Search results

Jump to navigation Jump to search
  • {{LSL Header|ml=*}} ''Parameters: <code>scriptName</code>''
    9 KB (1,546 words) - 13:46, 6 September 2013
  • ==Parameters== | {{LSL Const|REZ_PARAM|integer|0|c=Start parameter passed into the rezzed object's
    4 KB (619 words) - 12:41, 8 October 2024
  • ...arator of relay protocol message). Unfortunately it is a pain to manage in LSL, as llParseString2List won't abstract escaped characters.
    2 KB (412 words) - 05:48, 21 October 2010
  • ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio ...stick with the original RLVR specification and still be compatible with [[LSL Protocol/Restrained Love Relay/Comparison|ORG relays]]. However, to have th
    21 KB (3,272 words) - 23:54, 28 July 2012
  • ...=list|p2_name=group_keys|p2_desc=list of group UUIDs to check against '''{{LSL Param|avatar}}'''<nowiki>'</nowiki>s current active group|p2_hover=list of |also_functions={{LSL DefineRow||[[llDetectedGroup]]|Used in conjunction with {{LSLGC|Detected|de
    5 KB (833 words) - 13:47, 9 May 2019
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} All scripts in LSL pre-MONO start out with 16 kilobytes of memory. Mono scripts start with 64
    7 KB (915 words) - 08:26, 5 April 2017
  • ...p. Other devices have other ways to ensure you're eventually released: for instance, zone controllers use a sensor and send a "!release" as soon as you exit th : Other parameters after a second "/" should be ignored, as they could be used for a future ex
    7 KB (1,266 words) - 17:51, 7 December 2011
  • HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support * Touch the creator object. A dialog appears where you can set some parameters of the new display:
    11 KB (1,691 words) - 08:56, 26 December 2020
  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...but often you'll draw on them from other sources, such as a notecard, for instance.}}
    20 KB (2,964 words) - 14:44, 13 August 2018
  • {{LSL Header}} ...dapt xyXXXX to a new character set or encoding or if wanting to change the parameters for slicing, gridding, offsetting and finding the UTF8 counterpart in the i
    19 KB (2,145 words) - 05:42, 30 December 2012
  • # Cage sends a chat message on a known private channel (for instance "@tploc=n") ...ly to harm the user if there is no security implemented in the former. For instance, one could [[rez]] an object that sends a "@remoutfit=force" command over t
    17 KB (2,839 words) - 05:01, 9 December 2013
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 16:24, 22 March 2018
  • * For instance, a loose camera setting allows sudden changes in vehicle acceleration to ha ** Other parameters, like pitch (the angle at which it "looks down" at the vehicle), distance,
    19 KB (2,028 words) - 05:47, 6 December 2022
  • :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value' ...hed to an HUD attachment point (llGetAttached()). They must ignore further parameters silently. A HUD-less relay may simulate the effects using the @setenv_xxx w
    28 KB (4,708 words) - 16:15, 26 January 2014
  • ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi ...color=#440044><b>Andrew Linden</b><nowiki>: which is adding a bunch of new LSL calls)</nowiki></font>
    49 KB (7,633 words) - 07:17, 12 March 2012
  • [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions ...t possible to make scripts worn in attachments to be perfored by a special instance attached to the avatar? than there will be very little transfer of scripts
    26 KB (3,575 words) - 16:16, 31 January 2013
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>
    49 KB (7,756 words) - 12:45, 22 October 2013
  • ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...r=#440044><b>Andrew Linden</b><nowiki>: Ok, so the ask is for a particular instance of an animation that is currently in world to be editable?</nowiki></font>
    36 KB (5,624 words) - 08:10, 28 August 2012
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    117 KB (18,221 words) - 00:16, 1 July 2021
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 12:23, 4 June 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)