User talk:Buckaroo Mu/DirectX3D Hardware Acceleration

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Revision as of 06:44, 18 February 2007 by SignpostMarv Martin (talk | contribs) (wiki-typo)
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Barriers to Implementation

  • The OpenGL code is scattered all over the entire codebase. You'd have to abstract out all the 3D code first, it wouldn't be an improvement it would be a complete rewrite.