Viewer Evolution User Group/Archive/2011-03-09
Jump to navigation
Jump to search
08:00 | Cummere Mayo | oz... you should try out this dev build of firestorm |
Tomkin Euler | what's your readc Cummere? | |
Oz Linden | Hi everyone | |
FERRET | hiya | |
TriloByte Zanzibar | good morning | |
Tomkin Euler | doesn't crash like the last one for me.. | |
08:01 | Twisted Laws | Hi |
Oz Linden | I'm hoping to get some time to do TPV surfing tomorrow, in fact | |
Phoenix-FirestormViewer Rocks | hiya tech ㋡ | |
Cummere Mayo | the ability to lose the sidebar, the tabs instead of accordians.... this has some nice features we should ask them for | |
tomkin i can still crash it regularly, but they are getting there | ||
08:02 | media filter is sooo nice though | |
hints to oz | ||
Wolfpup | hey oz | |
Techwolf Lupindo | HI all | |
Cummere Mayo | meeeeeeeeee deeeeeee ahhhhhhhh filllllllllllllll terrrrrrrrrrrrrrrrrrrr | |
08:03 | Techwolf Lupindo | LOL |
Oz Linden | Let's do the item someone put on the agenda first (adding more now is fine, but add at the end) | |
https://jira.secondlife.com/browse/svc-2820? | ||
JIRA-helper | SVC-2820 Allow group IMs to be muted | |
Jonathan | That was my item; it is semi-misfiled and should be considered a vwr (see final comments) | |
08:04 | Phoenix-FirestormViewer Rocks | that would be nice... |
Jonathan | I expanded this new feature request to encompass muting all aspects of 1 group | |
Phoenix-FirestormViewer Rocks | mute the MM groups, but still get the notices | |
Techwolf Lupindo | I orinally though when closing a group IM that it was sienced for 30 minutes. With the viewer getting more stable, that closing a group sience it forever is going to be somewhat a problem. I like to have a delay timer of some sort. | |
Oz Linden | As you've heard, there is a big rewrite of group chat in progress | |
08:05 | Jonathan | Is muting a group part of that effort? |
Oz Linden | As a part of that, the team doing it is now doing a broader look at what other related changes should be made. | |
I'll point this one out to them (I know they have something very much like it on thier list) | ||
08:06 | Jonathan | I'd consider this work about 95%% done; there might be a minor issue with how muting voice works, plus a menu tweak |
Techwolf Lupindo | What is the best place to submitte feedback for group chat related stuff? | |
08:07 | Jonathan | Even if it is not taken up it was a good programming exercise |
Cummere Mayo | gez was supposedly gonna have a usergroup for us | |
Oz Linden | Gez is planning to open a new user group for chat-related issues soon | |
There'll be a blog post or something I'm sure | ||
TriloByte Zanzibar | From what I can gather, they're running a little behind. The xmpp project viewer is showing up, but they haven't started with groups or active testing yet | |
Oz Linden | I have not heard any dates on that yet | |
08:08 | TriloByte Zanzibar | Oz, FJ had made the hard commitment to having it on the main grid by March 31 |
Jonathan | The xmpp people ran into a little technical issue--they were using aditi but needed their own grid | |
TriloByte Zanzibar | I expect that will slip by a couple weeks | |
08:09 | Oz Linden | what can I tell you ... |
Jonathan | If you want better news about xmpp go to the Beta UG with Oskar | |
TriloByte Zanzibar | yeah, I'm hoping to be able to make their meeting tomorrow | |
Cummere Mayo | anyways one way or another we know these features are likely coming right oz? | |
08:10 | Oz Linden | which, the chat stuff... yes, many group chat features are coming |
I think I'll avoid putting any dates after my name into the chat archive, though | ||
TriloByte Zanzibar | understandable :) | |
FERRET | yerp nufin like watching a deadline fly by | |
Techwolf Lupindo | :-) | |
Cummere Mayo | if they dont get the xmpp stuff ready to go, it sounds like we have a patch alnost ready though :) | |
Jonathan | The xmpp viewer code is public for anyone who is interested | |
