Difference between revisions of "OIslanders Test Team"

From Second Life Wiki
Jump to navigation Jump to search
(Don Misfit's Ramblings)
Line 18: Line 18:
05_June_07 - Gwinnie and I spent 4 to 5 hours resetting scripts on OI 92 testing the new Orientation Guide trying to determine why it repeatedly would not work on our island properly. We went to several other islands using fresh copies of the Orientation Guide as comparison benchmarks. Often the same area scripts would not work for us, but just as frequently the same areas worked perfectly on other islands. ~ Amber
05_June_07 - Gwinnie and I spent 4 to 5 hours resetting scripts on OI 92 testing the new Orientation Guide trying to determine why it repeatedly would not work on our island properly. We went to several other islands using fresh copies of the Orientation Guide as comparison benchmarks. Often the same area scripts would not work for us, but just as frequently the same areas worked perfectly on other islands. ~ Amber


== Don Misfit's Humble Opinions ==
I do have a few thoughts on retention of newbies that I wanted to put into words... I've communicated a bit of this to some of you already, but this is probably a good place to put it for further discussion.


First, no offense to Destiny's "seed money" idea, but I have a bit of a different philosophy on that. I try to convey to newbies - particularly in response to the "how do I get money" question - that you don't *need* any money to enjoy Second Life. Most activities are completely free, plus they'll find thousands and thousands of freebies all over SL. Clothing, vehicles, houses, gadgets of all kinds... People can spend months here without ever spending a single L$ and still have a great time. Giving the impression that they will need money to buy stuff in order to enjoy SL just seems like "not quite the right approach" ...
Next, the new OI format is a big improvement. Unfortunately, the newbies go from a place with a cool castle, city-block, map-room, etc... to a very drab Help Island, and from there, often to a very drab Welcome Area. The very frequent questions I hear are:
#What's there to do?
#Where's the rest of the "game"?
#Where's "the city"?
In other words, the typical newbie has learned *how* to use the software, but has no idea *why* to use Second Life.
I think, very early on, more emphasis needs to be placed on "What's to Come" – give them something to look forward to... a little motivation for sticking around and figuring this thing out.
I'd like to see – on OI – more information (and visuals) about what all is "out there" in the SL world. Slide shows and/or videos of cool, exciting places and activities, for example. Give them some destinations to pick from, as opposed to the current "just go find something" approach. I realize there may be an issue with directing traffic to specific areas... so the destinations would have to be non-commercial spots – but certainly there should be plenty of suitable locations.
A side note: I know there are a few videos already available on the OIs. However, it took me a few visits before I realized there was more than one video! All of the video screens use the same texture, so there is no indication that they play different clips. Particularly when you take into account the fact that, if you are standing in the pavilion area watching a video, and you look around, you see multiple screens playing the same clip. Really tough to guess that you will see a different video if you walk over and stand closer to one of the other screens.
I'm putting together a simple slide-show attachment (since we can't build on OI 92) that some of us may want to try using. If anyone has any snapshots / images they'd like to contribute (already got a few from Destiny), please send them my way. Cool builds, fun activities, people dancing, etc... (please keep 'em PG :)
As soon as I have a decent sampling, I'll hand 'em out - assuming anyone else thinks it's a worthwhile idea to try :)
End of my ramblings for now --[[User:Don Misfit|Don Misfit]] 22:35, 6 June 2007 (PDT)




[[Category:Second Life Volunteers|*OIslander Test Team]]
[[Category:Second Life Volunteers|*OIslander Test Team]]

Revision as of 21:35, 6 June 2007

Test Team for OI 92 please keep this page updated

OIslander Test Team Efforts and Strategies

Activities

  1. Giving out copies of Multi Language Welcome Notecard --Destiny Niles 08:45, 1 June 2007 (PDT)
  2. Giving out Babblers, use of Babblers (each Volunteer on station picks up on one language for Babbling and focuses on giving out help on it when necessary, switching only when nobody requires tat language. --Patchouli Woollahra 13:24, 1 June 2007 (PDT)
  3. Greeting new residents as a tiny (white tiger), was well received. The residents were more talkative than to my normal 6.11" male AV.--Destiny Niles 09:16, 5 June 2007 (PDT)

Ideals to try

  1. Greet new residents as someone normal, but slightly more built up from prolonged time on grid --Patchouli Woollahra 13:03, 1 June 2007 (PDT)
  2. Give out 25L seed money to new residents. --Destiny Niles 09:16, 5 June 2007 (PDT)
  3. Give out redemable linden certificate that can be cashed in in-world on my parcel worth from 25L to 100L and must be redemmed by 6/9/07. --Destiny Niles 09:16, 5 June 2007 (PDT)
  4. After a couple of days of collecting names spam the new residents with a group invite. --Destiny Niles 09:07, 6 June 2007 (PDT)

Diary of Events

05_June_07 - Gwinnie and I spent 4 to 5 hours resetting scripts on OI 92 testing the new Orientation Guide trying to determine why it repeatedly would not work on our island properly. We went to several other islands using fresh copies of the Orientation Guide as comparison benchmarks. Often the same area scripts would not work for us, but just as frequently the same areas worked perfectly on other islands. ~ Amber

Don Misfit's Humble Opinions

I do have a few thoughts on retention of newbies that I wanted to put into words... I've communicated a bit of this to some of you already, but this is probably a good place to put it for further discussion.

First, no offense to Destiny's "seed money" idea, but I have a bit of a different philosophy on that. I try to convey to newbies - particularly in response to the "how do I get money" question - that you don't *need* any money to enjoy Second Life. Most activities are completely free, plus they'll find thousands and thousands of freebies all over SL. Clothing, vehicles, houses, gadgets of all kinds... People can spend months here without ever spending a single L$ and still have a great time. Giving the impression that they will need money to buy stuff in order to enjoy SL just seems like "not quite the right approach" ...

Next, the new OI format is a big improvement. Unfortunately, the newbies go from a place with a cool castle, city-block, map-room, etc... to a very drab Help Island, and from there, often to a very drab Welcome Area. The very frequent questions I hear are:

  1. What's there to do?
  2. Where's the rest of the "game"?
  3. Where's "the city"?

In other words, the typical newbie has learned *how* to use the software, but has no idea *why* to use Second Life.

I think, very early on, more emphasis needs to be placed on "What's to Come" – give them something to look forward to... a little motivation for sticking around and figuring this thing out.

I'd like to see – on OI – more information (and visuals) about what all is "out there" in the SL world. Slide shows and/or videos of cool, exciting places and activities, for example. Give them some destinations to pick from, as opposed to the current "just go find something" approach. I realize there may be an issue with directing traffic to specific areas... so the destinations would have to be non-commercial spots – but certainly there should be plenty of suitable locations.

A side note: I know there are a few videos already available on the OIs. However, it took me a few visits before I realized there was more than one video! All of the video screens use the same texture, so there is no indication that they play different clips. Particularly when you take into account the fact that, if you are standing in the pavilion area watching a video, and you look around, you see multiple screens playing the same clip. Really tough to guess that you will see a different video if you walk over and stand closer to one of the other screens.

I'm putting together a simple slide-show attachment (since we can't build on OI 92) that some of us may want to try using. If anyone has any snapshots / images they'd like to contribute (already got a few from Destiny), please send them my way. Cool builds, fun activities, people dancing, etc... (please keep 'em PG :)

As soon as I have a decent sampling, I'll hand 'em out - assuming anyone else thinks it's a worthwhile idea to try :)

End of my ramblings for now --Don Misfit 22:35, 6 June 2007 (PDT)