User talk:Fox Diller/Alternate Rendering Engines

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Revision as of 05:45, 18 February 2007 by SignpostMarv Martin (talk | contribs) (moved discussion)
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Heh, isn't SL already running on an open source 3D engine? :-) Eddy Stryker 19:55, 9 January 2007

Nope. Just saying we-do-this-and-that does not make things happen :) Andy Tir 23:31, 11 February 2007 (PST)

I'm probably insane to try this, but I'm working on a raytracing engine for SecondLife. If I'm lucky, it'll be able to run on current quad-core CPUs. If I'm not, it won't be usable until summer, when dual-quad systems are available. --Carnildo Greenacre 19:19, 12 February 2007 (PST)