Difference between revisions of "User:Opensource Obscure/FFHUD"
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'''by [[User:Opensource_Obscure|Opensource Obscure]] '''<br> | '''by [[User:Opensource_Obscure|Opensource Obscure]] '''<br> | ||
Current release: '''0.7.1''' | Current release: '''0.7.1''' <br> | ||
One-button, Custom messages, Rooms and Profile Image support. | One-button, Custom messages, Rooms and Profile Image support. | ||
'''FFHUD lets you post to FriendFeed.''' Posts always include a SLURL link to your actual location. You can send a quick update that automatically includes the parcel description, or write a custom message. If available, the owner or owner-group profile image is also published, accordingly to their privacy settings. | |||
'''If you're on FriendFeed, you may want to join this room: <br> | '''If you're on FriendFeed, you may want to join this room: <br> | ||
http://friendfeed.com/rooms/secondlife''' | http://friendfeed.com/rooms/secondlife''' | ||
== Setup== | |||
* Edit the script and put your FriendFeed account data. You may also specify a room. | |||
* Put the script in a prim (you may also want to rename it) | |||
* Wear the prim as an HUD | |||
== How to use FFHUD == | |||
* Touch it once to get information about parcel you're in (printed in private chat via llOwnerSay) | |||
* Touch it again within 20 seconds to publish a post on FriendFeed... (that includes available info about the parcel: SLURL, description, owner/owner-group profile image) | |||
* ...or say a message on channel 8 within 20 seconds to publish a post (that includes same parcel info than above + your message) - Example: | |||
/8 This is my message | |||
== Notes == | |||
Feel free to use this room for testing: <br> | Feel free to use this room for testing: <br> | ||
http://friendfeed.com/rooms/ffhud | http://friendfeed.com/rooms/ffhud | ||
FFHUD | FFHUD builds your posts like this: | ||
* LINK = SLURL of your location | |||
* TITLE = parcel name | |||
* COMMENT = parcel description (if available) OR your message | |||
* IMAGE = profile image of resident or group that owns the parcel | |||
* ROOM = according to your settings | |||
FFHUD shows the FriendFeed favicon image by default; it changes (after the first touch) if a profile image is available for the parcel owners. Profile images are shown by using [[llSetTexture]]; the UUID is retrieved using the Second Life Search; the image web address (not the image itself) is sent to FriendFeed, that then retrieves and hosts a copy of the image. | |||
== Script == | |||
This code is probably horrible and flawed. Feel free to [[User_talk:Opensource_Obscure/FFHUD|suggest how to improve it]]. I am not a real developer and I lack programming basis, so any feedback can help me. I usually read around, cut, paste and tweak code from other sources. To write FFHUD I used snippets by Ordinal Malaprop, Cory Ondrejka, MarcoDuff Palen, Jana Kamachi and others. | This code is probably horrible and flawed. Feel free to [[User_talk:Opensource_Obscure/FFHUD|suggest how to improve it]]. I am not a real developer and I lack programming basis, so any feedback can help me. I usually read around, cut, paste and tweak code from other sources. To write FFHUD I used snippets by Ordinal Malaprop, Cory Ondrejka, MarcoDuff Palen, Jana Kamachi and others. | ||
To do: | |||
* switch to turn off/on image support | * add switch to turn off/on image support | ||
* enriched SLURL as in Ordinal Malaprop's TwitterBox | * enriched SLURL as in Ordinal Malaprop's TwitterBox | ||
* ...better code | * ...better code | ||
<lsl> | <lsl> |
Revision as of 18:28, 5 July 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
FFHUD: a simple FriendFeed HUD
Current release: 0.7.1
One-button, Custom messages, Rooms and Profile Image support.
FFHUD lets you post to FriendFeed. Posts always include a SLURL link to your actual location. You can send a quick update that automatically includes the parcel description, or write a custom message. If available, the owner or owner-group profile image is also published, accordingly to their privacy settings.
If you're on FriendFeed, you may want to join this room:
http://friendfeed.com/rooms/secondlife
Setup
- Edit the script and put your FriendFeed account data. You may also specify a room.