08:11 | Oz Linden | next topic... media filter |
Wolfpup | since we are on the subject of chat is anying one onlast nights build of Viewer Development? | |
08:12 | Cummere Mayo | nope wolfpup.... |
Twisted Laws | i am up to date with changes from last night... | |
TriloByte Zanzibar | yes | |
Cummere Mayo | with all the crap going on i switched to one with a media filter | |
TriloByte Zanzibar | well, 223190 | |
Oz Linden | I have seen the contribution on this, but not yet had time to look closely at it or to raise the question of whether or not we can take it. It is, however, on my list. | |
Wolfpup | those of you that are have you noticed the changes to the bottom bar? | |
Twisted Laws | yes | |
Cummere Mayo | oz, other departments already kinda committed us to taking it | |
08:13 | TriloByte Zanzibar | yeah, I like it |
Oz Linden | send me mail privately Cummere with who that would have been | |
08:14 | I personally don't object to it | |
Joke Bubble | hi | |
Techwolf Lupindo | Is there a master jira on it? | |
08:15 | Oz Linden | the change to remove the 'hide url' checkboxes has been integrated and passed QA, so it will be in the next regular viewer release. |
Phoenix-FirestormViewer Rocks | is it removing both audio and media? | |
08:16 | Oz Linden | it unmasks all parcel media urls, regardless of what type they are |
Phoenix-FirestormViewer Rocks | ok | |
08:17 | Cummere Mayo | there is but tonya or jessica know it... I just know simone posted the orriginal patch and tonya tweaked it |
im looking for it now though | ||
Oz Linden | Tonya posted it somewhere (or said she would)... like I said, I've been tied up and have not looked for details | |
Techwolf Lupindo | One exploit was closed. But I need to follow up on with LL. | |
08:19 | Joke Bubble | mmm i have a question |
Oz Linden | on media urls, joke? if not, hold it please | |
Joke Bubble | not about it sorry . ok im waiting .) | |
08:20 | Oz Linden | next agenda item is #3 - Things to ask Firestorm for... |
Jonathan | add it to the agenda | |
Oz Linden | kind of a broad topic | |
TriloByte Zanzibar | agenda's here - https://wiki.secondlife.com/wiki/Viewer_Evolution_User_Group | |
Techwolf Lupindo | Ah, I think it asking for what LL can get from firestorm for there viewer. | |
Phoenix-FirestormViewer Rocks | ill be submitting some translations im putting into firestrom to LL | |
08:21 | Cummere Mayo | yes tech |
Phoenix-FirestormViewer Rocks | i set up my bitbucket account last night, havent pushed changes to it yet though | |
Oz Linden | Can we be more specific? | |
Cummere Mayo | i really want to see the media filter, end of accordians, ability kill the sidebar, and the chat bar on the floater | |
08:22 | aside from the media filter those all fix long running complaints with v2 | |
Oz Linden | we talked about chat on the floater enough last week... I did finally get around to creating a jira issue on that this morning | |
TriloByte Zanzibar | I think the optional ability to turn off the sidebar (just using bottom buttons) would make a lot of people happy | |
Oz Linden | the sidebar too has been beaten almost to death, but I do like some of what FS has done there, and plan to bring that up | |
08:23 | Wolfpup | Oz there are several Jiars concerning putting the chat history panel in the conversatins floater |
Cummere Mayo | they did that too | |
Oz Linden | yes, but I don't want to discuss chat floaters today - at all | |
Techwolf Lupindo | Oz, I think we need to beat it to death. ;-) | |
Cummere Mayo | its kinda nice | |
one last thing | ||
TriloByte Zanzibar | I agree Oz. Btw, here's a jira on making sidebar an option - https://jira.secondlife.com/browse/VWR-18471 | |
JIRA-helper | VWR-18471 Optional sidebar | |
08:24 | Wolfpup | yes the side bar is nice but could use some more and better featurs |
Cummere Mayo | the radar | |
Oz Linden | Thank you Trilobyte | |
have not looked a the radar | ||
