Difference between revisions of "User:Opensource Obscure/JIRA"

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===inventory===
===inventory===
* https://jira.secondlife.com/browse/VWR-25506 Investigate restrictions on storing and exchanging inventory items within prims and notecards
* https://jira.secondlife.com/browse/VWR-25506 Investigate restrictions on storing and exchanging inventory items within prims and notecards
* https://jira.secondlife.com/browse/SVC-6898 Switching language in preferences creates new calling cards folders for each language
** https://jira.secondlife.com/browse/VWR-19308 Meta-Issue: Viewer 2 Inventory Problems
** https://jira.secondlife.com/browse/VWR-19308 Meta-Issue: Viewer 2 Inventory Problems
===calling cards===
===calling cards===
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===camera/rendering===
===camera/rendering===
* https://jira.secondlife.com/browse/SVC-1926 Small prim culling should be based on camera position, not agent position.
* https://jira.secondlife.com/browse/SVC-1926 Small prim culling should be based on camera position, not agent position.
* https://jira.secondlife.com/browse/VWR-11781 Center the draw distance around the camera, not the avatar
===shortcuts===
===shortcuts===
* https://jira.secondlife.com/browse/VWR-7974 Meta-Issue: Shortcut Issues
* https://jira.secondlife.com/browse/VWR-7974 Meta-Issue: Shortcut Issues

Revision as of 11:42, 21 April 2011

BACK to User:Opensource_Obscure


WORKING ON

snapshots

web profiles

Linux misc

favorites

  • https://jira.secondlife.com/browse/STORM-1145 Changes to Favorites are not reflected on the login locations menu
  • https://jira.secondlife.com/browse/STORM-984 Some Favorites missing from list on login screen
    • start with a fresh viewer (no local settings)
    • make some favorites changes
    • report the results
    • keep the viewer log file on each restart
      • if problem is reproducible, attach all log files
      • no need to delete cache
      • less-than-ideal sim ping time (Europe) not a big deal

inventory

calling cards

camera/rendering

shortcuts

textures loading

Texture frequently shows grey when running script that cycles thru 5 textures with a llSleep(1.3) between each

llSetPrimitiveParams( [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);

or

llSetLinkPrimitiveParamsFast( link, [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);

or

llSetTexture(texture, ALL_SIDES);

on a small sculpted prim.

integer FACE = 0; /// a sculpts only face
vector REPEATS = <1, 1, 0>;
vector OFFSETS = <0, 0, 0>;
float RADIANS = 0;
integer link = 16;

Using "texture name" and storing the five textures in CONTENTS fails the same as using the UUID of the texture. Running the same script as above but on a regular prim (instead of a sculpt) and with a sleep of 10 seconds between each texture change – produces similar failure. (Texture shows as grey or blurred on ocassions but frequently enough).

HOT

MY REPORTS

META ISSUES