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  • {{LSL Header|ml=*}} ====Link Messages====
    1 KB (149 words) - 16:15, 23 April 2022
  • |p3_type=string|p3_name=message |func_desc='''subject''' と '''message''' を '''address''' に電子メールで送ります。
    8 KB (442 words) - 04:41, 25 February 2016
  • |p1_type=integer|p1_subtype=link|p1_name=sender_num|p1_desc=The link number of the prim that contained the script that called [[llMessageLinked] |p3_type=string|p3_name=str|p3_desc= The message that was sent from the script that called [[llMessageLinked]].
    4 KB (650 words) - 17:59, 5 January 2023
  • ...d and you can't work out where that bit goes again? Well, with this script it stops the objects from getting returned! {{LSL Tip|Do take note that this script is meant for single-prim-objects, '''NOT'
    2 KB (208 words) - 16:43, 3 February 2023
  • ...llSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Constant/NULL_KEY}} is returned. ...rmine how many and which avatars are seated upon the object is to scan the link set (for an example of this, see [[llGetNumberOfPrims#Useful_Snippets|llGet
    4 KB (461 words) - 15:32, 23 April 2022
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (747 words) - 13:38, 24 January 2015
  • |inject-2={{LSL_Function/face|face|notall=*}}{{LSL_Function/link|link|nogroup=*|noavatar=*}}{{Issues/SVC-7422}} |p1_type=integer|p1_subtype=link|p1_name=link|p1_desc
    4 KB (583 words) - 11:37, 18 December 2015
  • /////// This is the main script of the controller. It manages communication with // * The controller does not need to be a single lsl script.
    18 KB (1,386 words) - 13:37, 25 January 2015
  • |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, controls which pri |p1_type=integer|p1_subtype=link|p1_name=link|p1_desc
    6 KB (920 words) - 13:57, 22 January 2015
  • {{LSL Header}}__TOC__ This program is free software: you can redistribute it and/or modify<br>
    7 KB (750 words) - 17:33, 24 January 2015
  • |p3_type=string|p3_name=message |func_footnote=The entire message (including the address, subject and other miscellaneous fields) can't be lo
    8 KB (1,029 words) - 16:16, 23 February 2023
  • ...org/web/20161106202919/http://lslwiki.net/lslwiki/wakka.php?wakka=HomePage LSL Wiki] and may need cleaning up.}} ...le line of script you can command the LockGuard V2 Script to configure and link a whole set of particle chains at once, that's the power of LockGuard V2.
    7 KB (1,161 words) - 22:37, 20 January 2017
  • ...you download the software, and you are free to update it and redistribute it. LSLForge is a derivative of [[LSL-Plus]], forked in September 2011.
    2 KB (288 words) - 11:19, 13 April 2017
  • {{LSL Header}} Not comprehensively tested, so may have some stupid in it.
    10 KB (1,198 words) - 18:16, 24 January 2015
  • {{LSL Header}} ...act with this game. How are we going to know who is playing and whose turn it is?
    8 KB (1,294 words) - 15:26, 24 April 2016
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll ...]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (482 words) - 13:07, 10 November 2022
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ...]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (494 words) - 01:15, 8 October 2023
  • ...hanges will not be visible on all prims due capping the updates (I suspect it is an interest list problem and not a problem of this script.) ...can the linkset for the prim names (build up the dictionary) and then tell it is ready.
    18 KB (2,289 words) - 18:44, 30 May 2016
  • ...bols. It is not all-inclusive. There are some code pages that are missing. It does cover the majority of characters that avatars use in Unicode enhanced ...le 1024 x 1024 texture. I have found that unless you are displaying Kanji, it is rare to use more memory than 2 - 1024 x 1024 textures.
    11 KB (1,691 words) - 09:56, 26 December 2020
  • {{LSL Header}} // Message constants
    8 KB (1,018 words) - 15:29, 24 April 2016

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