Difference between revisions of "Mesh/Uploading a simple mesh"

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* The viewer will take a moment to process this, then the Upload button will become clickable.
* The viewer will take a moment to process this, then the Upload button will become clickable.
* Click the 'Upload' button.
* Click the 'Upload' button.
* You will see 2 assets inserted into your Inventory. One will appear in the Meshes folder and one will appear in the Objects folder. We only care about the Object right now.
* You will see 2 assets inserted into your Inventory. (These will appear as "LOD3spShape" for the duck object; if you're having trouble finding them, go to the "RECENT" tab in your inventory.) One will appear in the Meshes folder, and one will appear in the Objects folder. We only care about the Object right now.
* Drag the new object from your Objects folder onto the ground.
* Drag the new object from your Objects folder onto the ground.
* A duck model will appear on the ground. You can use the duck mesh as you would any other object. Scale it, texture it, attach it, script it, whatever you like.
* A duck model will appear on the ground. You can use the duck mesh as you would any other object. Scale it, texture it, attach it, script it, whatever you like.

Revision as of 11:59, 29 September 2010

First we'll need to download a COLLADA model file to your computer:

Next we will upload the model to Second Life:

  • Open the Build menu, choose Upload, click 'Model...'
    • Alternately, open the Inventory, click the + menu button and Upload > "Model"
  • A file dialog box will open
  • Pick the duck.dae file from your computer.
  • The Import Model window will appear.

Mesh upload model.png

  • Click the 'Generate LOD' button at the top of this window.
  • The viewer will take a moment to process this, then the Upload button will become clickable.
  • Click the 'Upload' button.
  • You will see 2 assets inserted into your Inventory. (These will appear as "LOD3spShape" for the duck object; if you're having trouble finding them, go to the "RECENT" tab in your inventory.) One will appear in the Meshes folder, and one will appear in the Objects folder. We only care about the Object right now.
  • Drag the new object from your Objects folder onto the ground.
  • A duck model will appear on the ground. You can use the duck mesh as you would any other object. Scale it, texture it, attach it, script it, whatever you like.