Techwolf Lupindo | Avatar List is bing worked on for firestorm. There is some alpha in there now. | |
Avatar List is bing worked on for firestorm. There is some alpha code in there now. | ||
08:25 | Cummere Mayo | meh ill have to go through slu forum posts (all nearly 11500) for the jira number for the filter ... im not finding it |
Phoenix-FirestormViewer Rocks | its basic right now, just displays more info on people listed in the nerby tab of the people sidebar | |
Wolfpup | it would be nice if the nearby map was taler | |
Cummere Mayo | its simlar to our nearby chat pre mini-map, but with age how long weve seen them and range | |
TriloByte Zanzibar | Or resizable, Wolf. I'd like taller too, but I saw a couple posts on the community site from ppl with small screen laptops who think it's too big | |
08:26 | Cummere Mayo | personally i think we could get by with just the range |
Twisted Laws | my radar that comes from is using layout-stack and layout-panels, thus its resizable Wolfpup | |
TriloByte Zanzibar | Lee has range in the latest builds of Kirstens too I think | |
Oz Linden | what use is having range? | |
Wolfpup | do you have to edit the xml for this? | |
Cummere Mayo | oz I cannot believe your asking that | |
*sighs* | ||
Phoenix-FirestormViewer Rocks | to know how far someone is (easier to see if they are in chat range, etc) | |
Jonathan | I use range all the time | |
08:27 | Oz Linden | I just don't know... teach me |
Wolfpup | range sows you how far away the are from you | |
Twisted Laws | i change the range very often in here... depends on what a person is doing. | |
Cummere Mayo | determinining placement of stuff, if people are in chat or shout range | |
TriloByte Zanzibar | Great when socializing (clubs/dances) or when tending to a busy store full of customers | |
Twisted Laws | riding trains, you want a shorter draw distance, in a sandbox you want longer draw distance | |
Jonathan | Let's say I have arrived in the wrong place -- I can see how far away the group I am trying to find is and in what direction | |
Cummere Mayo | that too | |
FERRET | is handy to know if your walking towards or away from someone for starters | |
08:28 | Oz Linden | doesn't highlighting them on the minimap (which we already have) effectively do most of that? |
FERRET | knowlege is ability oz i woulda thought u knew that :P | |
Cummere Mayo | if theres lots of avatars, minimap, even the one in the nearby pannel get overloaded | |
no oz | ||
Tomkin Euler | gives feedback on which zoom range you're on.. far, or medium for instance.. | |
Cummere Mayo | some but not near enough | |
Oz Linden | yes, Ferret, but cluttering the display also confuses new users | |
Jonathan | The minimap might be at a closer scale...and we do not all have a mouse wheel to adjust it | |
Phoenix-FirestormViewer Rocks | oh cant build here, dang | |
08:29 | Cummere Mayo | it really doesnt clutter it to add range |
TriloByte Zanzibar | that's worked fairly well, though depending on zoom it's tough to know how far away the dot is | |
Cummere Mayo | and minimap just doesnt give a numeric value. and its hard to tell if someone is 85 meters away or 105 meters away | |
08:30 | FERRET | oh idea...instead of disposing of the sidebar totally why not shrink it to a block next to the talk button or something |
Tomkin Euler | other visual cue to zoom range? different color tone on background? | |
Jonathan | You could have range rings on the mini-map | |
(optional) | ||
TriloByte Zanzibar | look at me, getting better at searching the jira.. https://jira.secondlife.com/browse/VWR-18078 | |
JIRA-helper | VWR-18078 Add distance information to nearby avatar list | |
Oz Linden | I was just going to ask that Jonathan... | |
Techwolf Lupindo | A range bar/sliders can give a clue as to zoom level. So one can easly tell the differnce if that dot is close by or very far away. | |
