Difference between revisions of "Voice recording"

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=== Recording programs ===
=== Recording programs ===
'''Record at 44.1 kHz, 16-bit, in stereo.''' 22.05 kHz and mono will also work reasonably well if you're willing to lose high frequencies and some spatialization (e.g., you can hear voices coming from different directions inworld). When you're done, save it as a WAV file.
If you don't have a preferred sound editor, I recommend checking out the free, cross-platform [http://audacity.sourceforge.net/ Audacity].
If you don't have a preferred sound editor, I recommend checking out the free, cross-platform [http://audacity.sourceforge.net/ Audacity].


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[http://en.wikipedia.org/wiki/Category:Audio_editors Other editors are listed here.]
[http://en.wikipedia.org/wiki/Category:Audio_editors Other editors are listed here.]
=== Encoding programs ===
Longer audio recordings tend to be fairly large (a minute of 44.1 kHz, 16-bit, stereo sound is about 10 MB), so encoding to MP3 or another efficient format can help preserve most of the perceptible quality while delivering a smaller filesize. This is also useful for transporting your recordings, whether it's sending them as an email attachment or putting them on a [http://en.wikipedia.org/wiki/USB_flash_drive USB flash drive] to share with colleagues.
There's a lot of pay-for crap encoders out there — you don't need 'em. I like [http://cdexos.sourceforge.net/ CDex] a lot — it can use the high-quality LAME engine (other choices are available if you know better).
I usually go with these settings:
<font color=red>[PICTURE]</font>
You can go even lower to save further space. Audiobooks are known to be encoded @ 32 kbps in mono and still sound coherent. It depends on your needs, so experiment and learn what works best for you.
If you're confused by tinkering around, iTunes will encode to [http://en.wikipedia.org/wiki/M4a M4As] which aren't as popular as MP3s, but by no means obscure, and has easy quality settings.


=== Second Life setup ===
=== Second Life setup ===

Revision as of 10:43, 21 February 2008

Torley Linden started this to share how he records voice chat in Second Life. This page will become more useful with additional knowledge, so please share your experiences too.

Torley Linden's method

Initial setup

The first key thing you'll want to check is if your computer's sound card can also record the sounds it's playing. There are a lot of variations across systems, but the option to do this is commonly called "What U Hear" (on Creative Sound Blasters) or "Stereo Mix".

I'm on a Windows PC with Realtek onboard sound, and I can enable this by going to Control Panel > Realtek HD Sound Effect Manager. In the bottom section, "Record", it appears as "Stereo Mix":

[PICTURE]

Also notice the "Mic Volume" control. If you want to record yourself speaking, you'll also need to turn this on so your headset input (your voice stream in Second Life) can be recorded.

Note: In my experience, other listeners also hear themselves talking (echo, feedback) when you're doing this. But, your final output will sound fine, so if they can put up with it and tolerate the weirdness, you can get great results.

Recording programs

Record at 44.1 kHz, 16-bit, in stereo. 22.05 kHz and mono will also work reasonably well if you're willing to lose high frequencies and some spatialization (e.g., you can hear voices coming from different directions inworld). When you're done, save it as a WAV file.

If you don't have a preferred sound editor, I recommend checking out the free, cross-platform Audacity.

I like Sony Sound Forge.

Other editors are listed here.

Encoding programs

Longer audio recordings tend to be fairly large (a minute of 44.1 kHz, 16-bit, stereo sound is about 10 MB), so encoding to MP3 or another efficient format can help preserve most of the perceptible quality while delivering a smaller filesize. This is also useful for transporting your recordings, whether it's sending them as an email attachment or putting them on a USB flash drive to share with colleagues.

There's a lot of pay-for crap encoders out there — you don't need 'em. I like CDex a lot — it can use the high-quality LAME engine (other choices are available if you know better).

I usually go with these settings:

[PICTURE]

You can go even lower to save further space. Audiobooks are known to be encoded @ 32 kbps in mono and still sound coherent. It depends on your needs, so experiment and learn what works best for you.

If you're confused by tinkering around, iTunes will encode to M4As which aren't as popular as MP3s, but by no means obscure, and has easy quality settings.

Second Life setup

  • Log into Second Life and go to Edit menu > Preferences > Audio & Video tab.
  • Move the "Master" slider to maximum (all the way to the right). Adjust the other sliders as desired, e.g., if you don't want User Interface sounds playing while you're recording, move it to the left.
  • Do a test run before the actual event(s) you want to record begins. Go inworld and, if using voice chat on-site would be disruptive, test with some friends in another region. I can't emphasize this enough, you'll screw yourself over and be thoroughly frustrated if you didn't prepare — it's happened to me, learn from my mistakes!

Note: You may have to also adjust your computer's overall (not Second Life) volume slider to get a good balance where the sound is coming through loud enough but not clipping.

Second Life's voice chat doesn't have dynamic levelers and it's easy to accidentally have your mic "too hot", so there's a likely chance something will clip if it gets too loud. Don't worry too much about this — as long as most of the signal is within the 0-12 dB headroom range, you'll be good.

Also make sure in Preferences > Voice Chat tab, "Enable voice chat" is on, and obviously, you must be able to hear voice inworld.

Other advice

  • When recording, watch the audio recording levels carefully. This is how you determine whether the sound is clipping.
  • I prefer