Wizardry and Steamworks/Resources
Resources
These resources are originals, in the sense that they have been made, ground-up or adapted by Wizardry and Steamworks members. In the unlikely event that any of the resources below are identified by other residents as being their own original work and they request the removal of those resources, please notify Wizardry and Steamworks and they will be removed from the resource list below - we love creating our own stuff and we love collaborating, stealing is boring. As an universal rule, we do not rip headers, stamps or watermarks from other work. However, in cases where, for example, an anonymous piece of work (for example an unmarked, unsigned script) is passed to us, we might create a derivate work based on it.
How-To Use: We try to provide both files and keys where appropriate. In the case of Sculpts and Sounds, it is not necessary to download these files and waste your money uploading. You can use them directly, in-world, by referencing the provided UUID key. Even if we delete the files in-world in our inventories, the UUID will still carry on living and will always exist.
Sculpts: If you want to apply a sculpt to primitive, first create a primitive and drop the following script in it and modify the script by replacing the key with any key from the Sculpt resources in this section:
<lsl> // Replace the key be293869-d0d9-0a69-5989-ad27f1946fd4 with // any key from the Sculpt resources in this section. key SCULPT_UUID = "be293869-d0d9-0a69-5989-ad27f1946fd4"; default {
state_entry() { llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, SCULPT_UUID, PRIM_SCULPT_TYPE_SPHERE]); }
} </lsl> after that, feel free to delete the script, it will not be necessary anymore and you can start editing your primitive as you like.
Sounds: If you want to use a sound from the resources below, simply reference it in llPlaySound, llLoopSound or any other sound function that is able to use UUIDs as a key in that function. For example, if you want to use the [WaS] Lighter - Two Hands sound, you would make an LSL call like this: <lsl> llPlaySound("bc1b20c7-fc34-6df2-2296-64be51390be2", 1.0); </lsl> where the key bc1b20c7-fc34-6df2-2296-64be51390be2 is taken from the Sounds sub-section below.
Sadly, animations have to be in the inventory of the object and that is why we do not provide keys since they would be useless.
Sculpts
Sculpts are being postponed for now, our sculptor was too busy playing Call of Duty and making up excuses every time he was reminded. We haven't heard him for about a month and then he shows up with a "brilliant" idea which will give him the leniency to slack off another month for sure. We are sorry about this, the sculpts will be postponed until we can get ahold of somebody more disciplined.
Name | File | Key | Description |
Postponed | Postponed | Postponed | Postponed |
Animations
Name | File | Description |
[WaS] Lighter - Two Hands | WaS Lighter Two_Hands.bvh | The avatar leans forward and places the left hand (holding a cigarette) over the mouth and the right hand over and in front of the left hand (holding a lighter). |
[WaS-K] AnkleLock Animation | WaS-K AnkleLock Animation.bvh | Running this animation will lock your shoes to your ankles so they do not appear strange when being animated. See AnkleLock. |
[WaS] Levitate | WaS Levitate.bvh | The avatar draws legs up (5 seconds) and folds them left leg over the right leg. When the animation stops, the avatar unfolds them (5 seconds). |
Sounds
Name | File | Length | Description | Key |
[WaS] Lighter - Two Hands | WaS Zippo Short Flick Spin Click.wav | 00:01s | Zippo cap flicks open, the wheel is spun once, the zippo cap clicks shut. | bc1b20c7-fc34-6df2-2296-64be51390be2 |
[WaS] Cape | WaS Cape.wav | 00:01.48 | Clothing woosh, may be used for cloaks or clothing being unwrapped. | 7e4d2dd9-df07-f9dc-37b9-1544154e18cc |
[WaS] Heartbeat | WaS Heartbeat.wav | 00:01.48 | A single upstroke-downstroke heartbeat. May be looped using llLoopSound to simulate a heartbeat sequence - accelerated and decelerated. | d5d573a6-ff0a-6fb6-61c6-9d6271c1398e |
[WaS-K] Sneeze | WaS-K Sneeze.wav | 00:00.5 | Kira's muffled sneeze. Repeat with llLoopSound for perpetual sneezing. | 9fb1f482-5edf-1544-98c4-b8f86ea9ea26 |
[WaS-K] Smooch | WaS-K Smooch.wav | 00:01.458 | Kira's Smooch sound. Better not loop this one. :-) | 6f104e23-6ec4-0bc9-8115-093a20a490be |
[WaS-K] Gasp | WaS-K Gasp.wav | 0:01.458 | Kira's generic gasp. | dba68470-3f4f-ed33-ed16-5b9090489eea |
[WaS-K] Clear Throat | WaS-K Clear Throat.wav | 00:02.944 | Kira's clearing throat sound. | a63de14a-499c-9968-b36d-40de160cd5ce |
[WaS-K] Late Night Yawn | WaS-K Late Night Yawn.wav | 00:04.43 | Kira's late night yawn. Slightly overdone and tensioned. | 905f6bf3-033d-2cf3-baeb-e86ba56d3797 |
[WaS-K] Short Surprised Scream | WaS-K Short Surprised Scream.wav | 00:01.458 | Kira's short surprised scream. Scared by... various things with many legs. | 614d2e60-afd9-ab5f-feed-35bf4c6e85a0 |
Particles
Name | Usage | Textures | Parameter List |
[WaS-F]-Anonymous Cold Breath | Makes an avatar look like breathing in a cold environment. | 8146459e-47a2-47ce-93d6-bac9359afa84 |
<lsl> PSYS_PART_MAX_AGE,0.8,PSYS_PART_FLAGS,1,PSYS_PART_START_COLOR, <1,1,1>,PSYS_PART_END_COLOR, <1,1,1>, PSYS_PART_START_SCALE,<0.1,0.1,0.1>,PSYS_PART_END_SCALE,<0.6,0.6,0.6>,PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,PSYS_SRC_BURST_RATE,0.6,PSYS_SRC_ACCEL, 0.5 * llRot2Fwd(llGetRot()), PSYS_SRC_BURST_PART_COUNT,10,PSYS_SRC_BURST_RADIUS,0.02,PSYS_SRC_BURST_SPEED_MIN,0.0, PSYS_SRC_BURST_SPEED_MAX,0.4,PSYS_SRC_TARGET_KEY,llGetOwner(),PSYS_SRC_ANGLE_BEGIN,0.0,PSYS_SRC_ANGLE_END, 0.0,PSYS_SRC_OMEGA,<0.2,0.2,0.2>,PSYS_SRC_MAX_AGE,0.2,PSYS_SRC_TEXTURE, "8146459e-47a2-47ce-93d6-bac9359afa84",PSYS_PART_START_ALPHA, 0.7,PSYS_PART_END_ALPHA, 0.3 </lsl> |
[WaS-K,MB]-Anonymous Smoke | Gentle smoke rising up. | 5de058da-95f0-2736-b0e0-e218184ddece |
<lsl> PSYS_PART_FLAGS,PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK,PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE,PSYS_PART_START_COLOR,<1.0, 1.0, 1.0>,PSYS_PART_END_COLOR,<0.8, 0.8, 0.8>,PSYS_PART_START_ALPHA, 0.3,PSYS_PART_END_ALPHA,0.0,PSYS_PART_START_SCALE,<0.025, 0.035, 0.0>,PSYS_PART_END_SCALE,<1.0, 1.125, 0.0>, PSYS_PART_MAX_AGE,30.0,PSYS_SRC_ACCEL,<0.0, 0.0, 0.01>,PSYS_SRC_TEXTURE,"5de058da-95f0-2736-b0e0-e218184ddece", PSYS_SRC_BURST_RATE,0.75,PSYS_SRC_ANGLE_BEGIN,PI,PSYS_SRC_ANGLE_END,(PI - 0.1),PSYS_SRC_BURST_PART_COUNT, 1, PSYS_SRC_BURST_RADIUS,0.01,PSYS_SRC_BURST_SPEED_MIN, 0.0,PSYS_SRC_BURST_SPEED_MAX,0.01,PSYS_SRC_OMEGA,<0.3,0.3,0> </lsl> |
[WaS-K]-Cherry Hainsworth,Jopsy Pendragon Falling Petals | Petals falling from a tree. | Uses first texture in inventory. |
<lsl> PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE,0),PSYS_PART_START_SCALE, <0.1,0.1,0>,PSYS_PART_END_SCALE, <0.05,0.05,0>,PSYS_PART_START_COLOR,<1.0,0.8,1.0>,PSYS_PART_END_COLOR, <0.9,0.3,0.6>,PSYS_PART_START_ALPHA, 0.9, PSYS_PART_END_ALPHA, 1.0,PSYS_SRC_BURST_PART_COUNT,3,PSYS_SRC_BURST_RATE, 0.5,PSYS_PART_MAX_AGE, 14.0, PSYS_SRC_PATTERN, 2,PSYS_SRC_BURST_SPEED_MIN, 0.1,PSYS_SRC_BURST_SPEED_MAX, 0.3,PSYS_SRC_BURST_RADIUS, 2.5, PSYS_SRC_ANGLE_BEGIN, 0.33*PI,PSYS_SRC_ANGLE_END, 0,PSYS_SRC_OMEGA,<0.0,0.25,0.0>,PSYS_SRC_ACCEL,<-0.1,-0.1,-0.25>, PSYS_PART_FLAGS,(0|PSYS_PART_EMISSIVE_MASK|PSYS_PART_BOUNCE_MASK|PSYS_PART_WIND_MASK| PSYS_PART_FOLLOW_VELOCITY_MASK|PSYS_PART_FOLLOW_SRC_MASK|PSYS_PART_INTERP_COLOR_MASK| PSYS_PART_INTERP_SCALE_MASK) </lsl> |
[WaS-K]-Anonymous Pixie Dust | Yellow pixie dust being generated around the emitter. | N/A |
<lsl> PSYS_PART_FLAGS,263,PSYS_SRC_PATTERN,8,PSYS_PART_START_ALPHA,0.5,PSYS_PART_END_ALPHA,0.1,PSYS_PART_START_COLOR, <1,1,0>,PSYS_PART_END_COLOR,<1,1,0>,PSYS_PART_START_SCALE,<0.1,0.1,0>,PSYS_PART_END_SCALE,<0.14,0.14,0.14>, PSYS_PART_MAX_AGE,2,PSYS_SRC_MAX_AGE,0,PSYS_SRC_ACCEL, ZERO_VECTOR,PSYS_SRC_ANGLE_BEGIN,0,PSYS_SRC_ANGLE_END,1, PSYS_SRC_BURST_PART_COUNT,1,PSYS_SRC_BURST_RATE,0,PSYS_SRC_BURST_RADIUS,4,PSYS_SRC_BURST_SPEED_MIN,0.01, PSYS_SRC_BURST_SPEED_MAX,0.1,PSYS_SRC_OMEGA,<1,1,1>,PSYS_SRC_TARGET_KEY,(key)"",PSYS_SRC_TEXTURE,"" </lsl> |
[WaS-K]-Jopsy Pendragon Circular, Long Life, Large Scale Fog | Circular fog generator, mainly used for circular structures such as floating islands. Change 10 the value of PSYS_SRC_BURST_RADIUS,10 to set the radius from the emitter. | N/A |
<lsl> PSYS_SRC_TEXTURE,"",PSYS_PART_START_SCALE, <10, 10, FALSE>, PSYS_PART_END_SCALE, <10.0, 10.0, FALSE>, PSYS_PART_START_COLOR,<1,1,1>,PSYS_PART_END_COLOR,<1,1,1>,PSYS_PART_START_ALPHA,0.20,PSYS_PART_END_ALPHA,0.20, PSYS_SRC_BURST_PART_COUNT,200,PSYS_SRC_BURST_RATE,0.08,PSYS_PART_MAX_AGE,500.0,PSYS_SRC_MAX_AGE,0.0, PSYS_SRC_PATTERN,8,PSYS_SRC_BURST_SPEED_MIN,0.0,PSYS_SRC_BURST_SPEED_MAX,0.0,PSYS_SRC_BURST_RADIUS,10, PSYS_SRC_ANGLE_BEGIN,0.425*PI,PSYS_SRC_ANGLE_END,0.425*PI,PSYS_SRC_OMEGA,<0,0,0>,PSYS_SRC_ACCEL,<0.0,0.0, -0.03>, PSYS_PART_FLAGS,(0|PSYS_PART_INTERP_COLOR_MASK|PSYS_PART_INTERP_SCALE_MASK|PSYS_PART_EMISSIVE_MASK| PSYS_PART_FOLLOW_VELOCITY_MASK) </lsl> |
[WaS-K]-Jopsy Pendragon Long Life, Large Scale Snow | Based on the snow template from the particle laboratory, these particle parameters will generate snowflakes with a long decay time and probably best used with several emitters, carefully placed on a SIM, somewhere in the sky. | Uses the first texture in inventory, but not necessarily. |
<lsl> PSYS_SRC_TEXTURE,llGetInventoryName(INVENTORY_TEXTURE,0),PSYS_PART_START_SCALE,<0.4,0.4, 0>, PSYS_PART_END_SCALE,<0.2,0.2, 0>,PSYS_PART_START_COLOR,<1,1,1>,PSYS_PART_END_COLOR,<1,1,1>, PSYS_PART_START_ALPHA,0.9,PSYS_PART_END_ALPHA, 0.1,PSYS_SRC_BURST_PART_COUNT,900,PSYS_SRC_BURST_RATE, 0.1,PSYS_PART_MAX_AGE,105.0,PSYS_SRC_MAX_AGE,0.0,PSYS_SRC_PATTERN,8,PSYS_SRC_BURST_SPEED_MIN,0.0, PSYS_SRC_BURST_SPEED_MAX,0.2,PSYS_SRC_BURST_RADIUS,4.0,PSYS_SRC_ANGLE_BEGIN, 0.33*PI,PSYS_SRC_ANGLE_END,0, PSYS_SRC_ACCEL,<0.0,0.0,-0.2>,PSYS_PART_FLAGS,(0|PSYS_PART_INTERP_COLOR_MASK| PSYS_PART_INTERP_SCALE_MASK|PSYS_PART_EMISSIVE_MASK) </lsl> |
[WaS-K]-Jopsy Pendragon "Liquid" Squirt | May be used to simulate a *cough* liquid *cough* gun. | Texture in inventory named liquid or none. |
<lsl> PSYS_SRC_TEXTURE,"liquid",PSYS_PART_START_SCALE,<0.5,1.0,0>,PSYS_PART_END_SCALE,<1.0,0.5,0>, PSYS_PART_START_COLOR,<0.6,0.6,0.6>,PSYS_PART_END_COLOR,<0.1,0.2,0.4>,PSYS_PART_START_ALPHA,0.5, PSYS_PART_END_ALPHA,0.1,PSYS_SRC_BURST_PART_COUNT, 2,PSYS_SRC_BURST_RATE,0.03,PSYS_PART_MAX_AGE,3.0, PSYS_SRC_MAX_AGE,0.0,PSYS_SRC_PATTERN, 4,PSYS_SRC_BURST_SPEED_MIN,1.0,PSYS_SRC_BURST_SPEED_MAX,3.0, PSYS_SRC_ANGLE_BEGIN,1.15,PSYS_SRC_ANGLE_END,0,PSYS_SRC_ACCEL,<0,0,-2.0>,PSYS_PART_FLAGS,0 </lsl> |
[WaS-K] Basic Leash | Change KEY_OF_OBJECT_OR_AVATAR to a key to emit a leash from the particle generator to that object or avatar. Used in Basic Leash and in Minify form. | 0560a0ad-ee6e-9a87-6a27-9322bad689ce |
<lsl> 12,"0560a0ad-ee6e-9a87-6a27-9322bad689ce",5,<0.001,0.001,0.001>,6,<5.0e-2,5.0e-2,5.0e-2>,1, <1.0,1.0,1.0>,3,<1.0,1.0,1.0>,2,1.0,4,1.0,15,10,13,1.0e-3,7,10.0,9,1,8,<0.0,0.0,-0.1>,0,355,20,KEY_OF_OBJECT_OR_AVATAR </lsl> |
Textures
The following textures represent letters used in Holo Display and are created by Steve Matteson and carries an Apache License which is compatible with GNU GPLv3:
File | Second Life Asset UUID |
OpenSans Regular Font ASCII Number 126 | d8b54f47-56cc-a306-e08d-7ccc17d973f1 |
OpenSans Regular Font ASCII Number 125 | 65a27c6e-dbcc-c7a6-b79e-5e4b85480f56 |
OpenSans Regular Font ASCII Number 124 | 773b742a-0b17-c412-61c9-46da7a4fd188 |
OpenSans Regular Font ASCII Number 123 | 73c81fad-fe69-c9c1-e624-1e62121619a7 |
OpenSans Regular Font ASCII Number 122 | e3b11806-6fc2-c93a-0395-8460ef262a1b |
OpenSans Regular Font ASCII Number 121 | 4137395e-adcc-fb88-73ff-b30e721bc81c |
OpenSans Regular Font ASCII Number 120 | fcfa1923-097e-44b3-faf6-9b7070c5dd75 |
OpenSans Regular Font ASCII Number 119 | c8997016-7d81-542e-0160-a534936ba5f9 |
OpenSans Regular Font ASCII Number 118 | 34fa461b-9789-da82-7d03-ff596c49078d |
OpenSans Regular Font ASCII Number 117 | e3a71a2a-3901-82d0-0047-d20ed37a334f |
OpenSans Regular Font ASCII Number 116 | 4dda7e97-fdff-c9d0-2d58-540b9e888475 |
OpenSans Regular Font ASCII Number 115 | 0994a922-e4b6-fd37-5c98-c04c37b83b46 |
OpenSans Regular Font ASCII Number 114 | 6d07262d-198c-8267-eb9e-34252fd92a17 |
OpenSans Regular Font ASCII Number 113 | 93ee26d4-3cad-b840-9e51-fbaa66a70030 |
OpenSans Regular Font ASCII Number 112 | 8e1a7884-b653-06a2-27ae-df7bad1b38af |
OpenSans Regular Font ASCII Number 111 | 52f426ad-a960-32f6-6f91-17ebf007f346 |
OpenSans Regular Font ASCII Number 110 | f74c18a9-3ac8-d40d-b04b-954ff50bc800 |
OpenSans Regular Font ASCII Number 109 | 4933e0cb-13d0-6be0-e4e7-fc28f3b7dd1f |
OpenSans Regular Font ASCII Number 108 | 757c7c0b-b686-a86b-b817-b2f168ab95cd |
OpenSans Regular Font ASCII Number 107 | 466ea6e8-9497-d796-14c3-db04645fe3f0 |
OpenSans Regular Font ASCII Number 106 | 63aeaa2a-abbd-2098-4338-e42f16c82798 |
OpenSans Regular Font ASCII Number 105 | afa14604-4770-5070-ada1-7a7846b7ac50 |
OpenSans Regular Font ASCII Number 104 | 3e7101d9-ad42-6ba0-0d85-6e4ee6dc338d |
OpenSans Regular Font ASCII Number 103 | 0b3730e8-87c3-99ae-3fa6-d51fb8f6802d |
OpenSans Regular Font ASCII Number 102 | ef3eff41-2c6e-1e70-ec7f-7f44d1bd62f5 |
OpenSans Regular Font ASCII Number 101 | 4992e3b5-595c-a14b-2528-4dbb7f936d94 |
OpenSans Regular Font ASCII Number 100 | af7b4c4c-2ff7-80d3-2849-d5822addf287 |
OpenSans Regular Font ASCII Number 99 | fbc404a0-86c6-6ec0-e937-0a6beaada5bc |
OpenSans Regular Font ASCII Number 98 | b6595a6f-8715-b87b-232e-4ac7e87a9f7e |
OpenSans Regular Font ASCII Number 97 | ae5e56d4-bf7e-3028-cffe-9115a85dca53 |
OpenSans Regular Font ASCII Number 96 | 377e5b6c-5649-4eb4-13b8-127b264c8b5c |
OpenSans Regular Font ASCII Number 95 | 0b8719d7-2fe6-2bc5-9ee9-94a2bf39e52d |
OpenSans Regular Font ASCII Number 94 | ea6515b1-c436-9090-f593-6fc997e1baad |
OpenSans Regular Font ASCII Number 93 | f91c30ad-1f41-0161-1ece-730c66a15625 |
OpenSans Regular Font ASCII Number 92 | 90da5e13-d0f9-3bd1-0753-20b23c5bfc13 |
OpenSans Regular Font ASCII Number 91 | f3ba29bd-cdb0-2a27-a7f5-84bfefde1eb4 |
OpenSans Regular Font ASCII Number 90 | a0e9567d-abc6-be31-e526-b43cf5d36518 |
OpenSans Regular Font ASCII Number 89 | 039447f7-7824-efe7-46fe-b59471616cdb |
OpenSans Regular Font ASCII Number 88 | 2675b59d-ad29-9969-e5a3-34ca5345d510 |
OpenSans Regular Font ASCII Number 87 | f37cdc18-bf3c-4d39-c8d8-4a6708fcce8a |
OpenSans Regular Font ASCII Number 86 | e0954dc1-7641-6179-f238-bd3a95a7a753 |
OpenSans Regular Font ASCII Number 85 | d01fafd5-da8f-e8b1-761d-1d204c65ae5c |
OpenSans Regular Font ASCII Number 84 | 0fb0b222-bb4b-2383-5c01-66fdad9e5ad6 |
OpenSans Regular Font ASCII Number 83 | 662edfa4-7a5b-6fa0-c2dc-70032c15b4c9 |
OpenSans Regular Font ASCII Number 82 | 97e0be84-dc52-9147-8e25-75a1809f64d2 |
OpenSans Regular Font ASCII Number 81 | d0910e94-408b-7873-8523-12ca6c3eaffc |
OpenSans Regular Font ASCII Number 80 | d844c72c-baa8-e449-278a-15d1986bbcd5 |
OpenSans Regular Font ASCII Number 79 | 53909715-1cea-5b39-d491-10c6a86f034d |
OpenSans Regular Font ASCII Number 78 | 23f068ef-e897-b69e-5bb3-c23079641e77 |
OpenSans Regular Font ASCII Number 77 | 0240ba93-8704-ceec-e917-1ec27792cc69 |
OpenSans Regular Font ASCII Number 76 | 82ed5956-835c-9580-769f-812dab6b6f04 |
OpenSans Regular Font ASCII Number 75 | ea2c5050-d95a-adbe-40b9-5b8208d377c9 |
OpenSans Regular Font ASCII Number 74 | cf878b0a-eb17-cf5f-abe0-2457d14a3209 |
OpenSans Regular Font ASCII Number 73 | 7f72b788-aa03-b12c-64d4-08ff42fd0d76 |
OpenSans Regular Font ASCII Number 72 | ce6cb5e3-4960-7c32-c5b9-60ef717e733d |
OpenSans Regular Font ASCII Number 71 | d1a1216f-fa64-93fb-e3ac-9b61935be0e7 |
OpenSans Regular Font ASCII Number 70 | 6898db10-e43e-08fb-cd7f-a78ea1ddd8a4 |
OpenSans Regular Font ASCII Number 69 | a2f9d98e-a0b6-3d34-669a-ff53aa6263e3 |
OpenSans Regular Font ASCII Number 68 | d524ddaf-0d05-bda5-aced-70871266d18e |
OpenSans Regular Font ASCII Number 67 | eafdb177-d952-bc02-fef8-6d5549c75dca |
OpenSans Regular Font ASCII Number 66 | 1d6449e4-4c7d-f84a-1472-b07559b0221e |
OpenSans Regular Font ASCII Number 65 | ee30cc90-918f-11fc-db29-412be076c0c1 |
OpenSans Regular Font ASCII Number 64 | 16fd6a5d-ff62-85c5-d6d7-1b86b498b458 |
OpenSans Regular Font ASCII Number 63 | 2135e922-4fb4-6e79-2f03-993938a50572 |
OpenSans Regular Font ASCII Number 62 | 64538835-67b3-1554-b8e0-4ddba7fb01be |
OpenSans Regular Font ASCII Number 61 | 8a6dd86c-488e-25f7-befc-3d30db7b789b |
OpenSans Regular Font ASCII Number 60 | 8b310383-376e-8a77-9c07-e3f71e0ef93c |
OpenSans Regular Font ASCII Number 59 | b61712f4-b492-b15f-76f3-701dae7ac8e6 |
OpenSans Regular Font ASCII Number 58 | 24f4146b-da33-2301-defe-0c473668f6eb |
OpenSans Regular Font ASCII Number 57 | 355bdc23-c7f2-83e8-84d1-c5fe72efe6c4 |
OpenSans Regular Font ASCII Number 56 | bf634086-3400-7753-17e1-eaa5daf1c505 |
OpenSans Regular Font ASCII Number 55 | e031e370-7a27-0515-1955-84e2fe48dd66 |
OpenSans Regular Font ASCII Number 54 | b42df016-eb61-02df-78b2-5490596ffe44 |
OpenSans Regular Font ASCII Number 53 | f7fd10e5-54db-4013-52ba-6c3aa16d58f7 |
OpenSans Regular Font ASCII Number 52 | 0fffbe33-258e-24c4-eb94-1b69e034225b |
OpenSans Regular Font ASCII Number 51 | 662cbeeb-b2e5-e65e-a347-938142c5ce3a |
OpenSans Regular Font ASCII Number 50 | 5569f0e7-8ee9-de8b-6bd0-b24f68e1191b |
OpenSans Regular Font ASCII Number 49 | 92595b6b-7551-6b7b-913e-38f1cb32cfa6 |
OpenSans Regular Font ASCII Number 48 | 36657cbe-a6c8-f812-912f-bb4ac661fd47 |
OpenSans Regular Font ASCII Number 47 | 4bddb509-aef0-55d3-4e04-2e4a67ea2aea |
OpenSans Regular Font ASCII Number 46 | 1c7f3347-ccf1-ee6f-6f91-d9a345aa2cf6 |
OpenSans Regular Font ASCII Number 45 | 50923169-33e0-c759-b5c0-19a4aa1e88b2 |
OpenSans Regular Font ASCII Number 44 | f72e316c-55d0-7c9a-c5d9-4d7df13f233d |
OpenSans Regular Font ASCII Number 43 | d5f4b2bf-d396-5ae9-500b-90283f5e8df4 |
OpenSans Regular Font ASCII Number 42 | 90823a84-3c64-60cd-35d0-cdcb1873371a |
OpenSans Regular Font ASCII Number 41 | 1ee3d1b0-3c00-eeec-7224-07690daa95ea |
OpenSans Regular Font ASCII Number 40 | af1b8821-725c-b3a9-4b58-57326ec6cacc |
OpenSans Regular Font ASCII Number 39 | c9e96d68-f2ae-d591-3bc7-31f56ff8a353 |
OpenSans Regular Font ASCII Number 38 | bb61bd21-8a84-3bce-bee8-d1ee23188637 |
OpenSans Regular Font ASCII Number 37 | 52aa48d3-40c4-2da2-e46f-1a98b33cb696 |
OpenSans Regular Font ASCII Number 36 | cf9bd934-eb7f-686e-918d-c6867ab36346 |
OpenSans Regular Font ASCII Number 35 | bd84abb9-5d0f-9697-6558-b633b2509373 |
OpenSans Regular Font ASCII Number 34 | a4406722-cd3b-d693-3bc1-61bed4249c13 |
OpenSans Regular Font ASCII Number 33 | 7a5d01e0-8841-cfa9-cd3e-f462a8a1ce03 |
OpenSans Regular Font ASCII Number 32 | 6325f460-f5e8-1d45-9764-d2a1fe790374 |
Transparency
The following texture can be used to make a primitive transparent without having to set the transparency selector to 100%. To use, just apply the UUID to a primitive or a face, or download the texture and upload it.
File | Second Life Asset UUID |
OpenSans Regular Font ASCII Number 32 | 6325f460-f5e8-1d45-9764-d2a1fe790374 |