Difference between revisions of "Viewer Object System"

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(New page: Someone make this page prettier. Please. The viewer objects are contained in the global gViewerObject list. ViewerObjects are most things you see on the screen, such as prims, particles...)
 
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Someone make this page prettier.  Please.
Someone make this page prettier.  Please.


The viewer objects are contained in the global gViewerObject list.  ViewerObjects are most things you see on the screen, such as prims, particles, trees, avatars, etc.
The viewer objects are contained in the global gObjectList.  ViewerObjects are most things you see on the screen, such as prims, particles, trees, avatars, etc.


Properties:
Properties:
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     LL_PCODE_VOLUME:  Most prims, includes attachments
     LL_PCODE_VOLUME:  Most prims, includes attachments
     LL_PCODE_LEGACY_TREE:  Actually not legacy, a normal linden tree.
     LL_PCODE_LEGACY_TREE:  Actually not legacy, a normal linden tree.
    LL_PCODE_LEGACY_GRASS: Not legacy, I don't think.
     LL_VO_CLOUDS:  Clouds
     LL_VO_CLOUDS:  Clouds
     LL_VO_SURFACE_PATCH: Terrain
     LL_VO_SURFACE_PATCH: Terrain
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Legacy stuff:
Legacy stuff:
     LL_PCODE_LEGACY_AVATAR:
     LL_PCODE_LEGACY_AVATAR:
    LL_PCODE_LEGACY_GRASS:
     LL_PCODE_LEGACY_PART_SYS:
     LL_PCODE_LEGACY_PART_SYS:
     LL_PCODE_TREE_NEW:
     LL_PCODE_TREE_NEW:
     LL_PCODE_LEGACY_TEXT_BUBBLE:
     LL_PCODE_LEGACY_TEXT_BUBBLE:

Revision as of 16:52, 13 March 2008

Someone make this page prettier. Please.

The viewer objects are contained in the global gObjectList. ViewerObjects are most things you see on the screen, such as prims, particles, trees, avatars, etc.

Properties:

  • Active: If it's liable to change itself, i.e. scripted or physical
  • Orphaned: If it's crossing a region boundary or in the process of being reparented.


PCode: Specifies what sort of object it is.

   LL_PCODE_VOLUME:   Most prims, includes attachments
   LL_PCODE_LEGACY_TREE:  Actually not legacy, a normal linden tree.
   LL_PCODE_LEGACY_GRASS: Not legacy, I don't think.
   LL_VO_CLOUDS:  Clouds
   LL_VO_SURFACE_PATCH: Terrain
   LL_VO_SKY:  The old non-windlight sky.
   LL_VO_STARS: Stars
   LL_VO_WATER: Water
   LL_VO_GROUND: Not terrain, the stuff that's under the terrain.
   LL_VO_PART_GROUP: ??

Legacy stuff:

   LL_PCODE_LEGACY_AVATAR:
   LL_PCODE_LEGACY_PART_SYS:
   LL_PCODE_TREE_NEW:
   LL_PCODE_LEGACY_TEXT_BUBBLE: