Difference between revisions of "User:Opensource Obscure/Debug Settings-Viewer2"

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(Created page with 'AFKTimeout * Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never) AdvanceSnapshot * Display advanced parameter settings in snaphot interface AgentPa...')
 
m (tentative text formatting)
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AnimationDebug
AnimationDebug
* Show active animations in a bubble above avatars head
* Show active animations in a bubble above avatars head
AppearanceCameraMovement
Appearance'''Camera'''Movement
* When entering appearance editing mode, camera zooms in on currently selected portion of avatar
* When entering appearance editing mode, camera zooms in on currently selected portion of avatar
ApplyColorImmediately
ApplyColorImmediately
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AudioLevelMaster
AudioLevelMaster
* Master audio level, or overall volume
* Master audio level, or overall volume
AudioLevelMedia
AudioLevel'''Media'''
* Audio level of Quicktime movies
* Audio level of Quicktime movies
AudioLevelMic
AudioLevelMic
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AudioLevelWind
AudioLevelWind
* Audio level of wind noise when standing still
* Audio level of wind noise when standing still
AudioStreamingMedia
AudioStreaming'''Media'''
* Enable streaming
* Enable streaming
AudioStreamingMusic
AudioStreamingMusic
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AutoMimeDiscovery
AutoMimeDiscovery
* Enable viewer mime type discovery of media URLs
* Enable viewer mime type discovery of media URLs
AutoPilotLocksCamera
AutoPilotLocks'''Camera'''
* Keep camera position locked when avatar walks to selected position
* Keep camera position locked when avatar walks to selected position
AutoSnapshot
AutoSnapshot
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CacheValidateCounter
CacheValidateCounter
* Used to distribute cache validation
* Used to distribute cache validation
CameraMouseWheelZoom
'''Camera'''MouseWheel'''Zoom'''
* Camera zooms in and out with mousewheel
* '''Camera''' zooms in and out with mousewheel
CameraAngle
'''Camera'''Angle
* Camera field of view angle (Radians)
* '''Camera''' field of view angle (Radians)
CameraOffset
'''Camera'''Offset
* Render with camera offset from view frustum (rendering debug)
* '''Render''' with camera offset from view frustum (rendering debug)
CameraOffsetBuild
'''Camera'''OffsetBuild
* Default camera position relative to focus point when entering build mode
* Default camera position relative to focus point when entering build mode
* Vector3
* Vector3
CameraOffsetRearView
'''Camera'''OffsetRearView
* Initial camera offset from avatar in Rear View
* Initial camera offset from avatar in Rear View
* Vector3
* Vector3
CameraOffsetFrontView
'''Camera'''OffsetFrontView
* Initial camera offset from avatar in Front View
* Initial camera offset from avatar in Front View
* Vector3
* Vector3
CameraOffsetGroupView
'''Camera'''OffsetGroupView
* Initial camera offset from avatar in Group View
* Initial camera offset from avatar in Group View
* Vector3
* Vector3
CameraOffsetScale
'''Camera'''OffsetScale
* Scales the default offset
* Scales the default offset
CameraPosOnLogout
'''Camera'''PosOnLogout
* Camera position when last logged out (global coordinates)
* '''Camera''' position when last logged out (global coordinates)
* Vector3D
* Vector3D
CameraPositionSmoothing
'''Camera'''PositionSmoothing
* Smooths camera position over time
* Smooths camera position over time
CameraPreset
'''Camera'''Preset
* Preset camera position - view (0 - rear, 1 - front, 2 - group)
* Preset camera position - view (0 - rear, 1 - front, 2 - group)
ChatBarStealsFocus
ChatBarStealsFocus
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DebugShowColor
DebugShowColor
* Show color under cursor
* Show color under cursor
DebugShowRenderInfo
DebugShow'''Render'''Info
* Show depth buffer contents
* Show depth buffer contents
DebugShowRenderMatrices
DebugShow'''Render'''Matrices
* Display values of current view and projection matrices.
* Display values of current view and projection matrices.
DebugShowTime
DebugShowTime
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DefaultUploadCost
DefaultUploadCost
* Default sound/image/file upload cost(in case economy data is not available).
* Default sound/image/file upload cost(in case economy data is not available).
DisableCameraConstraints
Disable'''Camera'''Constraints
* Disable the normal bounds put on the camera by avatar position
* Disable the normal bounds put on the camera by avatar position
DisableMouseWarp
DisableMouseWarp
* Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.
* Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.
DisableRendering
Disable'''Render'''ing
* Disable GL rendering and GUI (load testing)
* Disable GL rendering and GUI (load testing)
DisableVerticalSync
DisableVerticalSync
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DragAndDropToolTipDelay
DragAndDropToolTipDelay
* Seconds before displaying tooltip when performing drag and drop operation
* Seconds before displaying tooltip when performing drag and drop operation
DropShadowButton
Drop'''Shad'''owButton
* Drop shadow width for buttons (pixels)
* Drop shadow width for buttons (pixels)
DropShadowFloater
Drop'''Shad'''owFloater
* Drop shadow width for floaters (pixels)
* Drop shadow width for floaters (pixels)
DropShadowSlider
Drop'''Shad'''owSlider
* Drop shadow width for sliders (pixels)
* Drop shadow width for sliders (pixels)
DropShadowTooltip
Drop'''Shad'''owTooltip
* Drop shadow width for tooltips (pixels)
* Drop shadow width for tooltips (pixels)
DynamicCameraStrength
Dynamic'''Camera'''Strength
* Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)
* Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)
EditCameraMovement
Edit'''Camera'''Movement
* When entering build mode, camera moves up above avatar
* When entering build mode, camera moves up above avatar
EditLinkedParts
EditLinkedParts
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FlycamFeathering
FlycamFeathering
* Flycam feathering (less is softer)
* Flycam feathering (less is softer)
FlycamZoomDirect
Flycam'''Zoom'''Direct
* Map flycam zoom axis directly to camera zoom.
* Map flycam zoom axis directly to camera zoom.
FlyingAtExit
FlyingAtExit
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* Vector3D
* Vector3D
FocusPosOnLogout
FocusPosOnLogout
* Camera focus point when last logged out (global coordinates)
* '''Camera''' focus point when last logged out (global coordinates)
* Vector3D
* Vector3D
FolderAutoOpenDelay
FolderAutoOpenDelay
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LastPrefTab
LastPrefTab
* Last selected tab in preferences window
* Last selected tab in preferences window
LastMediaSettingsTab
Last'''Media'''SettingsTab
* Last selected tab in media settings window
* Last selected tab in media settings window
LastRunVersion
LastRunVersion
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MeanCollisionSelected
MeanCollisionSelected
* You have experienced an abuse of being pushed via a selected object
* You have experienced an abuse of being pushed via a selected object
MediaControlFadeTime
'''Media'''ControlFadeTime
* Amount of time (in seconds) that the media control fades
* Amount of time (in seconds) that the media control fades
MediaControlTimeout
'''Media'''ControlTimeout
* Amount of time (in seconds) for media controls to fade with no mouse activity
* Amount of time (in seconds) for media controls to fade with no mouse activity
MediaOnAPrimUI
'''Media'''OnAPrimUI
* Whether or not to show the "link sharing" UI
* Whether or not to show the "link sharing" UI
MediaPerformanceManagerDebug
'''Media'''PerformanceManagerDebug
* Whether to show debug data for the media performance manager in the nearby media list.
* Whether to show debug data for the media performance manager in the nearby media list.
MediaShowOnOthers
'''Media'''ShowOnOthers
* Whether or not to show media on other avatars
* Whether or not to show media on other avatars
MediaShowOutsideParcel
'''Media'''ShowOutsideParcel
* Whether or not to show media from outside the current parcel
* Whether or not to show media from outside the current parcel
MediaShowWithinParcel
'''Media'''ShowWithinParcel
* Whether or not to show media within the current parcel
* Whether or not to show media within the current parcel
MediaTentativeAutoPlay
'''Media'''TentativeAutoPlay
* This is a tentative flag that may be temporarily set off by the user, until she teleports
* This is a tentative flag that may be temporarily set off by the user, until she teleports
MemoryLogFrequency
MemoryLogFrequency
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MuteAudio
MuteAudio
* All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)
* All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)
MuteMedia
Mute'''Media'''
* Media plays at 0 volume (streaming audio still takes up bandwidth)
* '''Media''' plays at 0 volume (streaming audio still takes up bandwidth)
MuteMusic
MuteMusic
* Music plays at 0 volume (streaming audio still takes up bandwidth)
* Music plays at 0 volume (streaming audio still takes up bandwidth)
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OpenDebugStatNet
OpenDebugStatNet
* Expand network stats display
* Expand network stats display
OpenDebugStatRender
OpenDebugStat'''Render'''
* Expand render stats display
* Expand render stats display
OpenDebugStatSim
OpenDebugStatSim
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PacketDropPercentage
PacketDropPercentage
* Percentage of packets dropped by the client.
* Percentage of packets dropped by the client.
ParcelMediaAutoPlayEnable
Parcel'''Media'''AutoPlayEnable
* Auto play parcel media when available
* Auto play parcel media when available
PerAccountSettingsFile
PerAccountSettingsFile
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* Setting for the user's preferred maturity level (consts in indra_constants.h)
* Setting for the user's preferred maturity level (consts in indra_constants.h)
<integer>13</integer>
<integer>13</integer>
PrimMediaMasterEnabled
Prim'''Media'''MasterEnabled
* Whether or not Media on a Prim is enabled.
* Whether or not '''Media''' on a Prim is enabled.
PrimMediaControlsUseHoverControlSet
Prim'''Media'''ControlsUseHoverControlSet
* Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.
* Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.
PrimMediaDragNDrop
Prim'''Media'''DragNDrop
* Enable drag and drop of URLs onto prim faces
* Enable drag and drop of URLs onto prim faces
PrimMediaMaxRetries
Prim'''Media'''MaxRetries
* Maximum number of retries for media queries.
* Maximum number of retries for media queries.
PrimMediaRequestQueueDelay
Prim'''Media'''RequestQueueDelay
* Timer delay for fetching media from the queue (in seconds).
* Timer delay for fetching media from the queue (in seconds).
PrimMediaRetryTimerDelay
Prim'''Media'''RetryTimerDelay
* Timer delay for retrying on media queries (in seconds).
* Timer delay for retrying on media queries (in seconds).
PrimMediaMaxSortedQueueSize
Prim'''Media'''MaxSortedQueueSize
* Maximum number of objects the viewer will load media for initially
* Maximum number of objects the viewer will load media for initially
PrimMediaMaxRoundRobinQueueSize
Prim'''Media'''MaxRoundRobinQueueSize
* Maximum number of objects the viewer will continuously update media for
* Maximum number of objects the viewer will continuously update media for
ProbeHardwareOnStartup
ProbeHardwareOnStartup
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RememberPassword
RememberPassword
* Keep password (in encrypted form) for next login
* Keep password (in encrypted form) for next login
RenderAnisotropic
'''Render'''Anisotropic
* Render textures using anisotropic filtering
* '''Render''' textures using anisotropic filtering
RenderAppleUseMultGL
'''Render'''AppleUseMultGL
* Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).
* Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).
RenderAttachedLights
'''Render'''AttachedLights
* Render lighted prims that are attached to avatars
* '''Render''' lighted prims that are attached to avatars
RenderAttachedParticles
'''Render'''AttachedParticles
* Render particle systems that are attached to avatars
* '''Render''' particle systems that are attached to avatars
RenderAvatar
'''Render'''Avatar
* Render Avatars
* '''Render''' Avatars
RenderAvatarCloth
'''Render'''AvatarCloth
* Controls if avatars use wavy cloth
* Controls if avatars use wavy cloth
RenderAvatarLODFactor
'''Render'''AvatarLODFactor
* Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)
* Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)
RenderAvatarMaxVisible
'''Render'''AvatarMaxVisible
* Maximum number of avatars to display at any one time
* Maximum number of avatars to display at any one time
RenderAvatarVP
'''Render'''AvatarVP
* Use vertex programs to perform hardware skinning of avatar
* Use vertex programs to perform hardware skinning of avatar
RenderShadowNearDist
'''Render''''''Shad'''owNearDist
* Near clip plane of shadow camera (affects precision of depth shadows).
* Near clip plane of shadow camera (affects precision of depth shadows).
* Vector3
* Vector3
RenderShadowClipPlanes
'''Render''''''Shad'''owClipPlanes
* Near clip plane split distances for shadow map frusta.
* Near clip plane split distances for shadow map frusta.
* Vector3
* Vector3
RenderShadowSplitExponent
'''Render''''''Shad'''owSplitExponent
* Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).
* Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).
* Vector3
* Vector3
RenderShadowOrthoClipPlanes
'''Render''''''Shad'''owOrthoClipPlanes
* Near clip plane split distances for orthographic shadow map frusta.
* Near clip plane split distances for orthographic shadow map frusta.
* Vector3
* Vector3
RenderShadowProjOffset
'''Render''''''Shad'''owProjOffset
* Amount to scale distance to virtual origin of shadow perspective projection.
* Amount to scale distance to virtual origin of shadow perspective projection.
RenderShadowSlopeThreshold
'''Render''''''Shad'''owSlopeThreshold
* Cutoff slope value for points to affect perspective shadow generation
* Cutoff slope value for points to affect perspective shadow generation
RenderShadowProjExponent
'''Render''''''Shad'''owProjExponent
* Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.
* Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.
RenderSSAOScale
'''Render''''''SSAO'''Scale
* Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)
* Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)
RenderSSAOMaxScale
'''Render''''''SSAO'''MaxScale
* Maximum screen radius for sampling (pixels)
* Maximum screen radius for sampling (pixels)
RenderSSAOFactor
'''Render''''''SSAO'''Factor
* Occlusion sensitivity factor for ambient occlusion (larger is more)
* Occlusion sensitivity factor for ambient occlusion (larger is more)
RenderSSAOEffect
'''Render''''''SSAO'''Effect
* Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded.  Blends with original color for partly-occluded areas.  (Third component is unused.)
* Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded.  Blends with original color for partly-occluded areas.  (Third component is unused.)
* Vector3
* Vector3
RenderBumpmapMinDistanceSquared
'''Render'''BumpmapMinDistanceSquared
* Maximum distance at which to render bumpmapped primitives (distance in meters, squared)
* Maximum distance at which to render bumpmapped primitives (distance in meters, squared)
RenderNormalMapScale
'''Render'''NormalMapScale
* Scaler applied to height map when generating normal maps
* Scaler applied to height map when generating normal maps
RenderCubeMap
'''Render'''CubeMap
* Whether we can render the cube map or not
* Whether we can render the cube map or not
RenderDebugAlphaMask
'''Render'''DebugAlphaMask
* Test Alpha Masking Cutoffs.
* Test Alpha Masking Cutoffs.
RenderDebugGL
'''Render'''DebugGL
* Enable strict GL debugging.
* Enable strict GL debugging.
RenderDebugPipeline
'''Render'''DebugPipeline
* Enable strict pipeline debugging.
* Enable strict pipeline debugging.
RenderDebugTextureBind
'''Render'''DebugTextureBind
* Enable texture bind performance test.
* Enable texture bind performance test.
RenderDelayCreation
'''Render'''DelayCreation
* Throttle creation of drawables.
* Throttle creation of drawables.
RenderAnimateRes
'''Render'''AnimateRes
* Animate rezing prims.
* Animate rezing prims.
RenderAnimateTrees
'''Render'''AnimateTrees
* Use GL matrix ops to animate tree branches.
* Use GL matrix ops to animate tree branches.
RenderGIRange
'''Render'''GIRange
* Distance to cut off GI effect.
* Distance to cut off GI effect.
RenderGILuminance
'''Render'''GILuminance
* Luminance factor of global illumination contribution.
* Luminance factor of global illumination contribution.
RenderGIBrightness
'''Render'''GIBrightness
* Brightness factor of global illumination contribution.
* Brightness factor of global illumination contribution.
RenderGINoise
'''Render'''GINoise
* Noise of position sampling for GI photon mapping.
* Noise of position sampling for GI photon mapping.
RenderGIAttenuation
'''Render'''GIAttenuation
* Distance attenuation factor for indirect lighting.
* Distance attenuation factor for indirect lighting.
RenderGIBlurBrightness
'''Render'''GIBlurBrightness
* Brightness factor of global illumination blur effect.
* Brightness factor of global illumination blur effect.
RenderGIBlurEdgeWeight
'''Render'''GIBlurEdgeWeight
* Edge weight for GI soften filter (sharpness).
* Edge weight for GI soften filter (sharpness).
RenderGIBlurIncrement
'''Render'''GIBlurIncrement
* Increment of scale for each pass of global illumination blur effect.
* Increment of scale for each pass of global illumination blur effect.
RenderLuminanceScale
'''Render'''LuminanceScale
* Luminance value scalar for darkening effect.
* Luminance value scalar for darkening effect.
RenderSunLuminanceScale
'''Render'''SunLuminanceScale
* Sun Luminance value scalar for darkening effect.
* Sun Luminance value scalar for darkening effect.
RenderSunLuminanceOffset
'''Render'''SunLuminanceOffset
* Sun Luminance value offset for darkening effect.
* Sun Luminance value offset for darkening effect.
RenderLuminanceDetail
'''Render'''LuminanceDetail
* Mipmap level to use for luminance
* Mipmap level to use for luminance
RenderEdgeDepthCutoff
'''Render'''EdgeDepthCutoff
* Cutoff for depth difference that amounts to an edge.
* Cutoff for depth difference that amounts to an edge.
RenderEdgeNormCutoff
'''Render'''EdgeNormCutoff
* Cutoff for normal difference that amounts to an edge.
* Cutoff for normal difference that amounts to an edge.
RenderDeferredAlphaSoften
'''Render'''DeferredAlphaSoften
* Scalar for softening alpha surfaces (for soft particles).
* Scalar for softening alpha surfaces (for soft particles).
RenderDeferredNoise
'''Render'''DeferredNoise
* Noise scalar to hide banding in deferred render.
