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- 07:28, 26 July 2024 Combat Log (hist | edit) [2,371 bytes] Nexii Malthus (talk | contribs) (Stub page about Combat Log)
- 16:38, 11 July 2024 Voice Morphs (hist | edit) [541 bytes] Kyle Linden (talk | contribs) (Created page with "What are alternative solutions to Voice Morphs that can be used outside of Second Life, for Windows and Mac?")
- 12:56, 2 July 2024 Lua FAQ (hist | edit) [32,849 bytes] Signal Linden (talk | contribs) (Created page with "__TOC__ === Can I keep using LSL? === Yep! LSL should work exactly the same as before, and a lot of testing work has been done (and is being done) to ensure that is the case...")
- 11:29, 1 July 2024 LlFindNotecardTextSync (hist | edit) [2,484 bytes] Rider Linden (talk | contribs) (Created page with "{{LSL_Function |inject-2={{LSL_Function/negative_index|false|line}}{{LSL_Function/notecard|name|uuid=true}} |func_id=|func_sleep=0.0|func_energy=10.0 |sort=FindNotecardTextSyn...")
- 21:10, 25 June 2024 PRIM CLICK ACTION (hist | edit) [389 bytes] Frionil Fang (talk | contribs) (Created page with "{{LSL Constant |name=PRIM_CLICK_ACTION |type=integer |value=43 |desc=Which action will be taken when left-clicking the prim. Followed by one of these flags: {{LSL Constants/Cl...")
- 21:03, 25 June 2024 PRIM GLTF ALPHA MODE MASK (hist | edit) [620 bytes] Frionil Fang (talk | contribs) (Created page with "Category:glTF {{LSL Constant |name=PRIM_GLTF_ALPHA_MODE_BLEND |type=integer |value=1 |desc=Alpha masked rendering mode for GLTF materials, used with P...")
- 21:02, 25 June 2024 PRIM GLTF ALPHA MODE BLEND (hist | edit) [585 bytes] Frionil Fang (talk | contribs) (Created page with "Category:glTF {{LSL Constant |name=PRIM_GLTF_ALPHA_MODE_BLEND |type=integer |value=1 |desc=Alpha blending rendering mode for GLTF materials, used with [...")
- 21:00, 25 June 2024 PRIM GLTF ALPHA MODE OPAQUE (hist | edit) [478 bytes] Frionil Fang (talk | contribs) (Created page with "Category:glTF {{LSL Constant |name=PRIM_GLTF_ALPHA_MODE_OPAQUE |type=integer |value=0 |desc=Opaque rendering mode for GLTF materials, used with PRIM_G...")