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  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Function |p1_type=rotation|p1_name=rot|p1_desc
    2 KB (214 words) - 13:32, 3 January 2016
  • |p1_type=rotation|p1_name=rot |func_desc=Sets the rotation of the prim to {{LSLP|rot}}.
    4 KB (522 words) - 15:33, 12 September 2015
  • ...on/list/element|src|index|rotation|nc=*|return={{HoverLink|ZERO_ROTATION|{{LSL VR|0.0, 0.0, 0.0, 1.0}}}}}} |func=llList2Rot|return_type=rotation
    2 KB (229 words) - 11:46, 22 January 2015
  • |return_type=float|p1_type=rotation|p1_name=rot |return_text=that is the rotation angle represented by '''rot'''
    2 KB (296 words) - 15:44, 22 March 2022
  • |return_type=rotation , because a rotation is not really a rotation (it is more of a rigid motion/mirroring)
    2 KB (218 words) - 23:40, 21 January 2015
  • |return_type=rotation |func_footnote=If called from the root prim, it returns the objects rotation.
    2 KB (247 words) - 02:11, 22 January 2015
  • |inject-2={{LSL Function/offset|offset}} ...s is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • {{LSL Function |inject-2={{LSL Function/rotation|rot|region=*}}
    3 KB (344 words) - 14:40, 22 January 2015
  • |inject-2={{LSL Function/offset|offset}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (257 words) - 15:02, 22 January 2015
  • {{LSL Constant ...If it is nonzero the prim's sit target is set to the indicated offset and rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. Howe
    613 bytes (78 words) - 12:48, 28 September 2016
  • |return_type=rotation |return_text=that is the prim's rotation relative to the [[Viewer coordinate frames#Region|region]]'s axes.
    2 KB (304 words) - 10:41, 1 July 2015
  • {{LSL Header}} The range of applications is varied, but here in SL it can most directly be used for animating and/or moving prims or linksets via
    2 KB (182 words) - 13:10, 16 September 2011
  • {{LSL Function |return_type=vector|p1_type=rotation|p1_name=q
    2 KB (265 words) - 14:36, 22 January 2015
  • |func_desc=Sets the texture rotation of the chosen {{LSLP|face}} to {{LSLP|angle}}. |also_functions={{LSL DefineRow||[[llGetTextureRot]]|Gets the texture rotation}}
    926 bytes (127 words) - 14:38, 22 January 2015
  • |return_type=vector|p1_type=rotation|p1_name=q If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (264 words) - 14:37, 22 January 2015
  • {{LSL Header}} You are at vector A and you want to know what rotation (quaternion) will intercept vector B.
    2 KB (227 words) - 17:46, 24 January 2015
  • |return_type=rotation|p1_type=vector|p1_name=start|p2_type=vector|p2_name=end |also_functions={{LSL DefineRow||{{LSLG/ja|llAngleBetween}}}}
    3 KB (267 words) - 14:17, 25 February 2016
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset|eye}}{{LSL Function/offset|at}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (246 words) - 01:16, 25 December 2013
  • {{LSL Constant ...When this flag is set, the vehicle will automatically stop turning once it has aligned itself with the pilot's mouselook camera. When this flag is no
    939 bytes (133 words) - 09:03, 12 May 2010

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