Phoenix-FirestormViewer Rocks | http://i113.photobucket.com/albums/n227/tank_master/Second%%20Life/aniuperror.png thats what the nearby tab looks like currently | |
08:31 | agg | |
Techwolf Lupindo | A range bar/sliders can give a visule clue as to zoom level. So one can easly tell the differnce if that dot is close by or very far away. | |
Oz Linden | would chat and shout range rings on the map be useful? | |
TheBlack Box | the whole tab could have *fill in anything that radar-HUDs have* | |
Phoenix-FirestormViewer Rocks | http://i113.photobucket.com/albums/n227/tank_master/Second%%20Life/nearby.png | |
Cummere Mayo | yes but not as useful as adding a range colum | |
Jonathan | I think you'd want something additional between shout and chat range -- use of colors would help here | |
Phoenix-FirestormViewer Rocks | there | |
08:32 | Techwolf Lupindo | Oz, good idea. That can server both visulau clue to zoom and convey information about chat range. |
Oz Linden | numbers don't help new users ... they don't know what they mean, really | |
Joke Bubble | but they will learn | |
Cummere Mayo | yould be surprised | |
08:33 | Joke Bubble | second life is already so strange for newbies |
:) | ||
FERRET | which is why we scale closest to the top of the list :) | |
Twisted Laws | would be nice imho to use highlighting in avatar_list to indicate chat range... | |
Cummere Mayo | its not common but i do get asked how can you tell how far away someone is by new people | |
Twisted Laws | subdued if out of chat range, bright if in chat range | |
Wolfpup | if you had them colored and a key char at the bottom it wout be easy that way | |
TriloByte Zanzibar | "how far away is he?" "he's blue" seems like an odd answer | |
08:34 | Wolfpup | twisted it would need three levels |
Techwolf Lupindo | Twisted, it allready does that in Phoenix, the distance number go from black to grey for chat range. | |
Oz Linden | using color has accessibility issues too | |
Twisted Laws | i have a patch that can show range on hover in avatar_lists... | |
that way there is no increased lag | ||
TriloByte Zanzibar | showing on hover would be great | |
Oz Linden | do existing radars account for the vertical distance too? | |
TriloByte Zanzibar | +1 for that, Twisted | |
Wolfpup | then mabey a seperation marker | |
Techwolf Lupindo | Oz, yes. | |
FERRET | yeh but their way off | |
08:35 | Cummere Mayo | yes |
Techwolf Lupindo | But there is the 1024 bug. | |
Jonathan | Oz, they show altitude unless you are over a certain height, then there can be issues | |
Oz Linden | what good is a number that's not correct? | |
FERRET | it works if your up high measing down tho | |
TriloByte Zanzibar | the one in kirstensviewer does, but I think it becomes ineffective beyond a fairly short range | |
FERRET | measuring even | |
Cummere Mayo | they are messed up if you go above 1024 meters but thats a issue with the server thats being fixed | |
Techwolf Lupindo | Phoenix uses a bridge LSL scipt to get the correct nuimbers. | |
08:36 | TheBlack Box | while we are speaking about radar .... the UUID-addressable SL-map-textures .... can we count on its ongoing existance |
? | ||
Twisted Laws | btw... STORM-954 .. the wrong code got put in viewer-development (was the first patch, not the second) | |
JIRA-helper | http://jira.secondlife.com/browse/STORM-954
STORM-954 SL-viewer 2.0 No nearby people when over approximately 1000 meters | |
Oz Linden | let's put that on the end of the Agenda, please BlackBox | |
TheBlack Box | kk | |
08:37 | Oz Linden | Twisted - please reopen the issue and put in a correct hg repo pointer to fix it |
Twisted Laws | https://codereview.secondlife.com/r/132/ | |
Oz Linden | I'll make a point to look at radar in TPVs before our next meeting, and we can discuss that again | |
08:38 | Cummere Mayo | cool ty oz |
Oz Linden | #4 Windlight status | |
which status are we talking about? | ||
TriloByte Zanzibar | yeah, Q mentioned some code was coming in last week | |