* Noise scalar to hide banding in deferred render.
RenderDeferredSpotShadowBias
'''Render'''DeferredSpot'''Shad'''owBias
* Bias value for spot shadows (prevent shadow acne).
* Bias value for spot shadows (prevent shadow acne).
RenderDeferredSpotShadowOffset
'''Render'''DeferredSpot'''Shad'''owOffset
* Offset value for spot shadows (prevent shadow acne).
* Offset value for spot shadows (prevent shadow acne).
RenderShadowBias
'''Render''''''Shad'''owBias
* Bias value for shadows (prevent shadow acne).
* Bias value for shadows (prevent shadow acne).
RenderShadowOffset
'''Render''''''Shad'''owOffset
* Offset value for shadows (prevent shadow acne).
* Offset value for shadows (prevent shadow acne).
RenderShadowResolutionScale
'''Render''''''Shad'''owResolutionScale
* Scale of shadow map resolution vs. screen resolution
* Scale of shadow map resolution vs. screen resolution
RenderDeferredTreeShadowBias
'''Render'''DeferredTree'''Shad'''owBias
* Bias value for tree shadows (prevent shadow acne).
* Bias value for tree shadows (prevent shadow acne).
RenderDeferredTreeShadowOffset
'''Render'''DeferredTree'''Shad'''owOffset
* Offset value for tree shadows (prevent shadow acne).
* Offset value for tree shadows (prevent shadow acne).
RenderHoverGlowEnable
'''Render'''Hover'''Glow'''Enable
* Show glow effect when hovering on interactive objects.
* Show glow effect when hovering on interactive objects.
RenderHighlightFadeTime
'''Render'''HighlightFadeTime
* Transition time for mouseover highlights.
* Transition time for mouseover highlights.
RenderHighlightBrightness
'''Render'''HighlightBrightness
* Brightness of mouseover highlights.
* Brightness of mouseover highlights.
RenderHighlightThickness
'''Render'''HighlightThickness
* Thickness of mouseover highlights.
* Thickness of mouseover highlights.
RenderHighlightColor
'''Render'''HighlightColor
* Brightness of mouseover highlights.
* Brightness of mouseover highlights.
* Color4
* Color4
RenderSpecularResX
'''Render'''SpecularResX
* Spec map resolution.
* Spec map resolution.
RenderSpecularResY
'''Render'''SpecularResY
* Spec map resolution.
* Spec map resolution.
RenderSpecularExponent
'''Render'''SpecularExponent
* Specular exponent for generating spec map
* Specular exponent for generating spec map
RenderDeferred
'''Render'''Deferred
* Use deferred rendering pipeline.
* Use deferred rendering pipeline.
RenderDeferredShadow
'''Render'''Deferred'''Shad'''ow
* Enable shadows in deferred renderer.
* Enable shadows in deferred renderer.
RenderDeferredGI
'''Render'''DeferredGI
* Enable GI in deferred renderer.
* Enable GI in deferred renderer.
RenderDeferredSunShadow
'''Render'''DeferredSun'''Shad'''ow
* Generate shadows from the sun.
* Generate shadows from the sun.
RenderDeferredSun
'''Render'''DeferredSun
* Execute sunlight shader in deferred renderer.
* Execute sunlight shader in deferred renderer.
RenderDeferredAtmospheric
'''Render'''DeferredAtmospheric
* Execute atmospheric shader in deferred renderer.
* Execute atmospheric shader in deferred renderer.
RenderDeferredBlurLight
'''Render'''DeferredBlurLight
* Execute shadow softening shader in deferred renderer.
* Execute shadow softening shader in deferred renderer.
RenderDeferredLocalLights
'''Render'''DeferredLocalLights
* Execute local lighting shader in deferred renderer.
* Execute local lighting shader in deferred renderer.
RenderDeferredFullscreenLights
'''Render'''DeferredFullscreenLights
* Execute local lighting shader in deferred renderer.
* Execute local lighting shader in deferred renderer.
RenderDeferredSunWash
'''Render'''DeferredSunWash
* Amount local lights are washed out by sun.
* Amount local lights are washed out by sun.
RenderShadowNoise
'''Render''''''Shad'''owNoise
* Magnitude of noise on shadow samples.
* Magnitude of noise on shadow samples.
RenderShadowErrorCutoff
'''Render''''''Shad'''owErrorCutoff
* Cutoff error value to use ortho instead of perspective projection.
* Cutoff error value to use ortho instead of perspective projection.
RenderShadowFOVCutoff
'''Render''''''Shad'''owFOVCutoff
* Cutoff FOV to use ortho instead of perspective projection.
* Cutoff FOV to use ortho instead of perspective projection.
RenderShadowGaussian
'''Render''''''Shad'''owGaussian
* Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).
* Gaussian coefficients for the two shadow/'''SSAO''' blurring passes (z component unused).
* Vector3
* Vector3
RenderShadowBlurSize
'''Render''''''Shad'''owBlurSize
* Scale of shadow softening kernel.
* Scale of shadow softening kernel.
RenderShadowBlurSamples
'''Render''''''Shad'''owBlurSamples
* Number of samples to take for each pass of shadow blur (value range 1-16).  Actual number of samples is value * 2 - 1.
* Number of samples to take for each pass of shadow blur (value range 1-16).  Actual number of samples is value * 2 - 1.
RenderShadowBlurDistFactor
'''Render''''''Shad'''owBlurDistFactor
* Distance scaler for shadow blur.
* Distance scaler for shadow blur.
RenderGIAmbiance
'''Render'''GIAmbiance
* Ambiance factor of global illumination contribution.
* Ambiance factor of global illumination contribution.
RenderGIMinRenderSize
'''Render'''GIMinRenderSize
* Minimum size of objects to put into GI source map.
* Minimum size of objects to put into GI source map.
RenderGIBlurColorCurve
'''Render'''GIBlurColorCurve
* Color curve for GI softening kernel
* Color curve for GI softening kernel
* Vector3
* Vector3
RenderGIBlurPasses
'''Render'''GIBlurPasses
* Scale of GI softening kernel.
* Scale of GI softening kernel.
RenderGIBlurSize
'''Render'''GIBlurSize
* Scale of GI softening kernel.
* Scale of GI softening kernel.
RenderGIBlurSamples
'''Render'''GIBlurSamples
* Number of samples to take for each pass of GI blur (value range 1-16).  Actual number of samples is value * 2 - 1.
* Number of samples to take for each pass of GI blur (value range 1-16).  Actual number of samples is value * 2 - 1.
RenderGIBlurDistFactor
'''Render'''GIBlurDistFactor
* Distance scaler for GI blur.
* Distance scaler for GI blur.
RenderDynamicLOD
'''Render'''DynamicLOD
* Dynamically adjust level of detail.
* Dynamically adjust level of detail.
RenderFSAASamples
'''Render'''FSAASamples
* Number of samples to use for FSAA (0 = no AA).
* Number of samples to use for FSAA (0 = no AA).
RenderFarClip
'''Render'''FarClip
* Distance of far clip plane from camera (meters)
* Distance of far clip plane from camera (meters)
RenderFastAlpha
'''Render'''FastAlpha
* Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).
* Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).
RenderFastUI
'''Render'''FastUI
* [NOT USED]
* [NOT USED]
RenderFlexTimeFactor
'''Render'''FlexTimeFactor
* Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)
* Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)
RenderFogRatio
'''Render'''FogRatio
* Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)
* Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)
RenderGamma
'''Render'''Gamma
* Sets gamma exponent for renderer
* Sets gamma exponent for renderer
RenderGammaFull
'''Render'''GammaFull
* Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.
* Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.
RenderGlow
'''Render''''''Glow'''
* Render bloom post effect.
* '''Render''' bloom post effect.
RenderGlowIterations
'''Render''''''Glow'''Iterations
* Number of times to iterate the glow (higher = wider and smoother but slower)
* Number of times to iterate the glow (higher = wider and smoother but slower)
RenderGlowLumWeights
'''Render''''''Glow'''LumWeights
* Weights for each color channel to be used in calculating luminance (should add up to 1.0)
* Weights for each color channel to be used in calculating luminance (should add up to 1.0)
* Vector3
* Vector3
RenderGlowMaxExtractAlpha
'''Render''''''Glow'''MaxExtractAlpha
* Max glow alpha value for brightness extraction to auto-glow.
* Max glow alpha value for brightness extraction to auto-glow.
RenderGlowMinLuminance
'''Render''''''Glow'''MinLuminance
* Min luminance intensity necessary to consider an object bright enough to automatically glow.
* Min luminance intensity necessary to consider an object bright enough to automatically glow.
RenderGlowResolutionPow
'''Render''''''Glow'''ResolutionPow
* Glow map resolution power of two.
* '''Glow''' map resolution power of two.
RenderGlowStrength
'''Render''''''Glow'''Strength
* Additive strength of glow.
* Additive strength of glow.
RenderGlowWarmthAmount
'''Render''''''Glow'''WarmthAmount
* Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth
* Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth
RenderGlowWarmthWeights
'''Render''''''Glow'''WarmthWeights
* Weight of each color channel used before finding the max warmth
* Weight of each color channel used before finding the max warmth
* Vector3
* Vector3
RenderGlowWidth
'''Render''''''Glow'''Width
* Glow sample size (higher = wider and softer but eventually more pixelated)
* '''Glow''' sample size (higher = wider and softer but eventually more pixelated)
RenderGround
'''Render'''Ground
* Determines whether we can render the ground pool or not
* Determines whether we can render the ground pool or not
RenderHUDInSnapshot
'''Render'''HUDInSnapshot
* Display HUD attachments in snapshot
* Display HUD attachments in snapshot
RenderHUDParticles
'''Render'''HUDParticles
* Display particle systems in HUD attachments (experimental)
* Display particle systems in HUD attachments (experimental)
RenderHiddenSelections
'''Render'''HiddenSelections
* Show selection lines on objects that are behind other objects
* Show selection lines on objects that are behind other objects
RenderHideGroupTitle
'''Render'''HideGroupTitle
* Don't show my group title in my name label
* Don't show my group title in my name label
RenderShowGroupTitleAll
'''Render'''ShowGroupTitleAll
* Show group titles in name labels
* Show group titles in name labels
RenderInitError
'''Render'''InitError
* Error occured while initializing GL
* Error occured while initializing GL
RenderLightRadius
'''Render'''LightRadius
* Render the radius of selected lights
* '''Render''' the radius of selected lights
RenderLightingDetail
'''Render'''LightingDetail
* Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)
* Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)
RenderMaxPartCount
'''Render'''MaxPartCount
* Maximum number of particles to display on screen
* Maximum number of particles to display on screen
RenderMaxNodeSize
'''Render'''MaxNodeSize
* Maximum size of a single node's vertex data (in KB).
* Maximum size of a single node's vertex data (in KB).
RenderMaxVBOSize
'''Render'''MaxVBOSize
* Maximum size of a vertex buffer (in KB).
* Maximum size of a vertex buffer (in KB).
RenderNameFadeDuration
'''Render'''NameFadeDuration
* Time interval over which to fade avatar names (seconds)
* Time interval over which to fade avatar names (seconds)
RenderNameShowSelf
'''Render'''NameShowSelf
* Display own name above avatar
* Display own name above avatar
RenderNameShowTime
'''Render'''NameShowTime
* Fade avatar names after specified time (seconds)
* Fade avatar names after specified time (seconds)
RenderObjectBump
'''Render'''ObjectBump
* Show bumpmapping on primitives
* Show bumpmapping on primitives
RenderQualityPerformance
'''Render'''QualityPerformance
* Which graphics settings you've chosen
* Which graphics settings you've chosen
RenderReflectionDetail
'''Render'''ReflectionDetail
* Detail of reflection render pass.
* Detail of reflection render pass.
RenderReflectionRes
'''Render'''ReflectionRes
* Reflection map resolution.
* Reflection map resolution.
RenderResolutionDivisor
'''Render'''ResolutionDivisor
* Divisor for rendering 3D scene at reduced resolution.
* Divisor for rendering 3D scene at reduced resolution.
RenderShaderLightingMaxLevel
'''Render''''''Shad'''erLightingMaxLevel
* Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only.  Works around shader compiler bugs on certain platforms.)
* Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only.  Works around shader compiler bugs on certain platforms.)
RenderShaderLODThreshold
'''Render''''''Shad'''erLODThreshold
* Fraction of draw distance defining the switch to a different shader LOD
* Fraction of draw distance defining the switch to a different shader LOD
RenderShaderParticleThreshold
'''Render''''''Shad'''erParticleThreshold
* Fraction of draw distance to not use shader on particles
* Fraction of draw distance to not use shader on particles
RenderSunDynamicRange
'''Render'''SunDynamicRange
* Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).
* Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).
RenderTerrainDetail
'''Render'''TerrainDetail
* Detail applied to terrain texturing (0 = none, 1 or 2 = full)
* Detail applied to terrain texturing (0 = none, 1 or 2 = full)
RenderTerrainLODFactor
'''Render'''TerrainLODFactor
* Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)
* Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)
RenderTerrainScale
'''Render'''TerrainScale
* Terrain detail texture scale
* Terrain detail texture scale
RenderTextureMemoryMultiple
'''Render'''TextureMemoryMultiple
* Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)
* Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)
RenderTreeLODFactor
'''Render'''TreeLODFactor
* Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)
* Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)
RenderUIInSnapshot
'''Render'''UIInSnapshot
* Display user interface in snapshot
* Display user interface in snapshot
RenderUIBuffer
'''Render'''UIBuffer
* Cache ui render in a screen aligned buffer.
* Cache ui render in a screen aligned buffer.
RenderUnloadedAvatar
'''Render'''UnloadedAvatar
* Show avatars which haven't finished loading
* Show avatars which haven't finished loading
RenderUseFBO
'''Render'''UseFBO
* Whether we want to use GL_EXT_framebuffer_objects.
* Whether we want to use GL_EXT_framebuffer_objects.
RenderUseFarClip
'''Render'''UseFarClip
* If false, frustum culling will ignore far clip plane.
* If false, frustum culling will ignore far clip plane.
RenderUseImpostors
'''Render'''UseImpostors
* Whether we want to use impostors for far away avatars.
* Whether we want to use impostors for far away avatars.
RenderUseShaderLOD
'''Render'''Use'''Shad'''erLOD
* Whether we want to have different shaders for LOD
* Whether we want to have different shaders for LOD
RenderUseShaderNearParticles
'''Render'''Use'''Shad'''erNearParticles
* Whether we want to use shaders on near particles
* Whether we want to use shaders on near particles
RenderVBOEnable
'''Render'''VBOEnable
* Use GL Vertex Buffer Objects
* Use GL Vertex Buffer Objects
RenderVolumeLODFactor
'''Render'''VolumeLODFactor
* Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)
* Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)
RenderWater
'''Render'''Water
* Display water
* Display water
RenderWaterMipNormal
'''Render'''WaterMipNormal
* Use mip maps for water normal map.
* Use mip maps for water normal map.
RenderWaterRefResolution
'''Render'''WaterRefResolution
* Water planar reflection resolution.
* Water planar reflection resolution.
RenderWaterReflections
'''Render'''WaterReflections
* Reflect the environment in the water.
* Reflect the environment in the water.
RotateRight
RotateRight
Line 1,435: Line 1,435:
* Select Avatar Name Tag Mode
* Select Avatar Name Tag Mode
ShowAxes
ShowAxes
* Render coordinate frame at your position
* '''Render''' coordinate frame at your position
ShowBanLines
ShowBanLines
* Show in-world ban/access borders
* Show in-world ban/access borders
Line 1,456: Line 1,456:
ShowLandHoverTip
ShowLandHoverTip
* Show descriptive tooltip when mouse hovers over land
* Show descriptive tooltip when mouse hovers over land
ShowCameraButton</key>                 
Show'''Camera'''Button</key>                 
* Show/Hide Camera button in the bottom tray
* Show/Hide '''Camera''' button in the bottom tray
ShowScriptErrors
ShowScriptErrors
* Show script errors
* Show script errors
Line 1,468: Line 1,468:
ShowGestureButton</key>                 
ShowGestureButton</key>                 
* Show/Hide Gesture button in the bottom tray
* Show/Hide Gesture button in the bottom tray
ShowObjectRenderingCost</key>                 
ShowObject'''Render'''ingCost</key>                 
* Show the object rendering cost  in  build tools
* Show the object rendering cost  in  build tools
ShowNavbarFavoritesPanel</key>     
ShowNavbarFavoritesPanel</key>     
Line 1,579: Line 1,579:
* Display starting location menu on login screen
* Display starting location menu on login screen
ShowTangentBasis
ShowTangentBasis
* Render normal and binormal (debugging bump mapping)
* '''Render''' normal and binormal (debugging bump mapping)
ShowToolBar
ShowToolBar
* Show toolbar at bottom of screen
* Show toolbar at bottom of screen
Line 1,680: Line 1,680:
* [NOT USED]
* [NOT USED]
TrackFocusObject
TrackFocusObject
* Camera tracks last object zoomed on
* '''Camera''' tracks last object zoomed on
TutorialURL
TutorialURL
* URL for tutorial menu item, set automatically during login
* URL for tutorial menu item, set automatically during login
Line 1,907: Line 1,907:
UseOcclusion
UseOcclusion
* Enable object culling based on occlusion (coverage) by other objects
* Enable object culling based on occlusion (coverage) by other objects
RenderDelayVBUpdate
'''Render'''DelayVBUpdate
* Delay vertex buffer updates until just before rendering
* Delay vertex buffer updates until just before rendering
SpeakerParticipantRemoveDelay
SpeakerParticipantRemoveDelay
Line 1,941: Line 1,941:
* Versioning Channel Name.
* Versioning Channel Name.
* Second Life Release
* Second Life Release
VertexShaderEnable
Vertex'''Shad'''erEnable
* Enable/disable all GLSL shaders (debug)
* Enable/disable all GLSL shaders (debug)
VivoxAutoPostCrashDumps
VivoxAutoPostCrashDumps
Line 2,008: Line 2,008:
WaterGLFogDepthScale
WaterGLFogDepthScale
* Controls how quickly gl fog gets dark under water
* Controls how quickly gl fog gets dark under water
WindLightUseAtmosShaders
WindLightUseAtmos'''Shad'''ers
* Whether to enable or disable WindLight atmospheric shaders.
* Whether to enable or disable WindLight atmospheric shaders.
WindowFullScreen
WindowFullScreen
Line 2,032: Line 2,032:
YieldTime
YieldTime
* Yield some time to the local host.
* Yield some time to the local host.
ZoomDirect
'''Zoom'''Direct
* Map Joystick zoom axis directly to camera zoom.
* Map Joystick zoom axis directly to camera zoom.
ZoomTime
'''Zoom'''Time
* Time of transition between different camera modes (seconds)
* Time of transition between different camera modes (seconds)
particlesbeacon
particlesbeacon
Line 2,050: Line 2,050:
ShowDeviceSettings
ShowDeviceSettings
* Show device settings
* Show device settings
SLURLDragNDrop
'''SLURL'''DragNDrop
* Enable drag and drop of SLURLs onto the viewer
* Enable drag and drop of '''SLURL'''s onto the viewer
soundsbeacon
soundsbeacon
* Beacon / Highlight sound generators
* Beacon / Highlight sound generators

