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  • #REDIRECT [[Distributed Primitive Database]]
    44 bytes (4 words) - 08:31, 14 October 2012
  • ...ipt(s) in the object, and requests the appropriate bytecode from the asset database. The simulator program has several parts, and the part which runs the scrip ...oaded, will that change with Mono?''' : Yes, Mono compilation is done in a distributed fashion on the sim hosts.
    19 KB (3,174 words) - 06:25, 24 September 2022
  • | style="white-space:normal;"|Meercat has a database of Avatar, URL, Username, Password etc and a [Change] button ...le="white-space:normal;"|top level folders would be in my view be the most primitive way to go (1980s computing metaphor)
    94 KB (12,746 words) - 18:55, 15 November 2009