badboy1331 Smalls: lol
[10:42]  badboy1331 Smalls: hi
[10:42]  You: ok Drewan, are you there?
[10:42]  You: why don't you talk a little bit about what you're working on...
[10:42]  Drewan Keats: I think so ;)
[10:42]  You: I don't like that some of these chairs disable the typing gestures
[10:43]  Drewan Keats: At the moment I am mostly tracking down some client bugs
[10:43]  Hugo Dalgleish: your chairs would probably break my avatar :)
[10:43]  You: lol
[10:43]  Shawn Beaumont: okay well im gonna get out of this primmy area before my machine crashes
[10:43]  Shawn Beaumont: toodlez
[10:43]  Jacek Antonelli: bye Shawn
[10:43]  Tao Takashi: cya Shawn
[10:43]  badboy1331 Smalls: bye
[10:43]  Tao Takashi: nice to meet you :)
[10:43]  You: very cool Drewan, so you've been working on open source stuff too
[10:43]  Hugo Dalgleish: Bye Shawn
[10:43]  You: thanks for stopping by Shawn
[10:44]  Shawn Beaumont: nps, i'll drop inagain
[10:44]  Shawn Beaumont: toodlez
[10:44]  You: take care!
[10:44]  Bridie Linden is Offline
[10:44]  Which Linden is Offline
[10:44]  Drewan Keats: Lots of code to try and absorb. Figured chasing bugs was the best way to get a feel for the flow.
[10:44]  Tao Takashi: Ben, you should maybe also put your office hours into the calendar
[10:44]  You: the Google calendar?
[10:44]  Tao Takashi: yep
[10:44]  You: yes, that's on my list :-)
[10:44]  Tao Takashi: good :)
[10:45]  You: thanks!
[10:45]  You: actually I'm impressed we got this much turnout, given I only announced it on sl dev last night
[10:45]  You: I plan to blog early next week when I'm back from my trip.
[10:45]  You: I might need more chairs :-)
[10:45]  Tao Takashi: try also to post a transcript on the wiki
[10:45]  Drewan Keats: SLDev is a good place to announce it, most of the open source people will be interested
[10:46]  You: great idea
[10:46]  Tao Takashi: that might be handy and makes the conversation more open
[10:46]  You: so are you mainly a scripter Drewan or do you also build stuff?
[10:47]  Drewan Keats: Some building a small bit of scripting. Still feel more comfortable in c++ than LSL
[10:47]  You: hi Rathe and Gigs
[10:47]  Gigs Taggart: hi
[10:47]  Drewan Keats: Speaking of open sourcers, hey Gigs
[10:47]  Rathe Alcott: Wsup B
[10:47]  Gigs Taggart: hehe
[10:47]  Tao Takashi: Hey Rathe, Gigs
[10:47]  Rathe Alcott: Heya
[10:47]  Gigs Taggart: Yeah I figured I should stop by since I just finished an inventory patch
[10:47]  You: oh sweet
[10:48]  You: thanks!
[10:48]  Rathe Alcott: Oh yikes getting tped guys, speak to you later
[10:48]  Gigs Taggart: yw!
[10:48]  Torley Linden is Offline
[10:48]  You: ok see ya Rathe!
[10:48]  Gulliver Linden is Offline
[10:48]  Gigs Taggart: it fixes texture/notecard/landmark flooding among other things
[10:48]  Drewan Keats: Yeah, I am looking foward to digging through it ;)
[10:48]  Gigs Taggart: no more spam when opening texture packs :P
[10:48]  You: excellent!
[10:48]  Jacek Antonelli: It's been great to meet you, Benjamin! I've gotta dash now, though! :D
[10:49]  Gigs Taggart: Drewan cool, I could use someone reviewing it. Let me know if you have any questions.
[10:49]  Tao Takashi: have a good day, Jacek :)
[10:49]  You: ok thanks so much for coming Jacek
[10:49]  Tao Takashi: nice meeting you
[10:49]  You: I hope you can make it again!
[10:49]  Jacek Antonelli: Take care, all!
