Difference between revisions of "User:Ohjiro Watanabe"

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[http://www.nonancho.com/JiroTips/SculptPot.aspx SculptPot], which is a viewer for sculpted prims. I hope to develop this into a sculpted prim editor.
[http://www.nonancho.com/JiroTips/SculptPot.aspx SculptPot], which is a viewer for sculpted prims. I hope to develop this into a sculpted prim editor.


Particle system dashboard worn as a HUD:
Particle system dashboard worn as a HUD:
[[File:ParticleDash 003.png]]


MachiniCam in action:
MachiniCam in action:
[[File:MachiniCam.png]]


SculptPot Viewer displaying a torus in wireframe mode:
SculptPot Viewer displaying a torus in wireframe mode:
[[File:SculptPotViewer.png]]
SculptPot Movie
[http://www.youtube.com/watch?v=X3n3zUwo-Qw An introduction to SculptPot]

Latest revision as of 08:44, 24 May 2011

I am a VB.Net C# and LSL programmer. I am working on several SecondLife releated productds including:

A Viewer-2 particle system generator with a web-based dashboard and text interface;

MachiniCam a screen recorder for making Machinima;

SculptPot, which is a viewer for sculpted prims. I hope to develop this into a sculpted prim editor.


Particle system dashboard worn as a HUD:

ParticleDash 003.png


MachiniCam in action:

MachiniCam.png


SculptPot Viewer displaying a torus in wireframe mode:

SculptPotViewer.png



SculptPot Movie An introduction to SculptPot