Viewerhelp:Beacons
(Redirected from Using beacons)
|  | Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. | 
Beacons are colored locators that help you pinpoint special kinds of objects.
Show
| Render Beacons 
 | Makes objects and avatars that match the enabled beacon types have 3D crosshairs through them: a long vertical line (Z-axis) accompanied by shorter X-axis and Y-axis lines. Each beacon type has a different color to differentiate them on a crowded screen. Text also appears in the lower-right showing which beacons are being viewed. | 
| Highlights 
 | Makes objects that match the enabled beacon types glow in red. Objects that already have a glow effect on them (set in Build Tools - Texture) are harder to see. | 
| Beacon Width 
 | Adjusts beacon thickness (in pixels). | 
For these objects
| Physical 
 | Shown in green. Check to show all physical objects. | 
| Scripted 
 | Shown in red. Check to show all scripted objects. | 
| Touch Only 
 | Check to only show scripted objects that can be interacted with via a mouse click. | 
| Sound Sources 
 | Shown in yellow. Check to show all objects and avatars playing sounds. Use this to narrow down the source of sounds. | 
| Particle Sources 
 | Shown in blue. Check to show all sources emitting particles, including avatars with particle-generating attachments. | 
| Media Sources 
 | Check to show all video or audio sources. |