Revision as of 07:46, 27 February 2010

AFKTimeout

  • Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never)

AdvanceSnapshot

  • Display advanced parameter settings in snaphot interface

AgentPause

  • Ask the simulator to stop updating the agent while enabled

AlertedUnsupportedHardware

  • Set if there's unsupported hardware and we've already done a notification.

AllowMultipleViewers

  • Allow multiple viewers.

AllowTapTapHoldRun

  • Tapping a direction key twice and holding it down makes avatar run

AnimateTextures

  • Enable texture animation (debug)

AnimationDebug

  • Show active animations in a bubble above avatars head

AppearanceCameraMovement

  • When entering appearance editing mode, camera zooms in on currently selected portion of avatar

ApplyColorImmediately

  • Preview selections in color picker immediately

ApplyTextureImmediately

  • Preview selections in texture picker immediately

ArrowKeysAlwaysMove

  • While cursor is in chat entry box, arrow keys still control your avatar

AskedAboutCrashReports

  • Turns off dialog asking if you want to enable crash reporting

AuctionShowFence

  • When auctioning land, include parcel boundary marker in snapshot

AudioLevelAmbient

  • Audio level of environment sounds

AudioLevelDoppler

  • Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect)

AudioLevelMaster

  • Master audio level, or overall volume

AudioLevelMedia

  • Audio level of Quicktime movies

AudioLevelMic

  • Audio level of microphone input

AudioLevelMusic

  • Audio level of streaming music

AudioLevelRolloff

  • Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)

AudioLevelSFX

  • Audio level of in-world sound effects

AudioLevelUI

  • Audio level of UI sound effects

AudioLevelVoice

  • Audio level of voice chat

AudioLevelWind

  • Audio level of wind noise when standing still

AudioStreamingMedia

  • Enable streaming

AudioStreamingMusic

  • Enable streaming audio

AuditTexture

  • Enable texture auditting.

AutoAcceptNewInventory

  • Automatically accept new notecards/textures/landmarks

AutoLeveling

  • Keep Flycam level.

AutoLoadWebProfiles

  • Automatically load ALL profile webpages without asking first.

AutoLogin

  • Login automatically using last username/password combination

AutoMimeDiscovery

  • Enable viewer mime type discovery of media URLs

AutoPilotLocksCamera

  • Keep camera position locked when avatar walks to selected position

AutoSnapshot

  • Update snapshot when camera stops moving, or any parameter changes

AutomaticFly

  • Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)

AvalinePhoneSeparator

  • Separator of phone parts to have Avaline numbers human readable in Voice Control Panel

AvatarAxisDeadZone0

  • Avatar axis 0 dead zone.

AvatarAxisDeadZone1

  • Avatar axis 1 dead zone.

AvatarAxisDeadZone2

  • Avatar axis 2 dead zone.

AvatarAxisDeadZone3

  • Avatar axis 3 dead zone.

AvatarAxisDeadZone4

  • Avatar axis 4 dead zone.

AvatarAxisDeadZone5

  • Avatar axis 5 dead zone.

AvatarAxisScale0

  • Avatar axis 0 scaler.

AvatarAxisScale1

  • Avatar axis 1 scaler.

AvatarAxisScale2

  • Avatar axis 2 scaler.

AvatarAxisScale3

  • Avatar axis 3 scaler.

AvatarAxisScale4

  • Avatar axis 4 scaler.

AvatarAxisScale5

  • Avatar axis 5 scaler.