- Put the script in a prim (you may also want to rename it)
- Wear the prim as an HUD
How to use FFHUD
- Touch it once to get information about parcel you're in (printed in private chat via llOwnerSay)
- Touch it again within 20 seconds to publish a post on FriendFeed... (that includes available info about the parcel: SLURL, description, owner/owner-group profile image)
- ...or say a message on channel 8 within 20 seconds to publish a post (that includes same parcel info than above + your message) - Example:
/8 This is my message
Notes
Feel free to use this room for testing:
http://friendfeed.com/rooms/ffhud
FFHUD builds your posts like this:
- LINK = SLURL of your location
- TITLE = parcel name
- COMMENT = parcel description (if available) OR your message
- IMAGE = profile image of resident or group that owns the parcel
- ROOM = according to your settings
FFHUD shows the FriendFeed favicon image by default; it changes (after the first touch) if a profile image is available for the parcel owners. Profile images are shown by using llSetTexture; the UUID is retrieved using the Second Life Search; the image web address (not the image itself) is sent to FriendFeed, that then retrieves and hosts a copy of the image.
Script
This code is probably horrible and flawed. Feel free to suggest how to improve it. I am not a real developer and I lack programming basis, so any feedback can help me. I usually read around, cut, paste and tweak code from other sources. To write FFHUD I used snippets by Ordinal Malaprop, Cory Ondrejka, MarcoDuff Palen, Jana Kamachi and others.
To do:
- add switch to turn off/on image support
- enriched SLURL as in Ordinal Malaprop's TwitterBox
- ...better code
<lsl> // FFHUD 0.7 // free for public use // A project started by Opensource Obscure //
// Look for your username and FriendFeed key here: https://friendfeed.com/account/api string user=""; // your FriendFeed username string ffkey=""; // your FriendFeed key
// You can send messages to a FriendFeed room: // "" -----------> default setting - you won't share messages to any room // "ffhud" ------> a test room you can freely use // "secondlife" -> an unofficial SL room - http://friendfeed.com/rooms/secondlife // Change accordingly the line below: string room="";
// after 1st click you have a few seconds to write and send
// your text message before FFHUD comes back to default state.
// you can change the timing below:
float listentime = 20.0;
/////////////////////////////////////////////////// // you don't need to modify anything below
string desc;
integer listen_handle;
string baseurl="@friendfeed.com/api/share";
key request_ff;
key request_texture;
string ownerurl = "http://world.secondlife.com/resident/";
string groupurl = "http://world.secondlife.com/group/";
string code1 = "<img alt=\"profile image\" src=\"http://secondlife.com/app/image/";
string code2 = "\" class=\"parcelimg\" />";
key textureuuid = "";
key texturedefault = "4760a44f-06f7-622e-7429-b01570a598b0";
// let's replace '&' with 'and'
string strReplace(string source, string pattern, string replace) {
while (llSubStringIndex(source, pattern) > -1) { integer len = llStringLength(pattern); integer pos = llSubStringIndex(source, pattern); if (llStringLength(source) == len) { source = replace; } else if (pos == 0) { source = replace+llGetSubString(source, pos+len, -1); } else if (pos == llStringLength(source)-len) { source = llGetSubString(source, 0, pos-1)+replace; } else { source = llGetSubString(source, 0, pos-1)+replace+llGetSubString(source, pos+len, -1); } } return source;
}
// partially redundant (1)
string parcelname()
{
list lstParcelName=llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_NAME]); string a = (string)lstParcelName; string name = llDumpList2String(llParseString2List(a,[" "],[]),"+"); return name;
}
// partially redundant (1)
// we use this after 2nd touch if no message is provided by the user
string parceldesc()
{
list lstParcelDesc=llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_DESC]); string a = (string)lstParcelDesc; if(a != "00000000-0000-0000-0000-000000000000") { desc = llDumpList2String(llParseString2List(a,[" "],[]),"+") + "+-+"; } else { desc = ""; } return strReplace(desc, "&", "and");
}
// partially redundant (1)
string parcelowner()
{
list lstParcelOwner=llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_OWNER]); string uuid = (string)lstParcelOwner; return uuid;
}
// partially redundant (1)
string parcelgroup()
{
list lstParcelGroup=llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_GROUP]); string uuid = (string)lstParcelGroup; return uuid;
}
// this comes from Cory Ondrejka I think
string slurl()
{
string simname = llDumpList2String(llParseString2List(llGetRegionName(),[" "],[]),"+"); string regionname = simname; vector detectedPos = llGetRootPosition(); string sx = (string)llRound(detectedPos.x); string sy = (string)llRound(detectedPos.y); string sz = (string)llRound(detectedPos.z); string url = "http://slurl.com/secondlife/"; url += simname; url += "/" + sx + "/" + sy + "/" + sz ; return url;
}
// partially redundant (1)
infoparcel()
{
llOwnerSay("parcel name = " + (string)llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_NAME])); llOwnerSay("parcel desc = " + (string)llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_DESC])); llOwnerSay("parcel owner = " + "secondlife:///app/agent/" + parcelowner() + "/about"); llOwnerSay("parcel group = " + "secondlife:///app/group/" + parcelgroup() + "/about");
}
texture()
{
if (parcelgroup() == parcelowner()) // group-owned land { request_texture = llHTTPRequest(groupurl + parcelgroup(),[HTTP_METHOD,"GET"],""); } else // group may be set, but land is not group-owned // single residents have pictures more often than group so we choose them { request_texture = llHTTPRequest(ownerurl + parcelowner(),[HTTP_METHOD,"GET"],""); }
}
string prepara(string messaggio)
{
string imageurl = "http://secondlife.com/app/image/" + (string)textureuuid + "/2"; messaggio = llDumpList2String(llParseString2List(messaggio,[" "],[]),"+"); string post = "http://" + user + ":" + ffkey + baseurl + "?title=" + parcelname() + "&link=" + llEscapeURL(slurl()) + "&comment=" + messaggio + "&room=" + room + "&image0_url=" + llEscapeURL(imageurl); return post;
}
default
{
on_rez(integer start_param) { llOwnerSay(": Ready. Touch once to get parcel info - Touch twice to update your FriendFeed page."); } state_entry() { llSetTexture(texturedefault, ALL_SIDES); llSetTimerEvent(0.0); } touch_start(integer total_number) { infoparcel(); texture(); state pronto; }
// redundant (2) http_response(key request_id, integer status, list metadata, string body) { if(request_id == request_ff) { llOwnerSay(": Message sent."); } else if(request_id == request_texture) { textureuuid = (key)llGetSubString(body,llSubStringIndex(body, code1)+llStringLength(code1),llSubStringIndex(body,code2)-3); llSetTexture(textureuuid, ALL_SIDES); } }
}
state pronto
{
state_entry() { llSetTimerEvent(listentime); llOwnerSay(": Say your message on channel 8 within 20 seconds, or touch again to send a quick post."); listen_handle = llListen(8, "", llGetOwner(), ""); } changed(integer change) { if (change & (CHANGED_TELEPORT|CHANGED_REGION)) { llOwnerSay(": Location changed, restarting."); state default; } }
timer() { llOwnerSay(": Time over."); state default; }
touch_start(integer total_number) { request_ff = llHTTPRequest(prepara(parceldesc()), [HTTP_METHOD,"POST"], ""); state default; } listen(integer channel, string name, key id, string message) { request_ff = llHTTPRequest(prepara(message), [HTTP_METHOD,"POST"], ""); state default; }
// redundant (2) http_response(key request_id, integer status, list metadata, string body) { if(request_id == request_ff) { llOwnerSay(": Message sent."); } else if(request_id == request_texture) { textureuuid = (key)llGetSubString(body,llSubStringIndex(body, code1)+llStringLength(code1),llSubStringIndex(body,code2)-3); llSetTexture(textureuuid, ALL_SIDES); } }
}
</lsl>