Jonathan | Oz, these build in radars save server load as they use data already sent to the viewer | |
Oz Linden | (people should put their names on agenda items, I think) | |
TriloByte Zanzibar | the ability to set estate/parcel level windlight | |
Cummere Mayo | chuckles and smacks whoever split up her three topics lol | |
FERRET | shader code hopefully | |
08:39 | TriloByte Zanzibar | (Sorry Oz, that was me) |
Oz Linden | Ah... Estate settings | |
There is some code that's partly working in an internal repo | ||
I hope to get someone on finishing it up soon, but no dates | ||
08:40 | currently, it reads settings from the server correctly, but changing them is not finished | |
08:41 | TriloByte Zanzibar | k, thanks. that one has been the most asked-about item in the rp communities that I hear from |
Oz Linden | yes, I want that one too... wait 'til you see Hippotropolis once I can play with those :-) | |
08:42 | Phoenix-FirestormViewer Rocks | lol |
TriloByte Zanzibar | hehe | |
Oz Linden | #5 Plans for Snowstorm.... | |
Cummere Mayo | if you play with hippo can i play with denby? lol | |
Oz Linden | Snowstorm still exists ... | |
Phoenix-FirestormViewer Rocks | its only region level though, right? not parcle level? | |
08:43 | Techwolf Lupindo | There is windlight support in TPV, just need to add some code to the parcel discription. But hopefully LL windlight will be better. :-) |
Oz Linden | that's right, it's Region level (even though it is called Estate level) | |
Phoenix-FirestormViewer Rocks | ok | |
08:44 | Twisted Laws | who is taking Q's place? |
08:45 | Joke Bubble | may i ask who is q ? o.o |
Oz Linden | For now, I'm running Snowstorm on my own | |
08:46 | FERRET | actual snowstorm or V2? |
Cummere Mayo | q was a linden at LL for a long time, for a while he was in charge of snowstorm. he just recently left LL | |
Oz Linden | I'm talking to my boss about how to evolve things... still not fully resolved, but so far I'm likeing how it's going | |
TriloByte Zanzibar | that's good to hear | |
Phoenix-FirestormViewer Rocks | good ㋡ | |
08:47 | Techwolf Lupindo | Good. I wish yoiu good luck on that fronter Oz. |
Oz Linden | I'll share the outcomes when they are really finished | |
Techwolf Lupindo | :-) | |
Tomkin Euler | Is there an internal, non-open viewer development, in addition to snowstorm development? <pardon my ignorance..> | |
TriloByte Zanzibar | yes, Tomkin, there are a few teams involved in viewer development | |
08:48 | Tomkin Euler | o.. thanks.. |
Oz Linden | The public viewer-development repo is the main integration repo for all viewer work, Tomkin | |
Cummere Mayo | any hope that we will get some new lindens on the team full time? we're still half what we started with effectively | |
Oz Linden | there are private forks for new work we're not ready to talk about yet | |
That is among the topics with my boss, Cummere | ||
08:49 | FERRET | bring out the mesh! |
Cummere Mayo | cool. if you need resi's to help make the case let us know | |
Oz Linden | mesh is already public, just not yet integrated | |
ok... next topic - Joke Bubble has waited patiently | ||
what was your question? | ||
Joke Bubble | i forgot. | |
Techwolf Lupindo | :-) | |
Oz Linden | oops | |
08:50 | Phoenix-FirestormViewer Rocks | doh |
Liisa Runo | map texture UUID's | |
Wolfpup | lestat there are issues with trying to bring in mesh right now for one thing there is no open source for the decpm stuf | |
Joke Bubble | i think it was silly thing sorry :/ | |
TriloByte Zanzibar | TBB also had a question too, I believe | |
TheBlack Box | map texture UUID's was mine :) | |
Oz Linden | yes, about map images, I think? | |
08:51 | Joke Bubble | nop i want ask about zoom range |
:/ | ||
Wolfpup | i have a 'sculpture' that shows about useing map uuid's | |
TheBlack Box | some while ago there was talk about map-textures no longer being available via UUID ... cause the Viewer didnt use them anymore i think for its map ... but A LOT of SL content uses them | |