AvatarBacklight

  • Add rim lighting to avatar rendering to approximate shininess of skin

AvatarFeathering

  • Avatar feathering (less is softer)

AvatarPickerSortOrder

  • Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)

AvatarSex BackgroundYieldTime

  • Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)

BottomPanelNew

  • Enable the new bottom panel

BrowserHomePage

BlockAvatarAppearanceMessages

  • Ignore's appearance messages (for simulating Ruth)

BrowserProxyAddress

  • Address for the Web Proxy]

BrowserProxyEnabled

  • Use Web Proxy

BrowserProxyExclusions

  • [NOT USED]

BrowserProxyPort

  • Port for Web Proxy

BrowserProxySocks45

  • [NOT USED]

BuildAxisDeadZone0

  • Build axis 0 dead zone.

BuildAxisDeadZone1

  • Build axis 1 dead zone.

BuildAxisDeadZone2

  • Build axis 2 dead zone.

BuildAxisDeadZone3

  • Build axis 3 dead zone.

BuildAxisDeadZone4

  • Build axis 4 dead zone.

BuildAxisDeadZone5

  • Build axis 5 dead zone.

BuildAxisScale0

  • Build axis 0 scaler.

BuildAxisScale1

  • Build axis 1 scaler.

BuildAxisScale2

  • Build axis 2 scaler.

BuildAxisScale3

  • Build axis 3 scaler.

BuildAxisScale4

  • Build axis 4 scaler.

BuildAxisScale5

  • Build axis 5 scaler.

BuildFeathering

  • Build feathering (less is softer)

BulkChangeIncludeAnimations

  • Bulk permission changes affect animations

BulkChangeIncludeAnimations

  • Bulk permission changes affect animations

BulkChangeIncludeAnimations

  • Bulk permission changes affect animations

BulkChangeIncludeAnimations

  • Bulk permission changes affect animations

BulkChangeIncludeBodyParts

  • Bulk permission changes affect body parts

BulkChangeIncludeClothing

  • Bulk permission changes affect clothing

BulkChangeIncludeGestures

  • Bulk permission changes affect gestures

BulkChangeIncludeNotecards

  • Bulk permission changes affect notecards

BulkChangeIncludeObjects

  • Bulk permission changes affect objects

BulkChangeIncludeScripts

  • Bulk permission changes affect scripts

BulkChangeIncludeSounds

  • Bulk permission changes affect sounds

BulkChangeIncludeTextures

  • Bulk permission changes affect textures

BulkChangeEveryoneCopy

  • Bulk changed objects can be copied by everyone

BulkChangeNextOwnerCopy

  • Bulk changed objects can be copied by next owner

BulkChangeNextOwnerModify

  • Bulk changed objects can be modified by next owner

BulkChangeNextOwnerTransfer

  • Bulk changed objects can be resold or given away by next owner

BulkChangeShareWithGroup

  • Bulk changed objects are shared with the currently active group

ButtonFlashCount

  • Number of flashes after which flashing buttons stay lit up

ButtonFlashRate

  • Frequency at which buttons flash (hz)

ButtonHPad

  • Default horizontal spacing between buttons (pixels)

ButtonHeight

  • Default height for normal buttons (pixels)

ButtonHeightSmall

  • Default height for small buttons (pixels)

CacheLocation

  • Controls the location of the local disk cache

CacheLocationTopFolder

  • Controls the top folder location of the local disk cache

CacheLocationTopFolder

  • Controls the location of the local disk cache

CacheSize

  • Controls amount of hard drive space reserved for local file caching in MB

CacheValidateCounter

  • Used to distribute cache validation

CameraMouseWheelZoom

  • Camera zooms in and out with mousewheel

CameraAngle

  • Camera field of view angle (Radians)

CameraOffset

  • Render with camera offset from view frustum (rendering debug)

CameraOffsetBuild

  • Default camera position relative to focus point when entering build mode
  • Vector3

CameraOffsetRearView

  • Initial camera offset from avatar in Rear View
  • Vector3

CameraOffsetFrontView

  • Initial camera offset from avatar in Front View
  • Vector3

CameraOffsetGroupView

  • Initial camera offset from avatar in Group View
  • Vector3

CameraOffsetScale

  • Scales the default offset

CameraPosOnLogout

  • Camera position when last logged out (global coordinates)
  • Vector3D

CameraPositionSmoothing

  • Smooths camera position over time

CameraPreset

  • Preset camera position - view (0 - rear, 1 - front, 2 - group)

ChatBarStealsFocus

  • Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus

ChatBubbleOpacity

  • Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)

ChatFontSize

  • Size of chat text in chat console (0 = small, 1 = big)

ChatFullWidth

  • Chat console takes up full width of SL window

ChatHistoryTornOff

  • Show chat history window separately from Communicate window.

ChatOnlineNotification

  • Provide notifications for when friend log on and off of SL

ChatPersistTime

  • Time for which chat stays visible in console (seconds)

ChatShowTimestamps

  • Show timestamps in chat

ChatVisible

  • Chat bar is visible

ChatWindow

  • Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)

CheesyBeacon

  • Enable cheesy beacon effects

ClientSettingsFile

  • Client settings file name (per install).

CloseChatOnReturn

  • Close chat after hitting return

CloseSnapshotOnKeep

  • Close snapshot window after saving snapshot

CmdLineDisableVoice

  • Disable Voice.

CmdLineGridChoice

  • The user's grid choice or ip address.

CmdLineHelperURI

  • Command line specified helper web CGI prefix to use.

CmdLineLoginURI

  • Command line specified login server and CGI prefix to use.
  • LLSD

CompressSnapshotsToDisk

  • Compress snapshots saved to disk (Using JPEG 2000)

ConnectAsGod

  • Log in a god if you have god access.

ConnectionPort

  • Custom connection port number

ConnectionPortEnabled

  • Use the custom connection port?

ConsoleBackgroundOpacity

  • Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)

ConsoleBufferSize

  • Size of chat console history (lines of chat)

ConsoleMaxLines

  • Max number of lines of chat text visible in console.

ContactsTornOff

  • Show contacts window separately from Communicate window.

CookiesEnabled

  • Accept cookies from Web sites?

CreateToolCopyCenters CreateToolCopyRotates CreateToolCopySelection CreateToolKeepSelected

  • After using create tool, keep the create tool active

Cursor3D

  • Treat Joystick values as absolute positions (not deltas).

CustomServer

  • Specifies IP address or hostname of grid to which you connect

DebugBeaconLineWidth

  • Size of lines for Debug Beacons

DebugInventoryFilters

  • Turn on debugging display for inventory filtering

DebugPermissions

  • Log permissions for selected inventory items

DebugPluginDisableTimeout

  • Disable the code which watches for plugins that are crashed or hung

DebugShowColor

  • Show color under cursor

DebugShowRenderInfo

  • Show depth buffer contents

DebugShowRenderMatrices

  • Display values of current view and projection matrices.

DebugShowTime

  • Show depth buffer contents

DebugShowXUINames

  • Show tooltips with XUI path to widget

DebugStatModeFPS

  • Mode of stat in Statistics floater

DebugStatModeBandwidth

  • Mode of stat in Statistics floater

DebugStatModePacketLoss

  • Mode of stat in Statistics floater

DebugStatMode

  • Mode of stat in Statistics floater

DebugStatModeKTrisDrawnFr

  • Mode of stat in Statistics floater

DebugStatModeKTrisDrawnSec

  • Mode of stat in Statistics floater

DebugStatModeTotalObjs

  • Mode of stat in Statistics floater

DebugStatModeNewObjs

  • Mode of stat in Statistics floater

DebugStatModeTextureCount

  • Mode of stat in Statistics floater

DebugStatModeRawCount

  • Mode of stat in Statistics floater

DebugStatModeGLMem

  • Mode of stat in Statistics floater

DebugStatModeFormattedMem

  • Mode of stat in Statistics floater

DebugStatModeRawMem

  • Mode of stat in Statistics floater

DebugStatModeBoundMem

  • Mode of stat in Statistics floater

DebugStatModePacketsIn

  • Mode of stat in Statistics floater

DebugStatModePacketsOut

  • Mode of stat in Statistics floater

DebugStatModeObjects

  • Mode of stat in Statistics floater

DebugStatModeTexture

  • Mode of stat in Statistics floater

DebugStatModeAsset

  • Mode of stat in Statistics floater

DebugStatModeLayers

  • Mode of stat in Statistics floater

DebugStatModeActualIn

  • Mode of stat in Statistics floater

DebugStatModeActualOut

  • Mode of stat in Statistics floater

DebugStatModeVFSPendingOps

  • Mode of stat in Statistics floater

DebugStatModeTimeDialation

  • Mode of stat in Statistics floater

DebugStatModeSimFPS

  • Mode of stat in Statistics floater

DebugStatModePhysicsFPS

  • Mode of stat in Statistics floater

DebugStatModePinnedObjects

  • Mode of stat in Statistics floater

DebugStatModeLowLODObjects

  • Mode of stat in Statistics floater

DebugStatModeMemoryAllocated

  • Mode of stat in Statistics floater

DebugStatModeAgentUpdatesSec

  • Mode of stat in Statistics floater

DebugStatModeMainAgents

  • Mode of stat in Statistics floater

DebugStatModeChildAgents

  • Mode of stat in Statistics floater

DebugStatModeSimObjects

  • Mode of stat in Statistics floater

DebugStatModeSimActiveObjects

  • Mode of stat in Statistics floater

DebugStatModeSimActiveScripts

  • Mode of stat in Statistics floater

DebugStatModeSimScriptEvents

  • Mode of stat in Statistics floater

DebugStatModeSimInPPS

  • Mode of stat in Statistics floater

DebugStatModeSimOutPPS

  • Mode of stat in Statistics floater

DebugStatModeSimPendingDownloads

  • Mode of stat in Statistics floater

SimPendingUploads

  • Mode of stat in Statistics floater

DebugStatModeSimTotalUnackedBytes

  • Mode of stat in Statistics floater

DebugStatModeSimFrameMsec

  • Mode of stat in Statistics floater

DebugStatModeSimNetMsec

  • Mode of stat in Statistics floater

DebugStatModeSimSimPhysicsMsec

  • Mode of stat in Statistics floater

DebugStatModeSimSimOtherMsec

  • Mode of stat in Statistics floater

DebugStatModeSimAgentMsec

  • Mode of stat in Statistics floater

DebugStatModeSimImagesMsec

  • Mode of stat in Statistics floater

DebugStatModeSimScriptMsec

  • Mode of stat in Statistics floater

DebugStatModeSimSpareMsec

  • Mode of stat in Statistics floater

DebugStatModeSimSimPhysicsStepMsec

  • Mode of stat in Statistics floater

DebugStatModeSimSimPhysicsShapeUpdateMsec

  • Mode of stat in Statistics floater

DebugStatModeSimSimPhysicsOtherMsec

  • Mode of stat in Statistics floater

DebugStatModeSimSleepMsec

  • Mode of stat in Statistics floater

DebugStatModeSimPumpIOMsec

  • Mode of stat in Statistics floater

DebugViews

  • Display debugging info for views.

DebugWindowProc

  • Log windows messages

DefaultObjectTexture

  • Texture used as 'Default' in texture picker. (UUID texture reference)
  • 89556747-24cb-43ed-920b-47caed15465f

DefaultUploadCost

  • Default sound/image/file upload cost(in case economy data is not available).

DisableCameraConstraints

  • Disable the normal bounds put on the camera by avatar position

DisableMouseWarp

  • Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.

DisableRendering

  • Disable GL rendering and GUI (load testing)

DisableVerticalSync

  • Update frames as fast as possible (FALSE = update frames between display scans)

DisplayAvatarAgentTarget

  • Show avatar positioning locators (animation debug)

DisplayChat

  • Display Latest Chat message on LCD

DisplayDebug

  • Display Network Information on LCD

DisplayDebugConsole

  • Display Console Debug Information on LCD

DisplayIM

  • Display Latest IM message on LCD

DisplayLinden

  • Display Account Information on LCD

DisplayRegion

  • Display Location information on LCD

DisplayTimecode

  • Display timecode on screen

Disregard128DefaultDrawDistance

  • Whether to use the auto default to 128 draw distance

Disregard96DefaultDrawDistance

  • Whether to use the auto default to 96 draw distance

DoubleClickAutoPilot

  • Enable double-click auto pilot

DragAndDropToolTipDelay

  • Seconds before displaying tooltip when performing drag and drop operation

DropShadowButton

  • Drop shadow width for buttons (pixels)

DropShadowFloater

  • Drop shadow width for floaters (pixels)

DropShadowSlider

  • Drop shadow width for sliders (pixels)

DropShadowTooltip

  • Drop shadow width for tooltips (pixels)

DynamicCameraStrength

  • Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)

EditCameraMovement

  • When entering build mode, camera moves up above avatar

EditLinkedParts

  • Select individual parts of linked objects

EnableRippleWater

  • Whether to use ripple water shader or not

EnableTextureAtlas

  • Whether to use texture atlas or not

EnableVoiceChat

  • Enable talking to other residents with a microphone

EnergyFromTop EnergyHeight EnergyWidth EveryoneCopy

  • Everyone can copy the newly created objects

FPSLogFrequency

  • Seconds between display of FPS in log (0 for never)

FPSLogFrequency

  • Seconds between display of FPS in log (0 for never)

FilterItemsPerFrame

  • Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)

FindLandArea

  • Enables filtering of land search results by area

FindLandPrice

  • Enables filtering of land search results by price

FindLandType

  • Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")
  • All

FindPeopleOnline

  • Limits people search to only users who are logged on

FindPlacesPictures

  • Display only results of find places that have pictures

FirstLoginThisInstall

  • Specifies that you have not successfully logged in since you installed the latest update

FirstName

  • Login first name

FirstPersonAvatarVisible

  • Display avatar and attachments below neck while in mouselook

FirstRunThisInstall

  • Specifies that you have not run the viewer since you installed the latest update

FirstSelectedDisabledPopups

  • Return false if there is not disabled popup selected in the list of floater preferences popups

FirstSelectedEnabledPopups

  • Return false if there is not enable popup selected in the list of floater preferences popups

FixedWeather

  • Weather effects do not change over time

FloaterActiveSpeakersSortAscending

  • Whether to sort up or down

FloaterActiveSpeakersSortColumn

  • Column name to sort on
  • speaking_status

FloaterMapNorth

  • Floater Map North Label
  • N

FloaterMapNorthEast

  • Floater Map North-East Label
  • NE

FloaterMapNorthWest

  • Floater Map North-West Label
  • NW

FloaterMapEast

  • Floater Map East Label
  • E

FloaterMapWest

  • Floater Map West Label
  • W

FloaterMapSouth

  • Floater Map South Label
  • S

FloaterMapSouthEast

  • Floater Map South-East Label
  • SE

FloaterMapSouthWest

  • Floater Map South-West Label
  • SW

FloaterStatisticsRect

  • Rectangle for chat history
  • Rect

FlycamAbsolute

  • Treat Flycam values as absolute positions (not deltas).

