Difference between revisions of "User:Lexie Baxton/Scripts That Have Been Copied..."

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(New page: Hello, Im an alt of **SLEXCHANGEDTB Nightfire** i own an Adoption Agency called Happy Kids Adoption Agency.... the kids panel's cost: 2L$ the parents panels cost:150L$ we.....are in the Si...)
 
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Hello, Im an alt of **SLEXCHANGEDTB Nightfire**
These are just copies of scripts of the LSL Script thingy,
i own an Adoption Agency called Happy Kids Adoption Agency....
 
the kids panel's cost: 2L$
 
the parents panels cost:150L$
 
we.....are in the Sim called HOT TOPICS...
// This is not a complete solution, requires full avatar names to work - even for unbanning someone!
Is your family missing one thing??
// This is meant only as an example of the land ban and pass management functions.
are you wanting to have a kid??
// free to copy, use, modify, distribute - just don't ask me to debug your modified code. ;-)
well the only place you can go to is Happy Kids Adoption Agency!
//
OUR STAFF WILL HELP YOU OUT AS MUCH AS WE CAN!!!!!!!!!!!!!!!
// Commands are:
//  /5 ban:full_avatar_name
//  /5 tempban:full_avatar_name
//  /5 unban:full_avatar_name
//  /5 pass:full_avatar_name
//  /5 unpass:full_avatar_name
//  /5 clearban
//  /5 clearpass
.....Comments.....
string command;
default
{
    state_entry()
    {
        llListen(5, "", llGetOwner(), "");
    }
    on_rez(integer param)
    {
        llResetScript();
    }
    listen(integer chan, string name, key id, string message)
    {
        if (command != "")
        {
            llOwnerSay("Sorry, still processing last command, try again in a second.");
        }
        list args = llParseString2List(message,[":"],[]);
        command = llToLower(llList2String(args,0));
        if (command == "clearbans")
        {
            llResetLandBanList();
        }
        if (command == "clearpass")
        {
            llResetLandPassList();
        }
        else
        {
            llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
        }
    }
    no_sensor()
    {
        command = "";
    }
    sensor(integer num)
    {
        integer i;
        for (i=0; i< num; ++i)
        {
            if (command == "ban")
            {
                // Ban indefinetely
                llAddToLandBanList(llDetectedKey(i),0.0);
            }
            if (command == "tempban")
            {
                // Ban for 1 hour.
                llAddToLandBanList(llDetectedKey(i),1.0);
            }
            if (command == "unban")
            {
                llRemoveFromLandBanList(llDetectedKey(i));
            }
            if (command == "pass")
            {
                // Add to land pass list for 1 hour
                llAddToLandPassList(llDetectedKey(i),1.0);
            }
            if (command == "unpass")
            {
                llRemoveFromLandPassList(llDetectedKey(i));
            }
        }
        command = "";
    }
}
//////////////////////////////////////////////////////////////////////////////////////////
// Here a script done by shenanigan oh
//It's a easy script that I came up with. When I worked for a carnage I put this script in a computer that was
//attached to me. The carnage it self was a pvp sims so it was alot easier and fast to eject some this way
//then running after them and clicking on them. The way this work is by trying eject and half type plays name.
//Example: /1 eject shenan
//Warning if you type someone name in short be careful of other plays with same name!
string msg;
string name;
default
{
    on_rez(integer n)
    {
        llResetScript();
    }
    state_entry()
    {
        llListen(1, "", llGetOwner(), "");
        llListen(0, "", llGetOwner(), "");
    }
    listen(integer n, string m, key k, string msg)
    {
        if (llGetSubString(msg, 0, 5) == "eject ")
        {
            name = llToLower(llStringTrim(llDeleteSubString(msg, 0, 5), STRING_TRIM));
            llSensor("", "", AGENT, 96, PI);
        }
    }
    sensor(integer n)
    {
        integer i = 0;
        for (;i<n;++i)
        {
            if (llOverMyLand(llDetectedKey(i)))
            {
                if (~llSubStringIndex(llToLower(llDetectedName(i)), name))
                {
                    llOwnerSay("ejecting " + llDetectedName(i));
                    llEjectFromLand(llDetectedKey(i));
                }
            }
        }
    }
    no_sensor()
    {
        llOwnerSay("Avatar not found.");
    }
}
//////////////////////////////////////////////////////////////////////////////////////////
// by Cory Bjornson
default
{
state_entry()
{
llSetText("touch me if your on the land that this box is! =)", <1,0,0>, 5.0);
}
touch_start(integer total_number)
{
llTeleportAgentHome(llDetectedKey(0)); // Teleports the Agent home
}
//////////////////////////////////////////////////////////////////////////////////////////
// This is not a complete solution, requires full avatar names to work - even for unbanning someone!
// This is meant only as an example of the land ban and pass management functions.
// free to copy, use, modify, distribute - just don't ask me to debug your modified code. ;-)
//
// Commands are:
//  /5 ban:full_avatar_name
//  /5 tempban:full_avatar_name
//  /5 unban:full_avatar_name
//  /5 pass:full_avatar_name
//  /5 unpass:full_avatar_name
//  /5 clearban
//  /5 clearpass
string command;
default
{
    state_entry()
    {
        llListen(5, "", llGetOwner(), "");
    }
    on_rez(integer param)
    {
        llResetScript();
    }
    listen(integer chan, string name, key id, string message)
    {
        if (command != "")
        {
            llOwnerSay("Sorry, still processing last command, try again in a second.");
        }
        list args = llParseString2List(message,[":"],[]);
        command = llToLower(llList2String(args,0));
        if (command == "clearbans")
        {
            llResetLandBanList();
        }
        if (command == "clearpass")
        {
            llResetLandPassList();
        }
        else
        {
            llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
        }
    }
    no_sensor()
    {
        command = "";
    }
    sensor(integer num)
    {
        integer i;
        for (i=0; i< num; ++i)
        {
            if (command == "ban")
            {
                // Ban indefinetely
                llAddToLandBanList(llDetectedKey(i),0.0);
            }
            if (command == "tempban")
            {
                // Ban for 1 hour.
                llAddToLandBanList(llDetectedKey(i),1.0);
            }
            if (command == "unban")
            {
                llRemoveFromLandBanList(llDetectedKey(i));
            }
            if (command == "pass")
            {
                // Add to land pass list for 1 hour
                llAddToLandPassList(llDetectedKey(i),1.0);
            }
            if (command == "unpass")
            {
                llRemoveFromLandPassList(llDetectedKey(i));
            }
        }
        command = "";
    }
}
//////////////////////////////////////////////////////////////////////////////////////////

