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- ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki ...viewers to get the graphics they want ... the viewer sends up it's camera parameters (distance, etc), the region sends down object information based on that, an46 KB (7,344 words) - 14:31, 31 January 2012
- {{note|1=This page is being actively updated with new content and links as GLTF PBR Materials and related new features are being released. Contribu ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w51 KB (8,154 words) - 12:24, 31 January 2025