FlycamAxisDeadZone0

  • Flycam axis 0 dead zone.

FlycamAxisDeadZone1

  • Flycam axis 1 dead zone.

FlycamAxisDeadZone2

  • Flycam axis 2 dead zone.

FlycamAxisDeadZone3

  • Flycam axis 3 dead zone.

FlycamAxisDeadZone4

  • Flycam axis 4 dead zone.

FlycamAxisDeadZone5

  • Flycam axis 5 dead zone.

FlycamAxisDeadZone6

  • Flycam axis 6 dead zone.

FlycamAxisScale0

  • Flycam axis 0 scaler.

FlycamAxisScale1

  • Flycam axis 1 scaler.

FlycamAxisScale2

  • Flycam axis 2 scaler.

FlycamAxisScale3

  • Flycam axis 3 scaler.

FlycamAxisScale4

  • Flycam axis 4 scaler.

FlycamAxisScale5

  • Flycam axis 5 scaler.

FlycamAxisScale6

  • Flycam axis 6 scaler.

FlycamFeathering

  • Flycam feathering (less is softer)

FlycamZoomDirect

  • Map flycam zoom axis directly to camera zoom.

FlyingAtExit

  • Was flying when last logged out, so fly when logging in

FocusOffsetRearView

  • Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)
  • Vector3D

FocusOffsetFrontView

  • Initial focus point offset relative to avatar for the camera preset Front View
  • Vector3D

FocusOffsetGroupView

  • Initial focus point offset relative to avatar for the camera preset Group View
  • Vector3D

FocusPosOnLogout

  • Camera focus point when last logged out (global coordinates)
  • Vector3D

FolderAutoOpenDelay

  • Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop

FolderLoadingMessageWaitTime

  • Seconds to wait before showing the LOADING... text in folder views

FontMonospace

  • Name of monospace font that definitely exists (Truetype file name)
  • DejaVuSansMono.ttf

FontSansSerif

  • Name of primary sans-serif font that definitely exists (Truetype file name)
  • MtBkLfRg.ttf

FontSansSerifBundledFallback

  • Name of secondary sans-serif font that definitely exists (Truetype file name)
  • DejaVuSansCondensed.ttf

FontSansSerifBold

  • Name of bold font (Truetype file name)
  • MtBdLfRg.ttf

FontSansSerifFallback

  • Name of sans-serif font (Truetype file name)

FontSansSerifFallbackScale

  • Scale of fallback font relative to huge font (fraction of huge font size)

FontScreenDPI

  • Font resolution, higher is bigger (pixels per inch)

FontSizeHuge

  • Size of huge font (points, or 1/72 of an inch)

FontSizeLarge

  • Size of large font (points, or 1/72 of an inch)

FontSizeMedium

  • Size of medium font (points, or 1/72 of an inch)

FontSizeMonospace

  • Size of monospaced font (points, or 1/72 of an inch)

FontSizeSmall

  • Size of small font (points, or 1/72 of an inch)

ForceShowGrid

  • Always show grid dropdown on login screen

ForceMandatoryUpdate

  • For QA: On next startup, forces the auto-updater to run

FreezeTime FullScreenAspectRatio

  • Aspect ratio of fullscreen display (width / height)

FullScreenAutoDetectAspectRatio

  • Automatically detect proper aspect ratio for fullscreen display

FullScreenHeight

  • Fullscreen resolution in height

FullScreenWidth

  • Fullscreen resolution in width

GridCrossSections

  • Highlight cross sections of prims with grid manipulation plane.

GridDrawSize

  • Visible extent of 2D snap grid (meters)

GridMode

  • Snap grid reference frame (0 = world, 1 = local, 2 = reference object)

GridOpacity

  • Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)

GridResolution

  • Size of single grid step (meters)

GridSubUnit

  • Display fractional grid steps, relative to grid size

GridSubdivision

  • Maximum number of times to divide single snap grid unit when GridSubUnit is true

GroupNotifyBoxHeight

  • Height of group notice messages

GroupNotifyBoxWidth

  • Width of group notice messages

HelpUseLocal

  • If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html

HelpURLFormat

  • URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments
  • http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]

HomeSidePanelURL

SearchURL

  • URL for Search website, displayed in the Find floater
  • http://search.secondlife.com/viewer/[CATEGORY]?q=[QUERY]&p=[AUTH_TOKEN]&r=[MATURITY]&lang=[LANGUAGE]&g=[GODLIKE]&sid=[SESSION_ID]&rid=[REGION_ID]&pid=[PARCEL_ID]

HighResSnapshot

  • Double resolution of snapshot from current window resolution

HideSelectedObjects

  • Hide Selected Objects

HtmlHelpLastPage

  • Last URL visited via help system

IMShowTimestamps

  • Show timestamps in IM

IMShowControlPanel

  • Show IM Control Panel

IgnoreAllNotifications

  • Ignore all notifications so we never need user input on them.

IgnorePixelDepth

  • Ignore pixel depth settings.

ImagePipelineUseHTTP

  • If TRUE use HTTP GET to fetch textures from the server

InBandwidth

  • Incoming bandwidth throttle (bps)

InspectorFadeTime

  • Fade out timing for inspectors

InspectorShowTime

  • Stay timing for inspectors

InstallLanguage

  • Language passed from installer (for UI)

InventoryAutoOpenDelay

  • Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop

InventorySortOrder

  • Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)

InvertMouse

  • When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)

JoystickAvatarEnabled

  • Enables the Joystick to control Avatar movement.

JoystickAxis0

  • Flycam hardware axis mapping for internal axis 0 ([0, 5]).

JoystickAxis1

  • Flycam hardware axis mapping for internal axis 1 ([0, 5]).

JoystickAxis2

  • Flycam hardware axis mapping for internal axis 2 ([0, 5]).

JoystickAxis3

  • Flycam hardware axis mapping for internal axis 3 ([0, 5]).

JoystickAxis4

  • Flycam hardware axis mapping for internal axis 4 ([0, 5]).

JoystickAxis5

  • Flycam hardware axis mapping for internal axis 5 ([0, 5]).

JoystickAxis6

  • Flycam hardware axis mapping for internal axis 6 ([0, 5]).

JoystickBuildEnabled

  • Enables the Joystick to move edited objects.

JoystickEnabled

  • Enables Joystick Input.

JoystickFlycamEnabled

  • Enables the Joystick to control the flycam.

JoystickInitialized

  • Whether or not a joystick has been detected and initiailized.

JoystickMouselookYaw

  • Pass joystick yaw to scripts in Mouselook.

JoystickRunThreshold

  • Input threshold to initiate running

KeepAspectForSnapshot

  • Use full window when taking snapshot, regardless of requested image size

LandBrushSize

  • Size of affected region when using teraform tool

LCDDestination

  • Which LCD to use

LSLFindCaseInsensitivity

  • Use case insensitivity when searching in LSL editor

LSLHelpURL

LagMeterShrunk

  • Last large/small state for lag meter

Language

  • Language specifier (for UI)

LanguageIsPublic

  • Let other residents see our language information

LastFeatureVersion

  • [DO NOT MODIFY] Version number for tracking hardware changes

LastFindPanel

  • Controls which find operation appears by default when clicking "Find" button
  • find_all_panel

LastName

  • Login last name

LastPrefTab

  • Last selected tab in preferences window

LastMediaSettingsTab

  • Last selected tab in media settings window

LastRunVersion

  • Version number of last instance of the viewer that you ran
  • 0.0.0

LastSnapshotToEmailHeight

  • The height of the last email snapshot, in px

LastSnapshotToEmailWidth

  • The width of the last email snapshot, in px

LastSnapshotToDiskHeight

  • The height of the last disk snapshot, in px

LastSnapshotToDiskWidth

  • The width of the last disk snapshot, in px

LastSnapshotToInventoryHeight

  • The height of the last texture snapshot, in px

LastSnapshotToInventoryWidth

  • The width of the last texture snapshot, in px

LastSnapshotType

  • Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)

LeftClickShowMenu

  • Left click opens pie menu (FALSE = left click touches or grabs object)

LimitDragDistance

  • Limit translation of object via translate tool

LimitSelectDistance

  • Disallow selection of objects beyond max select distance

LipSyncAah

  • Aah (jaw opening) babble loop
  • 257998776531013446642343

LipSyncAahPowerTransfer

  • Transfer curve for Voice Interface power to aah lip sync amplitude
  • 0000123456789

LipSyncEnabled

  • 0 disable lip-sync, 1 enable babble loop

LipSyncOoh

  • Ooh (mouth width) babble loop
  • 1247898743223344444443200000

LipSyncOohAahRate

  • Rate to babble Ooh and Aah (/sec)

LipSyncOohPowerTransfer

  • Transfer curve for Voice Interface power to ooh lip sync amplitude
  • 0012345566778899

LocalCacheVersion

  • Version number of cache

LoginSRVTimeout

  • Duration in seconds of the login SRV request timeout

LoginSRVPump

  • Name of the message pump that handles SRV request
  • LLAres

LogMessages

  • Log network traffic

LoginAsGod

  • Attempt to login with god powers (Linden accounts only)

LoginLocation

  • Login location ('last', 'home')
  • home

LoginPage

  • Login authentication page.

LosslessJ2CUpload

  • Use lossless compression for small image uploads

MainloopTimeoutDefault

  • Timeout duration for mainloop lock detection, in seconds.

MapOverlayIndex

  • Currently selected world map type

MapScale

  • World map zoom level (pixels per region)

MapShowEvents

  • Show events on world map

MapShowInfohubs

  • Show infohubs on the world map

MapShowLandForSale

  • Show land for sale on world map

MapShowPeople

  • Show other users on world map

MapShowTelehubs

  • Show telehubs on world map

Marker

  • [NOT USED]

MaxDragDistance

  • Maximum allowed translation distance in a single operation of translate tool (meters from start point)

MaxSelectDistance

  • Maximum allowed selection distance (meters from avatar)

MeanCollisionBump

  • You have experienced an abuse of being bumped by an object or avatar

MeanCollisionPhysical

  • You have experienced an abuse from a physical object

MeanCollisionPushObject

  • You have experienced an abuse of being pushed by a scripted object

MeanCollisionScripted

  • You have experienced an abuse from a scripted object

MeanCollisionSelected

  • You have experienced an abuse of being pushed via a selected object

MediaControlFadeTime

  • Amount of time (in seconds) that the media control fades

MediaControlTimeout

  • Amount of time (in seconds) for media controls to fade with no mouse activity

MediaOnAPrimUI

  • Whether or not to show the "link sharing" UI

MediaPerformanceManagerDebug

  • Whether to show debug data for the media performance manager in the nearby media list.

MediaShowOnOthers

  • Whether or not to show media on other avatars

MediaShowOutsideParcel

  • Whether or not to show media from outside the current parcel

MediaShowWithinParcel

  • Whether or not to show media within the current parcel

MediaTentativeAutoPlay

  • This is a tentative flag that may be temporarily set off by the user, until she teleports

MemoryLogFrequency

  • Seconds between display of Memory in log (0 for never)

MemProfiling

  • You want to use tcmalloc's memory profiling options.

MenuAccessKeyTime

  • Time (seconds) in which the menu key must be tapped to move focus to the menu bar

MenuBarHeight MenuBarWidth MePanelOpened

  • Indicates that Me Panel was opened at least once after Viewer was installed

MigrateCacheDirectory

  • Check for old version of disk cache to migrate to current location

MiniMapPrimMaxRadius

  • Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.

MiniMapRotate

  • Rotate miniature world map to avatar direction

MiniMapScale

  • Miniature world map zoom level (pixels per region)

MouseSensitivity

  • Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)

MouseSmooth

  • Smooths out motion of mouse when in mouselook mode.

MouseSun MuteAmbient

  • Ambient sound effects, such as wind noise, play at 0 volume

MuteAudio

  • All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)

MuteMedia

  • Media plays at 0 volume (streaming audio still takes up bandwidth)

MuteMusic

  • Music plays at 0 volume (streaming audio still takes up bandwidth)

MuteSounds

  • Sound effects play at 0 volume

MuteUI

  • UI sound effects play at 0 volume

MuteVoice

  • Voice plays at 0 volume (streaming audio still takes up bandwidth)

MuteWhenMinimized

  • Mute audio when SL window is minimized

MyOutfitsAutofill

  • Always autofill My Outfits from library when empty (else happens just once).

NearMeRange

  • Search radius for nearby avatars

NextOwnerCopy

  • Newly created objects can be copied by next owner

NextOwnerModify

  • Newly created objects can be modified by next owner

NextOwnerTransfer

  • Newly created objects can be resold or given away by next owner

NewCacheLocation

  • Change the location of the local disk cache to this

NewCacheLocationTopFolder

  • Change the top folder location of the local disk cache to this

NextLoginLocation

  • Location to log into by default.

NoAudio

  • Disable audio playback.

NoHardwareProbe

  • Disable hardware probe.

NoInventoryLibrary

  • Do not request inventory library.

NoPreload

  • Disable sound and image preload.

NoVerifySSLCert

  • Do not verify SSL peers.

NotifyBoxHeight

  • Height of notification messages

NotifyBoxWidth

  • Width of notification messages

NotificationToastLifeTime

  • Number of seconds while a notification toast exists

NotificationTipToastLifeTime

  • Number of seconds while a notification tip toast exist

ToastFadingTime

  • Number of seconds while a toast is fading

NearbyToastFadingTime

  • Number of seconds while a nearby chat toast is fading

NearbyToastLifeTime

  • Number of seconds while a nearby chat toast exists

StartUpToastLifeTime

  • Number of seconds while a StartUp toast exist

ToastGap

  • Gap between toasts on a screen

ToastButtonWidth

  • Default width of buttons in the toast.

ChannelBottomPanelMargin

  • Space from a lower toast to the Bottom Tray

NotificationChannelRightMargin

  • Space between toasts and a right border of an area where they can appear

NotificationChannelHeightRatio

  • Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).

OverflowToastHeight

  • Height of an overflow toast

NotifyMoneyChange

  • Pop up notifications for all L$ transactions

NotifyTipDuration

  • Length of time that notification tips stay on screen (seconds)

NumSessions

  • Number of successful logins to Second Life

NumpadControl

  • How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)

OpenDebugStatAdvanced

  • Expand advanced performance stats display

OpenDebugStatBasic

  • Expand basic performance stats display

OpenDebugStatNet

  • Expand network stats display

OpenDebugStatRender

  • Expand render stats display

OpenDebugStatSim

  • Expand simulator performance stats display

OpenDebugStatTexture

  • Expand Texture performance stats display

OpenDebugStatPhysicsDetails

  • Expand Physics Details performance stats display

OpenDebugStatSimTime

  • Expand Simulator Time performance stats display

OpenDebugStatSimTimeDetails

  • Expand Simulator Time Details performance stats display

OutBandwidth

  • Expand render stats display

OutBandwidth

  • Outgoing bandwidth throttle (bps)

OverlayTitle

  • Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)
  • Set_via_OverlayTitle_in_settings.xml

PTTCurrentlyEnabled

  • Use Push to Talk mode

PacketDropPercentage

  • Percentage of packets dropped by the client.

ParcelMediaAutoPlayEnable

  • Auto play parcel media when available

PerAccountSettingsFile

  • Persisted client settings file name (per user).

PermissionsCautionEnabled

  • When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission

PermissionsCautionNotifyBoxHeight

  • Height of caution-style notification messages

PickerContextOpacity

  • Controls overall opacity of context frustrum connecting color and texture pickers with their swatches

PicksPerSecondMouseMoving

  • How often to perform hover picks while the mouse is moving (picks per second)

PicksPerSecondMouseStationary

  • How often to perform hover picks while the mouse is stationary (picks per second)

PieMenuLineWidth

  • Width of lines in pie menu display (pixels)

PingInterpolate

  • Extrapolate object position along velocity vector based on ping delay

PitchFromMousePosition

  • Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)

PlayTypingAnim

  • Your avatar plays the typing animation whenever you type in the chat bar

PluginAttachDebuggerToPlugins

  • If true, attach a debugger session to each plugin process as it's launched.

PluginInstancesCPULimit

  • Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.

PlainTextChatHistory

  • Enable/Disable plain text chat history style

PluginInstancesLow

  • Limit on the number of inworld media plugins that will run at "low" priority

PluginInstancesNormal

  • Limit on the number of inworld media plugins that will run at "normal" or higher priority

PluginInstancesTotal

  • Hard limit on the number of plugins that will be instantiated at once for inworld media

PrecachingDelay

  • Delay when logging in to load world before showing it (seconds)

PreferredMaturity

  • Setting for the user's preferred maturity level (consts in indra_constants.h)

<integer>13</integer> PrimMediaMasterEnabled

  • Whether or not Media on a Prim is enabled.

PrimMediaControlsUseHoverControlSet

  • Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.

PrimMediaDragNDrop

  • Enable drag and drop of URLs onto prim faces

PrimMediaMaxRetries

  • Maximum number of retries for media queries.

PrimMediaRequestQueueDelay

  • Timer delay for fetching media from the queue (in seconds).

PrimMediaRetryTimerDelay

  • Timer delay for retrying on media queries (in seconds).

PrimMediaMaxSortedQueueSize

  • Maximum number of objects the viewer will load media for initially

PrimMediaMaxRoundRobinQueueSize

  • Maximum number of objects the viewer will continuously update media for

ProbeHardwareOnStartup

  • Query current hardware configuration on application startup

PurgeCacheOnNextStartup

  • Clear local file cache next time viewer is run

PurgeCacheOnStartup

  • Clear local file cache every time viewer is run

PushToTalkButton

  • Which button or keyboard key is used for push-to-talk
  • MiddleMouse

PushToTalkToggle

  • Should the push-to-talk button behave as a toggle

QAMode

  • Enable Testing Features.

QAModeEventHostPort

  • Port on which lleventhost should listen

QAModeTermCode

  • On LL_ERRS, terminate with this code instead of OS message box

QuietSnapshotsToDisk

  • Take snapshots to disk without playing animation or sound

QuitAfterSeconds

  • The duration allowed before quitting.

RadioLandBrushAction

  • Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)

RadioLandBrushSize

  • Size of land modification brush (0 = small, 1 = medium, 2 = large)

LandBrushForce

  • Multiplier for land modification brush force.

RecentItemsSortOrder

  • Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)

RectangleSelectInclusive

  • Select objects that have at least one vertex inside selection rectangle

RegInClient

  • Experimental: Embed registration in login screen

RegionTextureSize

  • Terrain texture dimensions (power of 2)

RememberPassword

  • Keep password (in encrypted form) for next login

RenderAnisotropic

  • Render textures using anisotropic filtering

RenderAppleUseMultGL

  • Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).

RenderAttachedLights

  • Render lighted prims that are attached to avatars

RenderAttachedParticles

  • Render particle systems that are attached to avatars

RenderAvatar

  • Render Avatars

RenderAvatarCloth

  • Controls if avatars use wavy cloth

RenderAvatarLODFactor

  • Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)

RenderAvatarMaxVisible

  • Maximum number of avatars to display at any one time

RenderAvatarVP

  • Use vertex programs to perform hardware skinning of avatar

'Render'ShadowNearDist

  • Near clip plane of shadow camera (affects precision of depth shadows).
  • Vector3

'Render'ShadowClipPlanes

  • Near clip plane split distances for shadow map frusta.
  • Vector3

'Render'ShadowSplitExponent

  • Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).
  • Vector3

'Render'ShadowOrthoClipPlanes

  • Near clip plane split distances for orthographic shadow map frusta.
  • Vector3

'Render'ShadowProjOffset

  • Amount to scale distance to virtual origin of shadow perspective projection.

'Render'ShadowSlopeThreshold

  • Cutoff slope value for points to affect perspective shadow generation

'Render'ShadowProjExponent

  • Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.

'Render'SSAOScale

  • Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)

'Render'SSAOMaxScale

  • Maximum screen radius for sampling (pixels)

'Render'SSAOFactor

  • Occlusion sensitivity factor for ambient occlusion (larger is more)

'Render'SSAOEffect

  • Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)
  • Vector3

RenderBumpmapMinDistanceSquared

  • Maximum distance at which to render bumpmapped primitives (distance in meters, squared)

RenderNormalMapScale

  • Scaler applied to height map when generating normal maps

RenderCubeMap

  • Whether we can render the cube map or not

RenderDebugAlphaMask

  • Test Alpha Masking Cutoffs.

RenderDebugGL

  • Enable strict GL debugging.

RenderDebugPipeline

  • Enable strict pipeline debugging.

RenderDebugTextureBind

  • Enable texture bind performance test.

RenderDelayCreation

  • Throttle creation of drawables.

RenderAnimateRes

  • Animate rezing prims.

RenderAnimateTrees

  • Use GL matrix ops to animate tree branches.

RenderGIRange

  • Distance to cut off GI effect.

RenderGILuminance

  • Luminance factor of global illumination contribution.

RenderGIBrightness

  • Brightness factor of global illumination contribution.

RenderGINoise

  • Noise of position sampling for GI photon mapping.

RenderGIAttenuation

  • Distance attenuation factor for indirect lighting.

RenderGIBlurBrightness

  • Brightness factor of global illumination blur effect.

RenderGIBlurEdgeWeight

  • Edge weight for GI soften filter (sharpness).

RenderGIBlurIncrement

  • Increment of scale for each pass of global illumination blur effect.

RenderLuminanceScale

  • Luminance value scalar for darkening effect.

RenderSunLuminanceScale

  • Sun Luminance value scalar for darkening effect.

RenderSunLuminanceOffset

  • Sun Luminance value offset for darkening effect.

RenderLuminanceDetail

  • Mipmap level to use for luminance

RenderEdgeDepthCutoff

  • Cutoff for depth difference that amounts to an edge.

RenderEdgeNormCutoff

  • Cutoff for normal difference that amounts to an edge.

RenderDeferredAlphaSoften

  • Scalar for softening alpha surfaces (for soft particles).

RenderDeferredNoise

  • Noise scalar to hide banding in deferred render.

RenderDeferredSpotShadowBias

  • Bias value for spot shadows (prevent shadow acne).

RenderDeferredSpotShadowOffset

  • Offset value for spot shadows (prevent shadow acne).

'Render'ShadowBias

  • Bias value for shadows (prevent shadow acne).

'Render'ShadowOffset

  • Offset value for shadows (prevent shadow acne).

'Render'ShadowResolutionScale

  • Scale of shadow map resolution vs. screen resolution

RenderDeferredTreeShadowBias

  • Bias value for tree shadows (prevent shadow acne).

RenderDeferredTreeShadowOffset

  • Offset value for tree shadows (prevent shadow acne).

RenderHoverGlowEnable

  • Show glow effect when hovering on interactive objects.

RenderHighlightFadeTime

  • Transition time for mouseover highlights.

RenderHighlightBrightness

  • Brightness of mouseover highlights.

RenderHighlightThickness

  • Thickness of mouseover highlights.

RenderHighlightColor

  • Brightness of mouseover highlights.
  • Color4

RenderSpecularResX

  • Spec map resolution.

RenderSpecularResY

  • Spec map resolution.

RenderSpecularExponent

  • Specular exponent for generating spec map

RenderDeferred

  • Use deferred rendering pipeline.

RenderDeferredShadow

  • Enable shadows in deferred renderer.

RenderDeferredGI

  • Enable GI in deferred renderer.

RenderDeferredSunShadow

  • Generate shadows from the sun.

RenderDeferredSun

  • Execute sunlight shader in deferred renderer.

RenderDeferredAtmospheric

  • Execute atmospheric shader in deferred renderer.

RenderDeferredBlurLight

  • Execute shadow softening shader in deferred renderer.

RenderDeferredLocalLights

  • Execute local lighting shader in deferred renderer.

RenderDeferredFullscreenLights

  • Execute local lighting shader in deferred renderer.

RenderDeferredSunWash

  • Amount local lights are washed out by sun.

'Render'ShadowNoise

  • Magnitude of noise on shadow samples.

'Render'ShadowErrorCutoff

  • Cutoff error value to use ortho instead of perspective projection.

'Render'ShadowFOVCutoff

  • Cutoff FOV to use ortho instead of perspective projection.

'Render'ShadowGaussian

  • Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).
  • Vector3

'Render'ShadowBlurSize

  • Scale of shadow softening kernel.

'Render'ShadowBlurSamples

  • Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.

'Render'ShadowBlurDistFactor

  • Distance scaler for shadow blur.

RenderGIAmbiance

  • Ambiance factor of global illumination contribution.

RenderGIMinRenderSize

  • Minimum size of objects to put into GI source map.

RenderGIBlurColorCurve

  • Color curve for GI softening kernel
  • Vector3

RenderGIBlurPasses

  • Scale of GI softening kernel.

RenderGIBlurSize

  • Scale of GI softening kernel.

RenderGIBlurSamples

  • Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.

RenderGIBlurDistFactor

  • Distance scaler for GI blur.

RenderDynamicLOD

  • Dynamically adjust level of detail.

RenderFSAASamples

  • Number of samples to use for FSAA (0 = no AA).

RenderFarClip

  • Distance of far clip plane from camera (meters)

RenderFastAlpha

  • Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).

RenderFastUI

  • [NOT USED]

RenderFlexTimeFactor

  • Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)

RenderFogRatio

  • Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)

RenderGamma

  • Sets gamma exponent for renderer

RenderGammaFull

  • Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.

'Render'Glow

  • Render bloom post effect.

'Render'GlowIterations

  • Number of times to iterate the glow (higher = wider and smoother but slower)

'Render'GlowLumWeights

  • Weights for each color channel to be used in calculating luminance (should add up to 1.0)
  • Vector3

'Render'GlowMaxExtractAlpha

  • Max glow alpha value for brightness extraction to auto-glow.

'Render'GlowMinLuminance

  • Min luminance intensity necessary to consider an object bright enough to automatically glow.

'Render'GlowResolutionPow

  • Glow map resolution power of two.

'Render'GlowStrength

  • Additive strength of glow.

