Difference between revisions of "LlRaiseError"
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llRaiseError("Internal Error: Something went wrong."); | llRaiseError("Internal Error: Something went wrong."); | ||
}</pre> | }</pre> | ||
|helpers|related|also|notes=This would allow script writers to log errors to an interface designed for handling errors. This would be superior to sending across the more general purpose [[llOwnerSay]] because errors are not lost over time and don't incur a time delay unlike [[llInstantMessage]].}} | |helpers|related|also|notes=This would allow script writers to log errors to an interface designed for handling errors. This would be superior to sending across the more general purpose [[llOwnerSay]] because errors are not lost over time and don't incur a time delay unlike [[llInstantMessage]]. | ||
*Why not use [[llSay]] or [[llShout]] on [[DEBUG_CHANNEL]], that pretty much does what you want. And if you want the script to die after that just add a 1/0; after the call.}} |
Revision as of 00:36, 2 March 2007
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LSL Feature Request | |
The described function does not exist. This article is a feature request. |
Summary
Function: llRaiseError( string errText );REQUEST | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Causes the script to raise a run-time error.
• string | errText |
Caveats
Examples
if (errState > 0) { llRaiseError("Internal Error: Something went wrong."); }
Notes
This would allow script writers to log errors to an interface designed for handling errors. This would be superior to sending across the more general purpose llOwnerSay because errors are not lost over time and don't incur a time delay unlike llInstantMessage.
- Why not use llSay or llShout on DEBUG_CHANNEL, that pretty much does what you want. And if you want the script to die after that just add a 1/0; after the call.