Difference between revisions of "PRIM PHYSICS MATERIAL"

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{{LSL DefineRow||[[llGetPhysicsMaterial]]|}}
{{LSL DefineRow||[[llGetPhysicsMaterial]]|}}
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*[[Release_Notes/Second_Life_RC_LeTigre/11#11.09.09.240509|Second Life RC LeTigre 11.09.09.240509]]
*Introduced in [[Release Notes/Second Life RC BlueSteel/11#11.09.09.240509|Second Life RC BlueSteel 11.09.09.240509]], September 9, 2011
*[http://www.sluniverse.com/php/vb/scripting/61203-future-physics-functions-tease.html#post1305775 SLUniverse:Future physics functions tease]
*[http://www.sluniverse.com/php/vb/scripting/61203-future-physics-functions-tease.html#post1305775 SLUniverse:Future physics functions tease]
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Revision as of 10:49, 17 September 2011

Description

Constant: integer PRIM_PHYSICS_MATERIAL = 31;

The integer constant PRIM_PHYSICS_MATERIAL has the value 31

PRIM_PHYSICS_MATERIAL is used to get or set the prim's physics material.

llSetPrimitiveParams

llSetPrimitiveParams([ PRIM_PHYSICS_MATERIAL, integer material_bits, float gravity_multiplier, float restitution, float friction, float density ]);
• integer material_bits bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
• float gravity_multiplier between -1.0 and +28.0
• float restitution between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
• float friction between 0.0 and 255.0
• float density between 1.0 and 22587.0 (in kg/m^3)

When used with llSetPrimitiveParams & llSetLinkPrimitiveParams All Issues ~ Search JIRA for related Bugs

llGetPrimitiveParams

llGetPrimitiveParams([ PRIM_PHYSICS_MATERIAL ]);

Returns the list [ integer material_bits, float gravity_multiplier, float restitution, float friction, float density ]

• integer material_bits bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
• float gravity_multiplier between -1.0 and +28.0
• float restitution between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
• float friction between 0.0 and 255.0
• float density between 1.0 and 22587.0 (in kg/m^3)

All Issues ~ Search JIRA for related Bugs

Deep Notes

History

Search JIRA for related Issues

Signature

integer PRIM_PHYSICS_MATERIAL = 31;