'Render'GlowWarmthAmount

  • Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth

'Render'GlowWarmthWeights

  • Weight of each color channel used before finding the max warmth
  • Vector3

'Render'GlowWidth

  • Glow sample size (higher = wider and softer but eventually more pixelated)

RenderGround

  • Determines whether we can render the ground pool or not

RenderHUDInSnapshot

  • Display HUD attachments in snapshot

RenderHUDParticles

  • Display particle systems in HUD attachments (experimental)

RenderHiddenSelections

  • Show selection lines on objects that are behind other objects

RenderHideGroupTitle

  • Don't show my group title in my name label

RenderShowGroupTitleAll

  • Show group titles in name labels

RenderInitError

  • Error occured while initializing GL

RenderLightRadius

  • Render the radius of selected lights

RenderLightingDetail

  • Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)

RenderMaxPartCount

  • Maximum number of particles to display on screen

RenderMaxNodeSize

  • Maximum size of a single node's vertex data (in KB).

RenderMaxVBOSize

  • Maximum size of a vertex buffer (in KB).

RenderNameFadeDuration

  • Time interval over which to fade avatar names (seconds)

RenderNameShowSelf

  • Display own name above avatar

RenderNameShowTime

  • Fade avatar names after specified time (seconds)

RenderObjectBump

  • Show bumpmapping on primitives

RenderQualityPerformance

  • Which graphics settings you've chosen

RenderReflectionDetail

  • Detail of reflection render pass.

RenderReflectionRes

  • Reflection map resolution.

RenderResolutionDivisor

  • Divisor for rendering 3D scene at reduced resolution.

'Render'ShaderLightingMaxLevel

  • Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)

'Render'ShaderLODThreshold

  • Fraction of draw distance defining the switch to a different shader LOD

'Render'ShaderParticleThreshold

  • Fraction of draw distance to not use shader on particles

RenderSunDynamicRange

  • Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).

RenderTerrainDetail

  • Detail applied to terrain texturing (0 = none, 1 or 2 = full)

RenderTerrainLODFactor

  • Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)

RenderTerrainScale

  • Terrain detail texture scale

RenderTextureMemoryMultiple

  • Multiple of texture memory value to use (should fit: 0 < value <= 1.0)

RenderTreeLODFactor

  • Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)

RenderUIInSnapshot

  • Display user interface in snapshot

RenderUIBuffer

  • Cache ui render in a screen aligned buffer.

RenderUnloadedAvatar

  • Show avatars which haven't finished loading

RenderUseFBO

  • Whether we want to use GL_EXT_framebuffer_objects.

RenderUseFarClip

  • If false, frustum culling will ignore far clip plane.

RenderUseImpostors

  • Whether we want to use impostors for far away avatars.

RenderUseShaderLOD

  • Whether we want to have different shaders for LOD

RenderUseShaderNearParticles

  • Whether we want to use shaders on near particles

RenderVBOEnable

  • Use GL Vertex Buffer Objects

RenderVolumeLODFactor

  • Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)

RenderWater

  • Display water

RenderWaterMipNormal

  • Use mip maps for water normal map.

RenderWaterRefResolution

  • Water planar reflection resolution.

RenderWaterReflections

  • Reflect the environment in the water.

RotateRight

  • Make the agent rotate to its right.

RotationStep

  • All rotations via rotation tool are constrained to multiples of this unit (degrees)

RunMultipleThreads

  • If TRUE keep background threads active during render

SafeMode

  • Reset preferences, run in safe mode.

SaveMinidump

  • Save minidump for developer debugging on crash

ScaleShowAxes

  • Show indicator of selected scale axis when scaling

ScaleStretchTextures

  • Stretch textures along with object when scaling

ScaleUniform

  • Scale selected objects evenly about center of selection

ScriptHelpFollowsCursor

  • Scripting help window updates contents based on script editor contents under text cursor

SelectMovableOnly

  • Select only objects you can move

SelectOwnedOnly

  • Select only objects you own

SelectionHighlightAlpha

  • Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)

SelectionHighlightAlphaTest

  • Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)

SelectionHighlightThickness

  • Thickness of selection highlight line (fraction of view distance)

SelectionHighlightUAnim

  • Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)

SelectionHighlightUScale

  • Scale of texture display on selection highlight line (fraction of texture size)

SelectionHighlightVAnim

  • Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)

SelectionHighlightVScale

  • Scale of texture display on selection highlight line (fraction of texture size)

ServerChoice

  • [DO NOT MODIFY] Controls which grid you connect to

ShareWithGroup

  • Newly created objects are shared with the currently active group

ShowAdvancedGraphicsSettings

  • Show advanced graphics settings

ShowAllObjectHoverTip

  • Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.

AvatarNameTagMode

  • Select Avatar Name Tag Mode

ShowAxes

  • Render coordinate frame at your position

ShowBanLines

  • Show in-world ban/access borders

ShowConsoleWindow

  • Show log in separate OS window

NavBarShowCoordinates

  • Show coordinates in navigation bar

NavBarShowParcelProperties

  • Show parcel property icons in navigation bar

ShowCrosshairs

  • Display crosshairs when in mouselook mode

ShowDebugConsole

  • Show log in SL window

ShowDebugAppearanceEditor

  • Show debugging appearance editor

ShowEmptyFoldersWhenSearching

  • Shows folders that do not have any visible contents when applying a filter to inventory

ShowHoverTips

  • Show descriptive tooltip when mouse hovers over items in world

ShowLandHoverTip

  • Show descriptive tooltip when mouse hovers over land

ShowCameraButton</key>

  • Show/Hide Camera button in the bottom tray

ShowScriptErrors

  • Show script errors

ShowScriptErrorsLocation

  • Show script error in chat or window

ShowSnapshotButton</key>

  • Show/Hide Snapshot button button in the bottom tray

ShowMoveButton</key>

  • Show/Hide Move button in the bottom tray

ShowGestureButton</key>

  • Show/Hide Gesture button in the bottom tray

ShowObjectRenderingCost</key>

  • Show the object rendering cost in build tools

ShowNavbarFavoritesPanel</key>

  • Show/Hide Navigation Bar Favorites Panel

ShowNavbarNavigationPanel</key>

  • Show/Hide Navigation Bar Navigation Panel

GroupListShowIcons

  • Show/hide group icons in the group list

FriendsListShowIcons

  • Show/hide online and all friends icons in the friend list

NearbyListShowIcons

  • Show/hide people icons in nearby list

RecentListShowIcons

  • Show/hide people icons in recent list

FriendsSortOrder

  • Specifies sort order for friends (0 = by name, 1 = by online status)

NearbyPeopleSortOrder

  • Specifies sort order for nearby people (0 = by name, 2 = by most recent)

RecentPeopleSortOrder

  • Specifies sort order for recent people (0 = by name, 2 = by most recent)

ShowPGSearchAll</key>

  • Display results of search All that are flagged as general

HideFromEditor <integer>1</integer> ShowMatureSearchAll

  • Display results of search All that are flagged as moderate

HideFromEditor <integer>1</integer> ShowAdultSearchAll

  • Display results of search All that are flagged as adult

HideFromEditor <integer>1</integer> ShowPGGroups

  • Display results of find groups that are flagged as general

HideFromEditor <integer>1</integer> ShowMatureGroups

  • Display results of find groups that are flagged as moderate

HideFromEditor <integer>1</integer> ShowAdultGroups

  • Display results of find groups that are flagged as adult

HideFromEditor <integer>1</integer> ShowPGClassifieds

  • Display results of find classifieds that are flagged as general

HideFromEditor <integer>1</integer> ShowMatureClassifieds

  • Display results of find classifieds that are flagged as moderate

HideFromEditor <integer>1</integer> ShowAdultClassifieds

  • Display results of find classifieds that are flagged as adult

HideFromEditor <integer>1</integer> ShowPGEvents

  • Display results of find events that are flagged as general

HideFromEditor <integer>1</integer> ShowMatureEvents

  • Display results of find events that are flagged as moderate

HideFromEditor <integer>1</integer> ShowAdultEvents

  • Display results of find events that are flagged as adult

HideFromEditor <integer>1</integer> ShowPGLand

  • Display results of find land sales that are flagged as general

HideFromEditor <integer>1</integer> ShowMatureLand

  • Display results of find land sales that are flagged as moderate

HideFromEditor <integer>1</integer> ShowAdultLand

  • Display results of find land sales that are flagged as adult

HideFromEditor <integer>1</integer> ShowPGSims

  • Display results of find places or find popular that are in general sims

HideFromEditor <integer>1</integer> ShowMatureSims

  • Display results of find places or find popular that are in moderate sims

HideFromEditor <integer>1</integer> ShowAdultSims

  • Display results of find places or find popular that are in adult sims

HideFromEditor ShowNearClip ShowNewInventory

  • Automatically views new notecards/textures/landmarks

ShowInInventory

  • Automatically opens inventory to show accepted objects

ShowObjectUpdates

  • Show when update messages are received for individual objects

ShowOverlayTitle

  • Prints watermark text message on screen

ShowParcelOwners ShowPermissions ShowPropertyLines

  • Show line overlay demarking property boundaries

ShowNetStats

  • Show the Search Bar in the Status Overlay

ShowSelectionBeam

  • Show selection particle beam when selecting or interacting with objects.

ShowStartLocation

  • Display starting location menu on login screen

ShowTangentBasis

  • Render normal and binormal (debugging bump mapping)

ShowToolBar

  • Show toolbar at bottom of screen

ShowTutorial

  • Show tutorial window on login

ShowVoiceChannelPopup

  • Controls visibility of the current voice channel popup above the voice tab

ShowVoiceVisualizersInCalls

  • Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.

ShowVolumeSettingsPopup

  • Show individual volume slider for voice, sound effects, etc

SkinCurrent

  • The currently selected skin.

SkinningSettingsFile

  • Client skin color setting file name (per install).

SkyAmbientScale

  • Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)

SkyEditPresets

  • Whether to be able to edit the sky defaults or not

SkyNightColorShift

  • Controls moonlight color (base color applied to moon as light source)
  • Color3

SkyOverrideSimSunPosition SkySunDefaultPosition

  • Default position of sun in sky (direction in world coordinates)
  • Vector3

SkyUseClassicClouds

  • Whether to use the old Second Life particle clouds or not

SmallAvatarNames

  • Display avatar name text in smaller font

SnapEnabled

  • Enable snapping to grid

SnapMargin

  • Controls maximum distance between windows before they auto-snap together (pixels)

SnapToMouseCursor

  • When snapping to grid, center object on nearest grid point to mouse cursor

SnapshotFormat

  • Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)

SnapshotLocalLastResolution

  • Take next local snapshot at this resolution

SnapshotPostcardLastResolution

  • Take next postcard snapshot at this resolution

SnapshotQuality

  • Quality setting of postcard JPEGs (0 = worst, 100 = best)

SnapshotTextureLastResolution

  • Take next texture snapshot at this resolution

SpeedTest

  • Performance testing mode, no network

StatsAutoRun

  • Play back autopilot

StatsFile

  • Filename for stats logging output
  • fs.txt

StatsNumRuns

  • Loop autopilot playback this number of times

StatsPilotFile

  • Filename for stats logging autopilot path
  • pilot.txt

StatsQuitAfterRuns

  • Quit application after this number of autopilot playback runs

StatsSessionTrackFrameStats

  • Track rendering and network statistics

StatsSummaryFile

  • Filename for stats logging summary
  • fss.txt

SystemLanguage

  • Language indicated by system settings (for UI)
  • en

TabToTextFieldsOnly

  • TAB key takes you to next text entry field, instead of next widget

TerrainColorHeightRange

  • Altitude range over which a given terrain texture has effect (meters)

TerrainColorStartHeight

  • Starting altitude for terrain texturing (meters)

TextureDecodeDisabled

  • If TRUE, do not fetch and decode any textures

TextureDisable

  • If TRUE, do not load textures for in-world content

TextureLoadFullRes

  • If TRUE, always load textures at full resolution (discard = 0)

TextureMemory

  • Amount of memory to use for textures in MB (0 = autodetect)

TexturePickerShowFolders

  • Show folders with no texures in texture picker

TexturePickerSortOrder

  • Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)

ThrottleBandwidthKBPS

  • Maximum allowable downstream bandwidth (kilo bits per second)

ToolTipDelay

  • Seconds before displaying tooltip when mouse stops over UI element

ToolTipFadeTime

  • Seconds over which tooltip fades away

ToolTipVisibleTimeFar

  • Fade tooltip after after time passes (seconds) while mouse not near tooltip

ToolTipVisibleTimeNear

  • Fade tooltip after after time passes (seconds) while mouse near tooltip or original position

ToolTipVisibleTimeOver

  • Fade tooltip after after time passes (seconds) while mouse over tooltip

ToolboxAutoMove

  • [NOT USED]

TrackFocusObject

  • Camera tracks last object zoomed on

TutorialURL

  • URL for tutorial menu item, set automatically during login

TypeAheadTimeout

  • Time delay before clearing type-ahead buffer in lists (seconds)