[10:49]  Tao Takashi: and keep on working on the building UI :)
[10:49]  You: haha yeah
[10:49]  You: I need to follow up with her on that
[10:49]  PierreLuc Linden is Offline
[10:50]  You: ok Hugo, why don't you tell us a little about you
[10:50]  Hugo Dalgleish: I'm a Metaverse Architect with IBM, I design and develop strategies, products and solutions for clients inside virtual universes
[10:51]  You: I think you might have the coolest title at IBM :-)
[10:51]  Hugo Dalgleish: Well, we've had 'Metaverse Evangelist', so I went for 'Metaverse Architect' instead
[10:51]  Rob Linden is Offline
[10:52]  Gigs Taggart: hehe matrixy
[10:52]  You: that's very cool. I know you guys must be looking forward to voice chat on the live grid
[10:52]  Rob Linden is Online
[10:52]  Hugo Dalgleish: Basically... I get to work inside virtual worlds and MMOs for a living
[10:52]  Hugo Dalgleish: uh... some of us already have the beta software, and have been using it on Agni already :D
[10:52]  You: there's a big push at Linden Lab to use SL as our primary collaborative work environment
[10:53]  You: cool. any early feedback on Voice?
[10:53]  Hugo Dalgleish: Nothing specific, but we're looking forward to it
[10:53]  Hugo Dalgleish: although not looking forward to upgrading our islands
[10:53]  Hugo Dalgleish: most of them are class 4 :(
[10:53]  You: does that mean you'll have to pay more in land fees?
[10:54]  Hugo Dalgleish: I believe there may be additional fees involved if we want voice enabled, yes
[10:54]  Rob Linden is Offline
[10:54]  Hugo Dalgleish: I'm not sure how many of our islands are class 4, but the main 12 islands are all class 4 sims
[10:54]  Tao Takashi: is there a final decision about fees yet?
[10:55]  Guy Linden is Offline
[10:55]  You: I'm not too up to speed on the latest thinking around cost but my understanding was that it wouldn't cost any extra for people that are already paying the new (higher) land use fee
[10:55]  Hugo Dalgleish: going back to the voice client... we found it interesting that the sound source is tied to camera position, not avatar position
[10:56]  You: yes, that's an interesting question
[10:56]  Hugo Dalgleish: I guess camera position is more easily obtained than the avatar
[10:56]  You: well it's not so much a technical problem as an "interface problem"
[10:56]  Jesse Linden is Offline
[10:56]  You: initially I thought it should be tied to the avatar
[10:57]  You: but then someone demo'd to me how strange it is if you move your camera around and then the location of the voices is all wrong, relative to your current view
[10:57]  You: I could see it being a bit disorienting in either case
[10:57]  You: but you get used to it :-)
[10:57]  Hugo Dalgleish: I found it most confusing at first - my avatar can be tricky to navigate, especially inside buildings, so I use my camera a lot
[10:57]  Drewan Keats: Sorry everyone, I have to run. See you all later.
[10:57]  Gigs Taggart: I think a lot of people are concerned with the privacy issue there
[10:58]  Tao Takashi: there was the idea that the left/right position might change with the camera movement but not the distance
[10:58]  Tao Takashi: privacy might not be so much of a problem if you limit the range
[10:58]  You: bye Drewan!
[10:58]  Tao Takashi: I am more annoyed that I cannot hear my friends I am standing with while zooming around
[10:58]  Torley Linden is Online
[10:59]  Torley Linden: Oooh right in time. :D
[10:59]  Torley Linden: Hi everyone!
[10:59]  Torley Linden: Dropping by your place, Ben!
[10:59]  Gigs Taggart: hi torley
[10:59]  Hugo Dalgleish: Hey Torley
[10:59]  Torley Linden: Hehe.
[10:59]  You: Hi Torley!
[10:59]  You: we were just going over some feedback on voice chat
[10:59]  Torley Linden: Nice to see the furni you got setup.
[10:59]  Torley Linden: Cool.
[10:59]  You: Yes Tao, I agree that there is an issue when you're zooming the camera
[10:59]  You: both with privacy and the ability to hear the people around you
[10:59]  Tao Takashi: Heya Torley
[10:59]  Torley Linden: Yeah, I was wondering about that this morning too.
[11:00]  Torley Linden: Good to see you Gigs, Tao, Hugo (colorful!).
[11:00]  beez Linden is Offline
[11:00]  Hugo Dalgleish: confidentiality is another issue - we supplant in-world meetings with conference calls, but that won't change with the voice client, because we just can't trust it
[11:00]  You: I know they plan to limit how far you can move the camera away from your av and still hear sound
[11:00]  Torley Linden: It's like you can "throw your ears" with the camera to listen in. Hmmm.
