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  • ==Parameters== |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[v ...
    6 KB (858 words) - 10:04, 20 January 2024
  • {{#vardefine:normal_const|{{LSL Const|PRIM_GLTF_BASE_COLOR|integer|48|c=Used to {{GetSet|{{{1|}}}|get|set|/ * To clear any override parameters, supply an empty string ("") in the parameter slot. ...
    6 KB (833 words) - 12:45, 21 April 2025
  • {{#vardefine:normal_const|{{LSL Const|PRIM_GLTF_EMISSIVE|integer|46|c=Used to {{GetSet|{{{1|}}}|get|set|/}} * To clear any override parameters, supply an empty string ("") in the parameter slot. ...
    5 KB (676 words) - 07:07, 29 June 2024
  • // Returns a LSL RGB vector // Takes a LSL RGB vector ...
    13 KB (1,929 words) - 15:54, 13 November 2023
  • ...ndard blend modes are available for both and work pretty much the same, in LSL the int values of these defines are also the same, so as long as emissive i ...lass="c0">A function that provides a more granular ability to set material parameters. It cannot set texture UUIDs.</span></li><li class="c3 c15 li-bullet-0"><sp ...
    41 KB (7,375 words) - 18:28, 7 February 2026
  • ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th ...d all at once. If you wish to change tint, transparency, or other similar parameters of the Material you’ll need to modify the Material from the "Editing Materi ...
    51 KB (8,179 words) - 06:46, 7 March 2026