Revision as of 10:51, 27 May 2008

These are just copies of scripts of the LSL Script thingy,


// This is not a complete solution, requires full avatar names to work - even for unbanning someone! // This is meant only as an example of the land ban and pass management functions. // free to copy, use, modify, distribute - just don't ask me to debug your modified code. ;-) // // Commands are: // /5 ban:full_avatar_name // /5 tempban:full_avatar_name // /5 unban:full_avatar_name // /5 pass:full_avatar_name // /5 unpass:full_avatar_name // /5 clearban // /5 clearpass .....Comments.....

string command;

default {

   state_entry()
   {
       llListen(5, "", llGetOwner(), "");
   }

   on_rez(integer param)
   {
       llResetScript();
   }

   listen(integer chan, string name, key id, string message)
   {
       if (command != "")
       {
           llOwnerSay("Sorry, still processing last command, try again in a second.");
       }

       list args = llParseString2List(message,[":"],[]);
       command = llToLower(llList2String(args,0));

       if (command == "clearbans")
       {
           llResetLandBanList();
       }
       if (command == "clearpass")
       {
           llResetLandPassList();
       }
       else
       {
           llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
       }
   }

   no_sensor()
   {
       command = "";
   }

   sensor(integer num)
   {
       integer i;
       for (i=0; i< num; ++i)
       {
           if (command == "ban")
           {
               // Ban indefinetely 
               llAddToLandBanList(llDetectedKey(i),0.0);
           }
           if (command == "tempban")
           {
               // Ban for 1 hour.
               llAddToLandBanList(llDetectedKey(i),1.0);
           }
           if (command == "unban")
           {
               llRemoveFromLandBanList(llDetectedKey(i));
           }
           if (command == "pass")
           {
               // Add to land pass list for 1 hour
               llAddToLandPassList(llDetectedKey(i),1.0);
           }
           if (command == "unpass")
           {
               llRemoveFromLandPassList(llDetectedKey(i));
           }
       }
       command = "";
   }

