Difference between revisions of "PRIM TYPE"

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{{#vardefine:p_type_desc|PRIM_SCULPT_TYPE_* flag}}
{{#vardefine:p_type_desc|PRIM_SCULPT_TYPE_* flag}}


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}}{{LSL Constant
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Revision as of 20:28, 17 April 2008

Description

Constant: integer PRIM_TYPE = 9;

The integer constant PRIM_TYPE has the value 9

Sets the type of the prim

Caveats

  • If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If map is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Deep Notes

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Signature

integer PRIM_TYPE = 9;