Difference between revisions of "LlSetForce"
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{{LSL Function | {{LSL Function | ||
|inject-2={{LSL_Function/force|force|local=local}}{{LSL_Function/physical}} | |||
|func_id=64 | |func_id=64 | ||
|func_sleep=0.0 | |func_sleep=0.0 | ||
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|func=llSetForce | |func=llSetForce | ||
|p1_type=vector|p1_name=force|p1_desc=directional force | |p1_type=vector|p1_name=force|p1_desc=directional force | ||
|p2_type=integer|p2_name=local | |p2_type=integer|p2_name=local | ||
|func_footnote=Continuous force. [[llApplyImpulse]] has instantaneous push. | |func_footnote=Continuous force. [[llApplyImpulse]] has instantaneous push. | ||
|func_desc=Applies force to the object (if the script is physical) | |func_desc=Applies force to the object (if the script is physical) |
Revision as of 13:17, 10 June 2012
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetForce( vector force, integer local );64 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Applies force to the object (if the script is physical)
• vector | force | – | directional force | |
• integer | local | – | boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector |
Continuous force. llApplyImpulse has instantaneous push.
Caveats
- Only works in physics-enabled objects.Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar.
Examples
<lsl>//A simple rocket script. Launches object up when touched. //Sit on it for an interesting ride! default {
touch_start(integer i) { llSetStatus(STATUS_PHYSICS, TRUE); llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY! }}</lsl>
See Also
Functions
• | llSetForceAndTorque | |||
• | llSetTorque | |||
• | llApplyImpulse | – | Instantaneous force |