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  • {{LSL Header|ml=*}} ...eb service. The example script below shows how to build and use a JWT via LSL:
    4 KB (596 words) - 16:11, 31 January 2023
  • {{LSL Header|ml=*}}{{RightToc}} ||Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
    2 KB (350 words) - 04:43, 3 June 2016
  • {{LSL Header}}{{RightToc}} ...hash, but significantly more secure. It supports all three versions of the algorithm - SHA-3, Keccak, SHAKE.
    30 KB (3,694 words) - 03:51, 13 September 2022
  • ...of a token. The token may be followed by a parameter. Multiple tokens and parameters may be sent in a single message. However, a single message should not cont ...he tokens and parameters the device understands, as well as the tokens and parameters it might use itself to communicate with other rfedip-compliant devices.
    32 KB (4,547 words) - 10:54, 30 December 2015
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...026><b>Andrew Linden</b><nowiki>: it is a way to use random noise sample + algorithm to generate textures</nowiki></font> ...or=#330026><b>Andrew Linden</b><nowiki>: if you have an interesting enough algorithm you can generate realistic textures with many different looks and applicati
    45 KB (7,000 words) - 09:27, 10 March 2011
  • ...viewers to get the graphics they want ... the viewer sends up it's camera parameters (distance, etc), the region sends down object information based on that, an ...><nowiki>: why don't u let it up to the programmer/scripter to decide what algorithm to use for path finding?</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...: Since kelly's was closed too, this is the only UG where we can ask about lsl related topics</nowiki></font> ...b>MartinRJ Fayray</b><nowiki>: Will there be a chance to catch someone for lsl related issues?</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • * [15:11] Coyot Linden: because it turns every n^2 algorithm into an N^3 one? * [15:32] Sigma Avro: I feel a lot of interaction parameters remain to tune, but this week was short, hehe
    37 KB (5,315 words) - 16:33, 12 April 2012
  • ...|next important would be "render complexity" which uses the display weight algorithm to give a "score" to each avatar in view as to how complex they are to draw |width=100% style="padding:0 6px;"|This has to do with the way we send parameters encoded as 8 bits in some contexts.
    89 KB (11,466 words) - 13:15, 26 November 2012
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...lanning to add code that prevents artifact and adheres more closely to the parameters specified
    232 KB (29,006 words) - 17:09, 3 May 2012
  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
    234 KB (14,519 words) - 08:25, 8 June 2013