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- {{LSL_Function/de ...urn_text=Gibt einen string, welcher dem {{LSLGC|Base64}} kodierten [http://de.wikipedia.org/wiki/Byte-Reihenfolge#Big Big-Endian integer]-Wert von '''Zah1 KB (141 words) - 06:50, 6 August 2009
- {{LSL_Function/de ...inen integer-Wert, der '''str''' dekodiert als {{LSLGC/de|Base64}} [http://de.wikipedia.org/wiki/Byte-Reihenfolge#Big Big-Endian integer] entspricht.1 KB (146 words) - 06:31, 6 August 2009
- {{LSL_Function/de <lsl>default {1 KB (170 words) - 15:12, 9 August 2009
- ...|MD5|MD5}} de '''src''' avec comme {{Wikipedia|Salt_%28cryptography%29|clé de cryptage}} ":"+'''nonce'''. ...ting a hash in another language and wish to compare with one calculated in LSL.993 bytes (147 words) - 19:15, 4 August 2009
- {{LSL Header/ja|ml=*}}20 KB (1,807 words) - 09:43, 21 February 2016
- One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st ...s are actually faster (not sure why) and will ensure correct serialisation/de-serialisation of lists containing compressed keys. If you have lists contai17 KB (2,144 words) - 00:43, 29 March 2024
- .... Les contributions à cette page peuvent provenir aussi bien des résidents de Second Life que des membres du personnel..}} ...rent au bois restent constants, ce qui facilite la compréhension intuitive de ce avec quoi nous interagissons dans un environnement virtuel.60 KB (9,857 words) - 03:48, 23 July 2024
- |-- de <?xml version="1.0" encoding="utf-8" standalone="yes" ?>24 KB (2,671 words) - 13:09, 8 March 2010
- |-- de <?xml version="1.0" encoding="utf-8" standalone="yes" ?>24 KB (2,699 words) - 06:56, 25 April 2010
- ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio * '''Maximum memory for [[:Category:LSL LinksetData|Linkset data]]''' key/value pairs - 128 KiB32 KB (4,760 words) - 19:27, 27 November 2024
- ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w The tonemapping method used is called '''Academy Color Encoding System ('''aka '''"ACES")''', and can be read about [https://www.oscars.org51 KB (8,154 words) - 11:24, 31 January 2025
- **** Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses. *** Add [[llRegionSayTo]] LSL function.281 KB (34,813 words) - 10:59, 28 April 2011