Difference between revisions of "Move to target"
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DuraS Torok (talk | contribs) (Reword the comment into better English) |
Huney Jewell (talk | contribs) m |
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{{LSL Header}} | |||
=====Will Move your object to a position===== | =====Will Move your object to a position===== | ||
<pre> | <pre> | ||
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// Just please leave this header intact | // Just please leave this header intact | ||
// | // | ||
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you) | // Minor changes: | ||
// (insert your name here and delete this comment if you do any mod of this script, thank you) | |||
// | // | ||
// Script start here: | // Script start here: |
Revision as of 07:22, 7 September 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Will Move your object to a position
// script created by SpiritWolf Chikuwa // // /!\ PUBLIC DOMAIN /!\ // You can Copy/Mod/Trans // Please, do not resell this script and give it full perm // Just please leave this header intact // // Minor changes: // (insert your name here and delete this comment if you do any mod of this script, thank you) // // Script start here: default { state_entry() // This example uses "state_entry", so the item moves as soon as it is rezzed. // This could be another event such as "touch_start" when it will move only if // Or use "on_rez" and the item will move only if rezzed, and now directly when // the script is compiled. { llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // This must be used // with physics (we move the item, and phantom, it's not needed, but better if the object // doesn't collide with anything. Also, it's physics, so be carefull, only 31 prims // for an item allowed. llMoveToTarget(<53.654,199.364,502.542>, 10); // This will move the item to the // vector <X,Y,Z> locally on the current sim. "10" is the speed, so the // object will move slowly. } }