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  • ...ating many times per second. Changing colors, textures, shape, or particle parameters several times per second causes partial updates that contend for your bandw ...ands that create client-side effects, meaning that they send the animation parameters to the Viewer once, and the Viewer subsequently takes care of animating the
    2 KB (353 words) - 14:56, 2 January 2014
  • {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}
    10 KB (1,513 words) - 01:00, 14 April 2024
  • [2013/09/12 15:08] Rex Cronon: didn't we also get ribbon particles:) [2013/09/12 15:08] Maestro Linden: which has a handful of LSL fixes
    24 KB (3,134 words) - 16:12, 12 September 2013
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s
    5 KB (758 words) - 10:38, 4 September 2023
  • Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window.
    18 KB (2,980 words) - 09:01, 6 September 2010
  • * [[Textures OS|Textures]] on objects or particles * [[LSL Browser HUD]]
    6 KB (629 words) - 13:20, 21 December 2013
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    10 KB (1,329 words) - 00:16, 5 October 2013
  • {{LSL Header}} ...a user to build rich 3D wiki architectures made up of NODES connected with particles BEAMS<br />
    39 KB (4,551 words) - 10:24, 25 January 2015
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • ...3/21 15:22] Maestro Linden: there are full updates, which include all the parameters of the object [2013/03/21 15:38] Vincent Nacon: is it particles?
    32 KB (4,207 words) - 16:32, 21 March 2013
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * Particles effects are now lit like other bright objects
    34 KB (5,195 words) - 03:03, 23 December 2013
  • {{LSL Header}} ...a user to build rich 3D wiki architectures made up of NODES connected with particles BEAMS<br />
    45 KB (5,525 words) - 10:24, 25 January 2015
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims [2013/08/29 15:15] Maestro Linden: if we added a special LSL event for pending server shutdowns, you could potentially have a script tha
    27 KB (3,641 words) - 17:53, 29 August 2013
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...: Since kelly's was closed too, this is the only UG where we can ask about lsl related topics</nowiki></font> ...b>MartinRJ Fayray</b><nowiki>: Will there be a chance to catch someone for lsl related issues?</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font> ...4] <font color=#c5001d><b>Lexbot Sinister</b><nowiki>: Has the work on new particles halted for the time being?</nowiki></font>
    32 KB (5,087 words) - 16:35, 17 May 2013
  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e ...elocity/etc. changes. these are 'terse updates' which only describe a few parameters (and use less bandwidth)
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...e-space:normal;"|Yes, throttling chat, script dialogs/permission requests, particles, etc. ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f
    27 KB (3,595 words) - 16:25, 6 August 2009

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