[11:00]  You: would you feel that way even if you could limit voice chat to your island or estate, Hugo?
[11:00]  beez Linden is Online
[11:01]  Hugo Dalgleish: probably, yes
[11:01]  Hugo Dalgleish: because it's done by a third party
[11:01]  Gigs Taggart: LL is a third party too :P
[11:01]  Mia Linden is Offline
[11:02]  Hugo Dalgleish: yes, but we don't pass confidential information in chat sessions
[11:02]  You: I think that's Hugo's point, Gigs.
[11:02]  You: LL = third party
[11:02]  Hugo Dalgleish: we had an interesting experience with the beta client
[11:02]  Zero Linden is Online
[11:03]  You: Sounds like we need to do some work around explaining if/when voice chat is secure and private.
[11:03]  Hugo Dalgleish: well, alpha client I guess - a standalone app that ran alongside SL and worked off your camera location
[11:03]  Hugo Dalgleish: we noticed that even if you disconnected from SL, your voice session was still connected
[11:03]  Hugo Dalgleish: so you could listen in to conversations without being in-world
[11:03]  Torley Linden: Hugo, I noticed that too... like when a region crashed and I could still chat.
[11:03]  Torley Linden: I mean, speak on voice.
[11:03]  Hugo Dalgleish: right
[11:03]  You: yes, sometimes it will stay logged in for a few moments
[11:04]  You: there's actually a separate process running I believe
[11:04]  Torley Linden: Weird thing in this case is, I remember it being more than a few moments, it was over 20 minutes.
[11:04]  You: it communicates with a totally separate set of servers
[11:04]  Torley Linden: And it didn't stop until I logged out. :)
[11:04]  You: it definitely shouldn't do that!
[11:04]  Hugo Dalgleish: Torley, we were using a standalone diamondware application, not part of the SL client
[11:04]  beez Linden is Offline
[11:04]  Torley Linden: Ahhh okay Hugo.
[11:05]  You: ok guys, Torley and I have a meeting now so we'll need to wrap up
[11:05]  Tao Takashi: http://taotakashi.wordpress.com/2007/04/10/the-usability-office-hours/
[11:05]  Hugo Dalgleish: but it's the same software that was rolled into the beta, I believe
[11:05]  Torley Linden: You're quick on da blog, Tao!
[11:05]  Gigs Taggart: k, well nice to meet you in world Benjamin
[11:05]  You: cool, thanks for the post Tao!
[11:05]  You: thanks for coming everyone!
[11:05]  Torley Linden: That's a great photo of Ben. :D
[11:05]  Torley Linden: Good to see you guys!
[11:05]  Hugo Dalgleish: Yup, I have an 11am too :)
[11:05]  You: so normally I'll be having these Tues and Thurs
[11:05]  You: but I'll be out this Thur and next Tues, then back on a regular schedule
[11:05]  Tao Takashi: actually I screwed up and had to make it twice ;-)
[11:06]  You: so hope to see you guys next thursday!
[11:06]  Tao Takashi: good to have another office hour to attend :)
[11:06]  Gigs Taggart: k, later all!
[11:06]  Tao Takashi: thanks for hosting!
[11:06]  Torley Linden: Thanks for blogging about Linden Office Hours, Tao. :D
[11:06]  beez Linden is Online
[11:06]  You: sure, thanks for coming Tao, good to "see" you again
[11:06]  Torley Linden: Hehe and about our communication.
[11:06]  Tao Takashi: hehe :)
[11:06]  Torley Linden: Of course this interests me greatly. Cya later!
[11:06]  Hugo Dalgleish: bye guys... say 'hi' to Jeska for me :)
[11:06]  Tao Takashi: yes, say Hi to Jeska :)
[11:06]  You: will do, Hugo, thanks for stopping by!
[11:07]  Tao Takashi: and I can also leave my real office then ;-)
[11:07]  Torley Linden: ;)
[11:07]  Tao Takashi: so cya next time and have a great day :)
[11:07]  Ethan Linden is Offline
[11:07]  You: thanks Tao, you too!
[11:08]  Tao Takashi: thanks :)
[11:11]  sonika Kyong: hi
[11:11]  Michelangelo Rossini: hi
[11:11]  sonika Kyong: casino?
[11:11]  Michelangelo Rossini: no
[11:11]  sonika Kyong: no se donde estamos
[11:11]  Cio Koba: jajaa