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- ==Parameters== | {{LSL Const|REZ_PARAM|integer|0|c=Start parameter passed into the rezzed object's4 KB (619 words) - 12:41, 8 October 2024
- ...Returns a parameter to its built-in default. (Only available for certain parameters.) Parameters List parameters you are authorized to view or modify.7 KB (1,037 words) - 12:44, 23 May 2024
- |func_desc=Sets multiple camera parameters at once. *Scripted camera parameters are overriden for agents who are in [[Flycam|Free Camera mode]] ''(Alt + Cl8 KB (955 words) - 08:29, 16 November 2024
- {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} ...ripts only use the amount of real memory that they currently need, not the amount allocated to them (64kB, or whatever was set by [[llSetMemoryLimit]](). Mon7 KB (915 words) - 08:26, 5 April 2017
- {{Otheruses4|primitives|[[LSL]] related information|:Category:LSL Prim}} ...f everything. (Rendering on the server would probably create a much higher amount of network traffic.)5 KB (758 words) - 09:38, 4 September 2023
- ...|p3_desc=can consists of any number of [[#options|option flag]]s and their parameters. ...oint is out-of-bounds''' (Occasionally returns status code 0 regardless of amount of objects hit). (See [https://community.secondlife.com/forums/topic/48660315 KB (2,230 words) - 08:48, 5 November 2023
- {{LSL Header}} Your "Text" named objects need to have specific parameters to work with this script, use the following:16 KB (1,764 words) - 23:17, 24 January 2015
- HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support ...at upload. As the textures are 512 x 256, it takes 8 of them to equal the amount of GPU texture memory used by a single 1024 x 1024 texture. I have found th11 KB (1,691 words) - 08:56, 26 December 2020
- ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]].36 KB (5,027 words) - 12:45, 14 December 2011
- {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj26 KB (4,209 words) - 16:24, 22 March 2018
- :: (integer) is the amount of time, in seconds, you have to wait before executing subsequent commands. : Other parameters after a second "/" should be ignored, as they could be used for a future ex7 KB (1,266 words) - 17:51, 7 December 2011
- {{LSL Header}} ...To understand the logic, it is best to pull the code apart but be wary of LSL's strict order of operations.27 KB (3,241 words) - 00:42, 6 February 2023
- ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]].56 KB (8,035 words) - 12:46, 14 December 2011
- {{LSL Header}} ...dapt xyXXXX to a new character set or encoding or if wanting to change the parameters for slicing, gridding, offsetting and finding the UTF8 counterpart in the i19 KB (2,145 words) - 05:42, 30 December 2012
- {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI34 KB (5,195 words) - 02:03, 23 December 2013
- ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]].47 KB (6,673 words) - 14:46, 19 January 2012
- ** Other parameters, like pitch (the angle at which it "looks down" at the vehicle), distance, *** Adjusts the angular amount that the Scripted Camera aims straight ahead vs. straight down, maintaining19 KB (2,028 words) - 05:47, 6 December 2022
- ...for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></font> .../b><nowiki>: so group ban will be grid-wise soon (I hope, depending on the amount of releases in the pipe)</nowiki></font>36 KB (5,718 words) - 12:44, 8 April 2014
- ...<nowiki>: In practice, it is often easier/faster for us server devs to add LSL calls than it is for us to get a working viewer with the UI we want.</nowik [12:25] <font color=#440044><b>Andrew Linden</b><nowiki>: So often the LSL calls are done just so we can test the prototype.</nowiki></font>32 KB (4,919 words) - 14:36, 21 August 2012
- {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.44 KB (4,156 words) - 17:12, 30 May 2023