UIAutoScale

  • Keep UI scale consistent across different resolutions

UIAvatariconctrlSymbolHPad

  • UI Avatar Icon Control Symbol Horizontal Pad

UIAvatariconctrlSymbolVPad

  • UI Avatar Icon Control Symbol Vertical Pad

UIAvatariconctrlSymbolSize

  • UI Avatar Icon Control Symbol Size

UIAvatariconctrlSymbolPosition

  • UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)
  • BottomRight

UIButtonOrigHPad

  • UI Button Original Horizontal Pad

UICheckboxctrlBtnSize

  • UI Checkbox Control Button Size

UICheckboxctrlHeight

  • UI Checkbox Control Height

UICheckboxctrlHPad

  • UI Checkbox Control Horizontal Pad

UICheckboxctrlSpacing

  • UI Checkbox Control Spacing

UICheckboxctrlVPad

  • UI Checkbox Control Vertical Pad

UICloseBoxFromTop

  • Distance from top of floater to top of close box icon, pixels

UIExtraTriangleHeight

  • UI extra triangle height

UIExtraTriangleWidth

  • UI extra triangle width

UIFloaterCloseBoxSize

  • Size of UI floater close box size

UIFloaterHPad

  • Size of UI floater horizontal pad

UIFloaterTestBool

  • Example saved setting for the test floater

UIFloaterTitleVPad

  • Distance from top of floater to top of title string, pixels

UIImgDefaultEyesUUID

  • 6522e74d-1660-4e7f-b601-6f48c1659a77

UIImgDefaultGlovesUUID

  • 5748decc-f629-461c-9a36-a35a221fe21f

UIImgDefaultHairUUID

  • 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b

UIImgDefaultJacketUUID

  • 5748decc-f629-461c-9a36-a35a221fe21f

UIImgDefaultPantsUUID

  • 5748decc-f629-461c-9a36-a35a221fe21f

UIImgDefaultShirtUUID

  • 5748decc-f629-461c-9a36-a35a221fe21f

UIImgDefaultShoesUUID

  • 5748decc-f629-461c-9a36-a35a221fe21f

UIImgDefaultSkirtUUID

  • 5748decc-f629-461c-9a36-a35a221fe21f

UIImgDefaultSocksUUID

  • 5748decc-f629-461c-9a36-a35a221fe21f

UIImgDefaultAlphaUUID

  • 5748decc-f629-461c-9a36-a35a221fe21f

UIImgDefaultUnderwearUUID

  • 5748decc-f629-461c-9a36-a35a221fe21f

StartUpChannelUUID

  • B56AF90D-6684-48E4-B1E4-722D3DEB2CB6

NearByChatChannelUUID

  • E1158BD6-661C-4981-9DAD-4DCBFF062502

NotificationChannelUUID

  • AEED3193-8709-4693-8558-7452CCA97AE5

AlertChannelUUID

  • F3E07BC8-A973-476D-8C7F-F3B7293975D1

UIImgWhiteUUID

  • 5748decc-f629-461c-9a36-a35a221fe21f

UILineEditorCursorThickness

  • UI Line Editor Cursor Thickness

UIMaxComboWidth

  • Maximum width of combo box

UIMinimizedWidth

  • Size of UI floater minimized width

UIMultiSliderctrlSpacing

  • UI multi slider ctrl spacing

UIMultiTrackHeight

  • UI multi track height

UIPreeditMarkerBrightness

  • UI Preedit Marker Brightness

UIPreeditMarkerGap

  • UI Preedit Marker Gap

UIPreeditMarkerPosition

  • UI Preedit Marker Position

UIPreeditMarkerThickness

  • UI Preedit Marker Thickness

UIPreeditStandoutBrightness

  • UI Preedit Standout Brightness

UIPreeditStandoutGap

  • UI Preedit Standout Gap

UIPreeditStandoutPosition

  • UI Preedit Standout Position

UIPreeditStandoutThickness

  • UI Preedit Standout Thickness

UIResizeBarHeight

  • Size of UI resize bar height

UIResizeBarOverlap

  • Size of UI resize bar overlap

UIScaleFactor

  • Size of UI relative to default layout on 1024x768 screen

UIScrollbarSize

  • UI scrollbar size

UISliderctrlHeight

  • UI slider ctrl height

UISliderctrlSpacing

  • UI slider ctrl spacing

UISndAlert

  • Sound file for alerts (uuid for sound asset)
  • ed124764-705d-d497-167a-182cd9fa2e6c

UISndBadKeystroke

  • Sound file for invalid keystroke (uuid for sound asset)
  • 2ca849ba-2885-4bc3-90ef-d4987a5b983a

UISndClick

  • Sound file for mouse click (uuid for sound asset)
  • 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6

UISndClickRelease

  • Sound file for mouse button release (uuid for sound asset)
  • 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6

UISndDebugSpamToggle

  • Log UI sound effects as they are played

UISndHealthReductionF

  • Sound file for female pain (uuid for sound asset)
  • 219c5d93-6c09-31c5-fb3f-c5fe7495c115

UISndHealthReductionM

  • Sound file for male pain (uuid for sound asset)
  • e057c244-5768-1056-c37e-1537454eeb62

UISndHealthReductionThreshold

  • Amount of health reduction required to trigger "pain" sound

UISndInvalidOp

  • Sound file for invalid operations (uuid for sound asset)
  • 4174f859-0d3d-c517-c424-72923dc21f65

UISndMoneyChangeDown

  • Sound file for L$ balance increase (uuid for sound asset)
  • 104974e3-dfda-428b-99ee-b0d4e748d3a3

UISndMoneyChangeThreshold

  • Amount of change in L$ balance required to trigger "money" sound

UISndMoneyChangeUp

  • Sound file for L$ balance decrease(uuid for sound asset)
  • 77a018af-098e-c037-51a6-178f05877c6f

UISndNewIncomingIMSession

  • Sound file for new instant message session(uuid for sound asset)
  • 67cc2844-00f3-2b3c-b991-6418d01e1bb7

UISndObjectCreate

  • Sound file for object creation (uuid for sound asset)
  • f4a0660f-5446-dea2-80b7-6482a082803c

UISndObjectDelete

  • Sound file for object deletion (uuid for sound asset)
  • 0cb7b00a-4c10-6948-84de-a93c09af2ba9

UISndObjectRezIn

  • Sound file for rezzing objects (uuid for sound asset)
  • 3c8fc726-1fd6-862d-fa01-16c5b2568db6

UISndObjectRezOut

  • Sound file for derezzing objects (uuid for sound asset)
  • 00000000-0000-0000-0000-000000000000

UISndSnapshot

  • Sound file for taking a snapshot (uuid for sound asset)
  • 3d09f582-3851-c0e0-f5ba-277ac5c73fb4

UISndStartIM

  • Sound file for starting a new IM session (uuid for sound asset)
  • c825dfbc-9827-7e02-6507-3713d18916c1

UISndTeleportOut

  • Sound file for teleporting (uuid for sound asset)
  • d7a9a565-a013-2a69-797d-5332baa1a947

UISndTyping

  • Sound file for starting to type a chat message (uuid for sound asset)
  • 5e191c7b-8996-9ced-a177-b2ac32bfea06

UISndWindowClose

  • Sound file for closing a window (uuid for sound asset)
  • 2c346eda-b60c-ab33-1119-b8941916a499

UISndWindowOpen

  • Sound file for opening a window (uuid for sound asset)
  • c80260ba-41fd-8a46-768a-6bf236360e3a

UISpinctrlBtnHeight

  • UI spin control button height

UISpinctrlBtnWidth

  • UI spin control button width

UISpinctrlDefaultLabelWidth

  • UI spin control default label width

UISpinctrlSpacing

  • UI spin control spacing

UITabCntrArrowBtnSize

  • UI Tab Container Arrow Button Size

UITabCntrvArrowBtnSize

  • UI Tab Container V Arrow Button Size

UITabCntrvPad

  • UI Tab Container V Pad

UITabCntrButtonPanelOverlap

  • UI Tab Container Button Panel Overlap

UITabCntrCloseBtnSize

  • UI Tab Container Close Button Size

UITabCntrTabHPad

  • UI Tab Container Tab Horizontal Pad

UITabCntrTabPartialWidth

  • UI Tab Container Tab Partial Width

UITabCntrVertTabMinWidth

  • UI Tab Container Vertical Tab Minimum Width

UITabPadding

  • UI Tab Padding

UploadBakedTexOld

  • Forces the baked texture pipeline to upload using the old method.

UseAltKeyForMenus

  • Access menus via keyboard by tapping Alt

UseChatBubbles

  • Show chat above avatars head in chat bubbles

UseCircuitCodeMaxRetries

  • Max timeout count for the initial UseCircuitCode message

UseCircuitCodeTimeout

  • Timeout duration in seconds for the initial UseCircuitCode message

UseDebugLogin

  • Provides extra control over which grid to connect to

UseDebugMenus

  • Turns on "Debug" menu

UseDefaultColorPicker

  • Use color picker supplied by operating system

UseEnergy UseExternalBrowser

  • Use default browser when opening web pages instead of in-world browser.

UseFreezeFrame

  • Freeze time when taking snapshots.

UseOcclusion

  • Enable object culling based on occlusion (coverage) by other objects

RenderDelayVBUpdate

  • Delay vertex buffer updates until just before rendering

SpeakerParticipantRemoveDelay

  • Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)

UseStartScreen

  • Whether to load a start screen image or not.

UseWebPagesOnPrims

  • [NOT USED]

UserConnectionPort

  • Port that this client transmits on.

UserLogFile

  • User specified log file name.

UserLoginInfo

  • Users loging data.
  • LLSD

VFSOldSize

  • [DO NOT MODIFY] Controls resizing of local file cache

VFSSalt

  • [DO NOT MODIFY] Controls local file caching behavior

VectorizeEnable

  • Enable general vector operations and data alignment.

VectorizePerfTest

  • Test SSE/vectorization performance and choose fastest version.

VectorizeProcessor

  • 0=Compiler Default, 1=SSE, 2=SSE2, autodetected

VectorizeSkin

  • Enable vector operations for avatar skinning.

VelocityInterpolate

  • Extrapolate object motion from last packet based on received velocity

VerboseLogs

  • Display source file and line number for each log item for debugging purposes

VersionChannelName

  • Versioning Channel Name.
  • Second Life Release

VertexShaderEnable

  • Enable/disable all GLSL shaders (debug)

VivoxAutoPostCrashDumps

  • If true, SLVoice will automatically send crash dumps directly to Vivox.

VivoxDebugLevel

  • Logging level to use when launching the vivox daemon
  • -1

VivoxDebugSIPURIHostName

  • Hostname portion of vivox SIP URIs (empty string for the default).

VivoxDebugVoiceAccountServerURI

  • URI to the vivox account management server (empty string for the default).

VoiceCallsFriendsOnly

  • Only accept voice calls from residents on your friends list

AutoDisengageMic

  • Automatically turn off the microphone when ending IM calls.

VoiceEarLocation

  • Location of the virtual ear for voice

VoiceHost

  • Client SLVoice host to connect to
  • 127.0.0.1

VoiceImageLevel0

  • Texture UUID for voice image level 0
  • 041ee5a0-cb6a-9ac5-6e49-41e9320507d5

VoiceImageLevel1

  • Texture UUID for voice image level 1
  • 29de489d-0491-fb00-7dab-f9e686d31e83

VoiceImageLevel2

  • Texture UUID for voice image level 2
  • 29de489d-0491-fb00-7dab-f9e686d31e83

VoiceImageLevel3

  • Texture UUID for voice image level 3
  • 29de489d-0491-fb00-7dab-f9e686d31e83

VoiceImageLevel4

  • Texture UUID for voice image level 4
  • 29de489d-0491-fb00-7dab-f9e686d31e83

VoiceImageLevel5

  • Texture UUID for voice image level 5
  • 29de489d-0491-fb00-7dab-f9e686d31e83

VoiceImageLevel6

  • Texture UUID for voice image level 6
  • 29de489d-0491-fb00-7dab-f9e686d31e83

VoiceInputAudioDevice

  • Audio input device to use for voice
  • Default

VoiceOutputAudioDevice

  • Audio output device to use for voice
  • Default

VoiceParticipantLeftRemoveDelay

  • Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel

VoicePort

  • Client SLVoice port to connect to

WarningsAsChat

  • Display warning messages in chat history

WLSkyDetail

  • Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.

WatchdogEnabled

  • Controls whether the thread watchdog timer is activated.

WaterEditPresets

  • Whether to be able to edit the water defaults or not

WaterGLFogDensityScale

  • Maps shader water fog density to gl fog density

WaterGLFogDepthFloor

  • Controls how dark water gl fog can get

WaterGLFogDepthScale

  • Controls how quickly gl fog gets dark under water

WindLightUseAtmosShaders

  • Whether to enable or disable WindLight atmospheric shaders.

WindowFullScreen

  • Run SL in fullscreen mode

WindowHeight

  • SL viewer window height

WindowMaximized

  • SL viewer window maximized on login

WindowWidth

  • SL viewer window width

WindowX

  • X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)

WindowY

  • Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)

XferThrottle

  • Maximum allowable downstream bandwidth for asset transfers (bits per second)

XUIEditor

  • Path to program used to edit XUI files

YawFromMousePosition

  • Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)

YouAreHereDistance

  • Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)

YieldTime

  • Yield some time to the local host.

ZoomDirect

  • Map Joystick zoom axis directly to camera zoom.

ZoomTime

  • Time of transition between different camera modes (seconds)

particlesbeacon

  • Beacon / Highlight particle generators

physicalbeacon

  • Beacon / Highlight physical objects

renderbeacons

  • Beacon / Highlight particle generators

renderhighlights

  • Beacon / Highlight scripted objects with touch function

scriptsbeacon

  • Beacon / Highlight scripted objects

scripttouchbeacon

  • Beacon / Highlight scripted objects with touch function

ShowDeviceSettings

  • Show device settings

SLURLDragNDrop

  • Enable drag and drop of SLURLs onto the viewer

soundsbeacon

  • Beacon / Highlight sound generators

LogTextureDownloadsToViewerLog

  • Send texture download details to the viewer log

LogTextureDownloadsToSimulator

  • Send a digest of texture info to the sim

TextureLoggingThreshold

  • Specifies the byte threshold at which texture download data should be sent to the sim.