Difference between revisions of "User talk:Naoya Bellic"

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quaternion b = <0,0,0,1>;
quaternion b = <0,0,0,1>;
//a == b
//a == b
<lsl>
</lsl>
-- ~~~~
-- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 21:33, 22 February 2013 (PST)

Revision as of 22:33, 22 February 2013

quaternion keyword got lost in translation

There is a translation issue with クォータニオン. It wasn't obvious in the English article what was meant and it got lost in translation. quaternion is actually a keyword. I would fix the problem but I do not read or speak Japanese, I've fixed the English article to make it more obvious what was meant. Thank you for your work on the LSL Portal. -- Strife (talk|contribs) 21:52, 21 February 2013 (PST)

I'm sorry to bother you again. This is what is meant. You can use rotation or quaternion. <lsl> rotation a = <0,0,0,1>; quaternion b = <0,0,0,1>; //a == b </lsl> -- Strife (talk|contribs) 21:33, 22 February 2013 (PST)