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  • // uniform angular friction (setting it as a scalar rather than a vector) |functions={{LSL DefineRow||{{LSLG/ja|llSetVehicleType}}|}}
    3 KB (254 words) - 14:51, 25 February 2016
  • // uniform angular friction (setting it as a scalar rather than a vector) |functions={{LSL DefineRow||[[llSetVehicleType]]}}
    3 KB (275 words) - 15:24, 23 January 2015
  • ! Who is working on it ? | [[llSetVehicleType|llSetVehicleType]] || [[llSetVehicleType/fr|llSetVehicleType]] ||Ales Beaumont ||Done ||08-06-27
    34 KB (3,514 words) - 01:46, 24 September 2010
  • Each scripted object can have one vehicle behavior [[llSetVehicleType]] that is configurable through the [[llSetVehicleFloatParam]], [[llSetVehic ...TER_ONLY]] will make the vehicle ignore the height of the terrain, however it only makes a difference if the vehicle is hovering.
    26 KB (4,209 words) - 17:24, 22 March 2018
  • ;; ; This software has been given to the PUBLIC DOMAIN. Use it as you see ;; thorougly, but it works well enough for me. If you have any
    26 KB (3,070 words) - 12:08, 5 January 2014
  • ...amp;</code> will have to be escaped as <code>&amp;amp;</code> when putting it in the list of items for the operator syntax. <item>llSetVehicleType</item>
    50 KB (5,120 words) - 08:53, 20 May 2015
  • <p>llDialog(who, "This chats so you can hear it.", ["Hooray"], 0);</p> <p><b>A.256. llSetVehicleType</b></p>
    234 KB (14,519 words) - 08:25, 8 June 2013