Difference between revisions of "PRIM POINT LIGHT"
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{{#if: | <onlyinclude>{{#if: | ||
{{ | |||
{{#vardefine:light_const|{{LSL Const|PRIM_POINT_LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's point light configuration}}}} | |||
{{#vardefine:p_radius_desc|ranges from 0.1 to 10.0}} | |||
{{#vardefine:p_falloff_desc|ranges from 0.01 to 1.0}} | |||
{{#vardefine:p_intensity_desc|ranges from 0.0 to 1.0}} | |||
}}</onlyinclude>{{#if: | |||
{{LSL_Function/boolean|boolean}} | |||
{{LSL_Function/color|color}} | |||
}}{{LSL Constant | }}{{LSL Constant | ||
|name=PRIM_POINT_LIGHT | |name=PRIM_POINT_LIGHT | ||
|type=integer | |type=integer | ||
|value=23 | |value=23 | ||
|desc=PRIM_POINT_LIGHT is used to configure the light | |desc=PRIM_POINT_LIGHT is used to configure the point light configuration of the prim | ||
|pa={{LSL Constant/List|i_front=[  | |pa={{LSL Constant/List|i_front=[ {{#var:light_const}}, |i_end= ] | ||
|text=When used with [[llSetPrimitiveParams]] & [[llSetLinkPrimitiveParams]] | |text=When used with [[llSetPrimitiveParams]] & [[llSetLinkPrimitiveParams]] | ||
|i1_type=integer|i1_name=boolean | |i1_type=integer|i1_name=boolean | ||
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|i4_type=float|i4_name=radius | |i4_type=float|i4_name=radius | ||
|i5_type=float|i5_name=falloff}} | |i5_type=float|i5_name=falloff}} | ||
|pb={{LSL Constant/List|i_front=[[llGetPrimitiveParams]]([ | |pb={{LSL Constant/List|i_front=[[llGetPrimitiveParams]]([ {{#var:light_const}}|i_end= ]);| | ||
|r_front=Returns the list [ |r_end= ] | |r_front=Returns the list [ |r_end= ] | ||
|text | |text |
Revision as of 20:52, 17 April 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer PRIM_POINT_LIGHT = 23;The integer constant PRIM_POINT_LIGHT has the value 23
PRIM_POINT_LIGHT is used to configure the point light configuration of the prim
[ PRIM_POINT_LIGHT, integer boolean, vector color, float intensity, float radius, float falloff ]
[ PRIM_POINT_LIGHT, integer boolean, vector color, float intensity, float radius, float falloff ]• integer | boolean | – | TRUE enables, FALSE disables | |
• vector | color | – | color in RGB <R, G, B> (<0.0, 0.0, 0.0> = black, <1.0, 1.0, 1.0> = white) | |
• float | intensity | – | ranges from 0.0 to 1.0 | |
• float | radius | – | ranges from 0.1 to 10.0 | |
• float | falloff | – | ranges from 0.01 to 1.0 |
When used with llSetPrimitiveParams & llSetLinkPrimitiveParams
llGetPrimitiveParams([ PRIM_POINT_LIGHT ]);
llGetPrimitiveParams([ PRIM_POINT_LIGHT ]);Returns the list [ integer boolean, vector color, float intensity, float radius, float falloff ]
• integer | boolean | – | TRUE enables, FALSE disables | |
• vector | color | – | color in RGB <R, G, B> (<0.0, 0.0, 0.0> = black, <1.0, 1.0, 1.0> = white) | |
• float | intensity | – | ranges from 0.0 to 1.0 | |
• float | radius | – | ranges from 0.1 to 10.0 | |
• float | falloff | – | ranges from 0.01 to 1.0 |
Caveats
Related Articles
Constants
• | CHANGED_SHAPE |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |
Events
• | changed |
Articles
• | Color in LSL |
Examples
<lsl> // simple light source demonstrator // 8feb07 "tetsumo kuri" // thanks to squee janitor for line to dissect
integer light_s = TRUE; // "_s" for status
default {
state_entry() { // llSetText("click me",<1,0,0.6>,.5); // in case you like labels }
touch_start(integer total_number) { if ( light_s ) { light_s = FALSE;
// fullbright doesn't have anything to do with light in NEW(2006?) lighting model // setting fullbright does look good though llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE]); llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, // if this is false, light is off, <0.0,1.0,0.0>,1.0, 10.0, 0.5]); // rest of params don't matter } else { light_s = TRUE; //llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,TRUE]); //leave fullbright commented for now llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE, <1.0,0.7,1.0>, // light color vector range: 0.0-1.0 *3 1.0, // intensity (0.0-1.0) 10.0, // radius (.1-10.0) 0.6 ]); // falloff (.01-1.0) // this could have been done in one line, like this //llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE,PRIM_POINT_LIGHT,TRUE,<1.0,1.0,0.5>,20,1.0,0.5]); // ... but thats kinda hard to take in... } //llSay(0, " Click!"); }
} </lsl>