} ////////////////////////////////////////////////////////////////////////////////////////// // Here a script done by shenanigan oh

//It's a easy script that I came up with. When I worked for a carnage I put this script in a computer that was //attached to me. The carnage it self was a pvp sims so it was alot easier and fast to eject some this way //then running after them and clicking on them. The way this work is by trying eject and half type plays name. //Example: /1 eject shenan

//Warning if you type someone name in short be careful of other plays with same name! string msg; string name; default {

   on_rez(integer n)
   {
       llResetScript();
   }

   state_entry()
   {
       llListen(1, "", llGetOwner(), "");
       llListen(0, "", llGetOwner(), "");
   }

   listen(integer n, string m, key k, string msg)
   {
       if (llGetSubString(msg, 0, 5) == "eject ")
       {
           name = llToLower(llStringTrim(llDeleteSubString(msg, 0, 5), STRING_TRIM));
           llSensor("", "", AGENT, 96, PI);
       }
   }

   sensor(integer n)
   {
       integer i = 0;
       for (;i<n;++i)
       {
           if (llOverMyLand(llDetectedKey(i)))
           {
               if (~llSubStringIndex(llToLower(llDetectedName(i)), name))
               {
                   llOwnerSay("ejecting " + llDetectedName(i));
                   llEjectFromLand(llDetectedKey(i));
               }
           }
       }
   }
   no_sensor()
   {
       llOwnerSay("Avatar not found.");
   }

} ////////////////////////////////////////////////////////////////////////////////////////// // by Cory Bjornson

default { state_entry() { llSetText("touch me if your on the land that this box is! =)", <1,0,0>, 5.0); } touch_start(integer total_number) { llTeleportAgentHome(llDetectedKey(0)); // Teleports the Agent home } ////////////////////////////////////////////////////////////////////////////////////////// // This is not a complete solution, requires full avatar names to work - even for unbanning someone! // This is meant only as an example of the land ban and pass management functions. // free to copy, use, modify, distribute - just don't ask me to debug your modified code. ;-) // // Commands are: // /5 ban:full_avatar_name // /5 tempban:full_avatar_name // /5 unban:full_avatar_name // /5 pass:full_avatar_name // /5 unpass:full_avatar_name // /5 clearban // /5 clearpass

string command;

default {

   state_entry()
   {
       llListen(5, "", llGetOwner(), "");
   }

   on_rez(integer param)
   {
       llResetScript();
   }

   listen(integer chan, string name, key id, string message)
   {
       if (command != "")
       {
           llOwnerSay("Sorry, still processing last command, try again in a second.");
       }

       list args = llParseString2List(message,[":"],[]);
       command = llToLower(llList2String(args,0));

       if (command == "clearbans")
       {
           llResetLandBanList();
       }
       if (command == "clearpass")
       {
           llResetLandPassList();
       }
       else
       {
           llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
       }
   }

   no_sensor()
   {
       command = "";
   }

   sensor(integer num)
   {
       integer i;
       for (i=0; i< num; ++i)
       {
           if (command == "ban")
           {
               // Ban indefinetely 
               llAddToLandBanList(llDetectedKey(i),0.0);
           }
           if (command == "tempban")
           {
               // Ban for 1 hour.
               llAddToLandBanList(llDetectedKey(i),1.0);
           }
           if (command == "unban")
           {
               llRemoveFromLandBanList(llDetectedKey(i));
           }
           if (command == "pass")
           {
               // Add to land pass list for 1 hour
               llAddToLandPassList(llDetectedKey(i),1.0);
           }
           if (command == "unpass")
           {
               llRemoveFromLandPassList(llDetectedKey(i));
           }
       }
       command = "";
   }

} //////////////////////////////////////////////////////////////////////////////////////////