Difference between revisions of "LlDie"
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Omei Qunhua (talk | contribs) m (Sorry, but ... (float) TRUE is horrible, and having to explain PUBLIC_CHANNEL every time it's used, defeats the purpose) |
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|cat1=Object | |cat1=Object | ||
|cat2=Stop | |cat2=Stop | ||
|cat3 | |cat3=Cleanup | ||
|cat4 | |cat4 | ||
}} | }} |
Revision as of 00:27, 18 July 2013
{{LSL_Function |inject-1= |inject-2= |func=llDie |sort=Die |func_id=41|func_sleep=0.0|func_energy=0.0 |func_footnote=If called in any prim in the link set the result will be the deletion of the entire object.To remove a single prim from an object use llBreakLink first. |func_desc=Deletes the object. The object does not go to the owners Inventory:Trash. |return_text |spec |caveats=
- The script may not stop executing immediately after this function is called (SVC-7421).
- After this function is called there is no way to undo the deletion of the object.
- Has no effect if called from within an attachment; there is no way to delete an attachment.
- To detach an object from the avatar call llDetachFromAvatar.
- Detaching a temporary attachment will cause the attachment to be deleted.
|constants |examples= <lsl> default {
state_entry() { // red and opaque text llSetText("