Walkability Coefficients
Revision as of 14:07, 17 June 2012 by Hyper Mole (talk | contribs) (Created page with "*Walkable objects can take advantage of coefficients in the navigation mesh. *Walkability coefficients are multipliers that may be applied to the speed of…")
- Walkable objects can take advantage of coefficients in the navigation mesh.
- Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character.
- Some examples of use would be: Hard road switching to gravel, terrain switching to sandy ruts, deep snow areas, etc.
- You can have four different coefficients per region, controlling character type A, B, C, or D.