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|Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation.
Beacons are colored locators that help you pinpoint special kinds of objects.
| Render Beacons
|Makes objects and avatars that match the enabled beacon types have 3D crosshairs through them: a long vertical line (Z-axis) accompanied by shorter X-axis and Y-axis lines. Each beacon type has a different color to differentiate them on a crowded screen. Text also appears in the lower-right showing which beacons are being viewed.
|Makes objects that match the enabled beacon types glow in red. Objects that already have a glow effect on them (set in Build Tools - Texture) are harder to see.
|Adjusts beacon thickness (in pixels).
For these objects
|Shown in green. Check to show all physical objects.
|Shown in red. Check to show all scripted objects.
| Touch Only
|Check to only show scripted objects that can be interacted with via a mouse click.
| Sound Sources
|Shown in yellow. Check to show all objects and avatars playing sounds. Use this to narrow down the source of sounds.
| Particle Sources
|Shown in blue. Check to show all sources emitting particles, including avatars with particle-generating attachments.
| Media Sources
|Check to show all video or audio sources.