since then those textures remained available ... but without a final word about them | ||
i think | ||
Oz Linden | the canonical reference for mapping is https://wiki.secondlife.com/wiki/Map_API | |
08:52 | If you have a question not covered there, I can try to get an answer | |
08:53 | TheBlack Box | Map API is for usage in websites right ? |
i am talking about in-world content | ||
Radar-systems for example ... HUDs and other | ||
Oz Linden | the map api provides urls... urls can be used in-world too | |
08:55 | TriloByte Zanzibar | Oz, would you know who (or what team) to reach out to about map UUID's? |
TheBlack Box | i will read into it more ... but the question remains ... for old content that still uses those UUIDs | |
Oz Linden | If you'd like, write me an email describing the usage you're concerned about, and I'll get someone to provide clarification of what you can expect. | |
Techwolf Lupindo | urls in world need MOAP support to display. UUID are displayed on object without MOAP support. | |
08:56 | Oz Linden | Well, then viewers better implement MOAP |
Techwolf Lupindo | Oz, the media filter. | |
TheBlack Box | moap is a freakin security nightmare | |
Techwolf Lupindo | enough said on that. | |
Oz Linden | not if the urls are coming from Linden servers. | |
Liisa Runo | all user friendly navigating systems for boats and planes use region maps on prim surfaces. And giant pile of other content use those too, i really hope they will stay. MOAP is not alternative to this with all the problems it have | |
08:57 | Wolfpup | Oz that object i just sent you shows how map uuid's are used |
Oz Linden | Please use email as well | |
TheBlack Box | and the question remains for old content ... switching to moap maps would need updating on the content ... | |
Techwolf Lupindo | Why require webkit broswer just to display a textrue in world? (me shuts up for now.) | |
08:58 | Oz Linden | I understand that there is a question, but not enough yet to get an answer, so send me that email spelling it all out carefully. That's all I can do now. |
08:59 | Joke... you had a question about zoom? | |
Joke Bubble | yes | |
TheBlack Box | very specifically this UUID-question is a bit of a burden on many content-creators that would like to sell things using those UUID's .. and not many of them will appreciate a moap-based alternative really | |
Joke Bubble | about zoom range | |
Wolfpup | Oz if you rez that sculptuer i just sen you and look @ the script inside you will understand the usage of map image uuid's | |
TheBlack Box | getting experienced SL-users to swithc to v2 viewer is still a lot of work to be done ;) | |
Oz Linden | we're done w/ map images, folks | |
09:00 | what's your question about zoom range? | |
Joke Bubble | its very short | |
Oz Linden | the zoom range, or the question ? | |
hates pronouns | ||
Joke Bubble | zoom range:)) | |
Tomkin Euler | yes.. | |
09:01 | yearns for a mouse wheel.. | |
Wolfpup | Joke i think zoom range depends on how your draw distance is set | |
Oz Linden | sorry... I don't understand the question | |
FERRET | imprudence...look in settings | |
Joke Bubble | its same at viewer 2 too :/ | |
Phoenix-FirestormViewer Rocks | i think he want to know if its possible to make it so the rang you can toom out to is farther | |
09:02 | Wolfpup | greater draw distance = greater zoom range |
Twisted Laws | Joke, you may need to open Advanced menu, and turn on Disable Camera Constraints | |
Phoenix-FirestormViewer Rocks | a lot of TPVs have done this | |
Twisted Laws | and turn off Limit Select Distance | |
09:03 | Joke Bubble | thanks :) |
Oz Linden | ok... our time is up today... thanks for coming everyone | |
Cummere Mayo | ty oz for hosing | |
so when is acceptable to start bringing pitchforks again? | ||
09:04 | Phoenix-FirestormViewer Rocks | thx Oz |
Cummere Mayo | .me giggles | |
*hosting | ||
Phoenix-FirestormViewer Rocks | appriciate the updates |